GR23 - AWDG vs 30 Civs

It would have been a mild surprise, but not a shock. I am sure you have had more hills and mountains than these and struck out for iron, so I was glad to hear the news.

You forget the start. 'Meta-knowledge' makes it 100% certain that iron was not far off. Thus the smiley on my last post.
 
You forget the start. 'Meta-knowledge' makes it 100% certain that iron was not far off. Thus the smiley on my last post.
:lol:

Go get 'em guys!
 
Ah, I guess I did not understand what the extent of the custom map meant. I was wondering why you would be shocked if no iron was around. I scratched my head and said, wait I have had a lot more land than this with iron potential and come up empty.

Now I get it. I had actually forgotten it was made for us, thanks.
 
hopefully nothing terrible will happend at markh's turns and he research Mas at max.
Where will be our TGL City? Veli? It will take 35- 40 turns to get Lit.
Will we connect Iron ASAP? What the plans torwad setteling near vine?
 
It is hard to say how many turns we will need. If we trigger our GA during this stretch, we may get it that time frame. You won't do much to the research rate with our empire though.

In a huge map Write cost 457 at DG, for this map it will be 743. Lit will be 929. call it 1500 for over runs and such. What are we now making? It was less than 10bpt during my set.

We are bigger and will get bigger, so Write can be done at less than the 50, without a GA. Lit will be much stiffer. Even if we get to 30 bpt, it will take 30 turns or more.

That drops, if we met others that know those techs, but only Write is likely, so 60 turns for both makes sense, unless we get dramatically larger.

I see no reason to not hook up iron. We will want to make Legions more than to upgrade warriors. We can delay using them some and can build other units in most places, if we feel the need.

It depends on how many neighbors we get and how far they are away.
 
Where will be our TGL City? Veli?

This is a difficult call since it depends on how corrupt Neapolis is going to be when it's pulling in more shields, and we don't know that yet. I'd say that Neapolis with its three cows is so superior to Veii, especially in despotism, that the pre-build should go there. But anyone who has a clearer sense of how corrupt Neapolis is likely to get is welcome to correct me.

As we've learned from experience, whichever town we choose for the pre-build must build walls first, however safe it may seem at the time.
 
IBT : IW comes in -> masonry

We have iron on a mountain NW of Pompeii

1) 775BC : found Pisae at the iron

IBT : two French archers appear at our troops at the wines

Eindhoven completes The Great Lighthouse

2) 750BC : eArcher kills one of the French archers (1-0)
eWarrior kills the second French archer (2-0)

IBT : nothing

3) 730BC : just moving some units

IBT : the first Mongolian units appear in the hills in the North, a warrior and an archer

Joanie settles Besancon right between the wines

4) 710BC : moving troops

IBT : 2 French archers move into the area at Besancon
another Mongol archer appears in the North

5) 690BC : ^not much

IBT : The Mongols settle a city in the Desert East of the moutnain range

Sumerian Umma completes the Temple of Artemis

6) 670BC : found Ravenna

gather two stacks for the attack on the newly founded cities of the French and Mongols

IBT : not much

7) 650BC : eArcher kills French archer at Besancon (3-0)
eWarrior kills a second French archer at Besancon (4-0)

3 archers and a spear move in on Besancon to attack next turn

5 archers and a spear move in on Tsertseleg to attack next turn

IBT : the French settle another city NW of Besancon
a lot of troops movements of the Mongols

8) 630BC : archer kills Mongol warrior near Pisae (5-0)
archer disposes another Mongol warrior and promotes elite (6-0)
archer attacks Tsertseleg and kills the spear (7-0)
archer takes down an archer in Tsertseleg and razes the town for 2 gold (8-0)

archer dies attacking Besancon, but redlines the spear (8-1) am I the first one to lose a unit ??????? :(
archer kills the spear, promotes elite and razes the town for 3 gold (9-1)

most likely will lose 2 exposed archers

IBT : we lose two archers, the Mongols a warrior and an archer (11-3)

iron connected

9) 610BC : just moving troops

IBT : nothing

10) 590BC : move another settler into position to settle a new city in our South

We have some archers against some Mongol archers in the North. I leave it to Ivan to attack, fortify or retreat.
Furthermore we have 6 warriors in Pompeii. They could be upgraded to legions still this turn if we want that. Upgrade is 60 gold. For our race to the Glib we will need to run deficit research, so I was not sure whether to upgrade or save the gold for for research. We can use the warriors for MP if we do not want to upgrade.
However as The Great Lighthouse is gone already I doubt we will make it to the GLib.
 
archer dies attacking Besancon, but redlines the spear (8-1) am I the first one to lose a unit ??????? :(

No, Greebley reported at least one loss in repelling the French initial rush. :lol:

Good work knocking down enemy towns. :goodjob:

Even if the GLib looks like a longer shot now, IMO we should still save our gold for deficit research, go for Writing at max science, and start a pre-build. After all, if we're unlikely to get the GLib, our tech problem is even bigger than we thought; and the odds that a pre-build will let us build the FP or HE at a good time, if the GLib proves impossible, are excellent.

We have enough archers to provide our cities and stacks with a little defensive bombardment, so we don't need to build more (as we are in Antium and Cumae) when Legionaries are available.
 
[Duplicate post deleted]
 
I DL the save, but have not load up C3C. I would think we can get by with Legions that we make from scratch for now.
 
A strictly technical question: how do some of you (Greebley, Rat) post full-sized screenshots, rather than the wretched thumbnails which don't work after a few days? Are you using some kind of hosting service?

Thanks in advance. :cool:
 
I DL the save, but have not load up C3C. I would think we can get by with Legions that we make from scratch for now.
So am I. If we start prebuild in Veli, I'd sell a barracks to save 1 gpt for 40 -60 turns. If we decided that we need it we may always build new one. I think Neapol will be our second SF, to settle toward vine - France. Too bad that stack goes without Spear.
I'd upgrage 1 W to Leg just in case.
 
IL, are you playing now? A while ago you said you'd play after Mark (with Greebley away for the weekend), but you haven't posted an actual got-it.

If you don't want to play on the weekend, let me know and I will.
 
IL, are you playing now? A while ago you said you'd play after Mark (with Greebley away for the weekend), but you haven't posted an actual got-it.

If you don't want to play on the weekend, let me know and I will.
Yes, i "got it". Will play today. is my plan at # 92 OK?
 
Yes, Neapolis is now losing two of seven shields to corruption, so I suppose Veii is the right choice for the pre-build. But build walls (no maintenance) there first as a precaution, especially if you're going to sell the barracks.
 
But build walls (no maintenance) there first as a precaution, especially if you're going to sell the barracks.
Walls, c' mon... It will grow above 6, also City at backyard and what the difference barracks or not?
 
lurker's comment:
A strictly technical question: how do some of you (Greebley, Rat) post full-sized screenshots, rather than the wretched thumbnails which don't work after a few days? Are you using some kind of hosting service?

Thanks in advance. :cool:

If you right click on the picture and select properties then you can see its url, this works with any picture including the smilies. Looking at ThERat's last turn (post 66) his picture is uploaded to imageshack.

You can also see the properties of peoples Avatars, this will tell you where the image is stored as well as where you will go if you click on it (as it is a link).
 
I would for sure sell the rax and not make a wall, if Veii is the wonder town. If we get to the point the it is under attack.....

We tend to not do that, it is sort like playing Unification in Moo2 and selling the barrack and often the star base on first turn. It is a good play, but most are too lazy. It will be a long time until it get to size 7, but that is fine.

We will likely not be able to add workers to Veii, at least not for a very long time.
 
Andrew, thanks a lot--most helpful. :goodjob:

I agree of course that building walls in Veii is a precaution against unlikely events, but it's so cheap (ten shields and no maintenance) that if there's a 1% chance of trouble from the west or from landings, it's worth doing. We've done very little to explore our western hinterland, and it's not beyond the realm of possibility that the Mongols might settle there. Why ignore an essentially free bit of insurance?
 
Mainly because we will have a town on its exposed side, so it will not be directly attack. Troops will have to come across our lands first.

If we see this sort of event, we can then toss up a wall in one turn. So why not put those 10 shields into a Legion. We will be about to switch the current built to a wall in a pinch.

By the time we start a pre, we should have some Legions on that part of the map and maybe another town. Now we do not even seem to have a wall any place as no one is close enough to us.
 
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