Here is a report for as far as I got today, so everyone know I did not fall asleep. Three turns in so far.
1782AD:
Sell Granary in Worker Pump. It goes form starving off a pop to a full basket. It only has 4 tiles and is size 4 making 7 food. Will get wokrers to chop the forest and mine and rail to get to 8 food. We are currently making cavs there and it will eventually be a place that may be a canidate to abandon.
Find a cav in Washington to finish off the AZ MDI that I redlined (1-0). Check the Advisor and we are at war with 23 civs, with only Persia not met. 6 dead civs America,Arabia,Germany,Japan, Russia and Spain.
We are making 1251 bpt, going to see if we can get 1343 to shave a turn off RP. If not then put about 30 beakerheads as taxmen to get the overrun down and redice the defict.
I see 12 settlers in hand, so I need to look at where they can go once I get the combat done.
Just for the record we are some 60 units below our support level, so no need to disband troops or bombardment units, unless it will finsih off a rush that is important. IOW we can probably spare a unit here or there, but you can certainly stand to have too many cats. When I say cats here I mean all types below arties, be they cats, trebs or cannons.
I am sure we will have a few opportunities to wish we had a few more to use somewhere along the way.
Dutch Cav (2-0).
Ok here is my take on new towns, shoot me if you see it otherwise. You have I don't know how many turns left, but certainly in 100 turns we won't need anything but a mop up some where.
So we can take new places and do one of 3 things:
1) what we have been doing, grow in 60 turns to size 6 and gain 2 special and 1 musket, while getting 0 gold and 1 beaker all the way.
2) same as 1, except no musket and gain 1 gpt.
3) immediately go to a specialist, no growth and no musket. You gain no MM of this place, 180 beakers in those 60 turns and 60 gold.
Now it is true we can eventually come around and irrigate those towns and grow them faster and get to size 6 and 3 specialist. Maybe a 4th if some food bonus is available. Not sure when we can get to that point and who wants to go around and find all these opportunities though.
So for now I go with #2 and a couple of #3, so if other feel otherwise, it will not make much difference in 5 turns. It is not like we will be getting all that many units from these place.
I see some worker task that need help. A lone native to build a road and it take 3 turns, so I would prefer to have 3 workers or its equivalence. Irrigation also short handed. Enough to do it in one turn, gets that tile online now, so in the end we are slightly better off. Some rail gangs are short with 5 worker turns, rather than 6 for a flat tile. Will try to get these sorted out, but it is not always so easy.
Kill redlined LB (3-0), man it has been 4 hours so far to get in 3 battles. So much housekeeping to get familiar with what is going on.
Iroq K down (4-0) not mentioning redline any longer.
Iroq pike (5-0). Iroq K (6-0). Kill dutch cav (7-0). Pike (8-0).
3 Ind Cav (11-0).
6 Greek K (17-0) 3 cavs make elite. India MDI (18-0). Az MDI(19-0).
India 3 WE (22-0). 2 LB (24-0). Sword (25-0). Fr Pike and settler (26-0)
Raze Tlacopan killing 2 hops and a LB (29-0). Sumerian Musket (30-0).
Found Ugarit 2. Kill spear (31-0). Iroq K (32-0).
Ok I am bit lazy so when I could not find enough to cut the time to 3 turns, I swapped as many as I could stand to do to taxmen and got from -132 to +7, but we still have a 4% overrun. Final count was more than 6 hrs almost all with non military stuff, except for moving cats.
Hum, I see I was less than fully awake on the log as I know there were more than 3 War Elephants, so I forgot to record all of them.
IBT:
Frigates bombard at Anderson, Yalbert, Cav-18. 17 more at next to Northern Star. No attacks anyway from the ground. Lots of moving toward and away fron the Eastern chokes, not sure if they were going to found some place or back to defend?
We create 5 cavs and 1 settler. China wants to talk, but I am busy.
1784AD:
Found Harran 2, Hattusha 2. This place got a taxman as it is tundra. I am planting down there to be sure that no landing can surprise us. We can abandon some later.
Found Tyrana 2. I am not putting temples in these places as CxxC should not need them.
Kill Dutch rifle (1-0).
Found Aleppo2 to cut off any neutral road use back to the tundra area and towns behind. Now they have to use 1 move per tile.
Found Ankuwa2.
Located all armies now:
Mace 1/3/5 (3)
Knight 2/4/6-16 (13)
Cav 17-34 (18)
Kill Iroq musket (2-0) Kill 3 India Cavs and 2 make leaders form 35th and create another army, but no units as of now. BTW I did fill the other army, which I do not know the name off. Leaders were back to back. We have 164 cities now, so we can have 41 armies.
Not sure how many shots it took, but I redlined all the Korean Frigates in range (10).
They have 9 more out of range. Send the frigates in North Star to sink 3 of them. I send out the caravel to see if I can entice the 9 to go for it and not bombard North Star.
Redline Port Galley (5-0). Kill Mayan MDI (6-0).
Found Kadesh 2 and did start a temple in case we want to fill out the borders in that area. If not switch it.
Found Adana 2. Ok Cav-35th is filled now. 36th started, needs 2 more.
Start pinging the 6 frigates off of the newly founded Aleppo2.
Musket (7-0). Iroq K (8-0). Carth K (9-0). Inca MDI (10-0) cav goes elite.
6th kills Iroq K and Dutch cav (12-0). 9th 2 Egypt K (14-0).
11th Iroq K (15-0).
Go ahead and flip another batch of beakerheads to gt to 1% over run +48gpt. 23 ships still in our waters, but many are redlined. [47-0]
IBT:
Wow first 8 Korean frigates hit and then last 2 miss. I wish I could do that well.
Greeks send more units to their nearby town or back home.
We build a worker, settler, musket, cannon and 4 cavs. I changed none of the builds for now.
Dutch send in a rifle and some cavs to our newly formed towns, but no attacks on the ground from any quarter. Haarlem had those frigates move in so I would like to take it down if I can get enough cav armies to it.
1786AD:
34th kills rifle in Haarlem flawlessly, 25th kills one with a bit more trouble. I see then next one is a draftee and down goes the city (size 11). We liberate 524 gold, but no workers. I figure they lost at least 6 and probably 8 or 9 ships. Yahoo. I see 6 more in three stacks that were coming in or just left.
(3-0)
17th France LB and pike (5-0). 36th filled now.
Found Alaca Huyuk2.
No frigates in range at North Star.
I stumble upon Uruk. It is not growing so I put the beakerhead to work. It also is getting a lib making 3 beakers? Is this just to get borders? If so is a temple cheaper for us and then sell it off? I leave that for the next player to ponder.
Cav kills LB make a leader, form cav-37. (6-0)
Ugarit chop forest and rail and mine the tile. Trying to get to a net 20 shields here as I have all the towns connected, except the newest on the front. Already got above 15spt so that alone saves one turn. 20 drops to 4 turns from 7. Going to work on a city or two each turn, if I can to max shields.
Kill 2 more Iroq K (8-0). Redline Dutch frigate. 37th filled.
Kill 4 Dutch cavs (12-0).
India cav (13-0). 2 Iroq K (15-0). Dutch rifle (16-0). 29th Egypt K (17-0).
Egypt K (18-0). 20th Egypt K (19-0). 33th kill Iroq K and LB (21-0).
All settlers are out, except one non native.
Edit forgot to total up [68-0]