Pre-Turn
MM thoroughly the first round, reduce science to 50% @ 344gpt
I think we can easily shift the Babs from up from the current position
clear the area of the colonies, now we can advance properly
start to shift some transports to the other Islands so we don't ge stuck there
IT no bomber attacks but Babs and Iros do advance some units near Mecca
1. 1862AD
decimate the stacks that advanced and get 4 MGL's and the army limit is reached
use the excess leader to rush a battleship so we can sail safely over to Sumeria
get another and rush a transport
raze Saldaea and Hadrumetum, Rusaddir is within reach and gets burnt
capture Hippo so we can access Larsa, bomb it and raze the city after taking out the infantry there
time to be aggressive, found forward cities to seal the new frontline
found 5 replacement cities and push the borders back a lot
attack pop 25 Leptis Magna and take out after defeating 5 infantry with cav armies
keep the city for a turn so that we can attack the next set of town after that
manage to raze Theveste as well, found a replacement
IT nothing of significance except for more units showing up
we get MA, go for fission and the UN next
2.1864AD
clear out the many units that we face
get 2 MGL, caputure Rusicade and found another army, get a 3rd MGL after that
rush another transport
capture pop 26 Akkad, raze Mari, capture Ashur to access Babylon next turn
raze Delft, replace towns (we got 360 right now), we also have around 60 MA already
IT the AI is surely running out of steam as few units show up
3. 1866AD
artillery redlines 6 infantry in Babylon and the armies roll into action
raze city easily, clear intruders and gain 1 MGL
with the new MA armies, cities fall like domino tiles
capture Sippar for faster advancement, Uruk is next, Nippur, Eridu, Nineveh, Ellipi, Samarra
gain another MGL and form an army after founding enough new cities
use bombers to defeat 2/3 infantry in Groningen and take city with a cav army, new access to the west
take Groningen, from there reach Nimrud and finally Zumera
found all the necessary replacement cities
IT Babylon and Iro actually attack an infantry army defended Nimrud, we defeat 4 units
however, lose a yellow cav army that covered a few artillery
4. 1868AD
redline 4 units and raze Iro city of Izibia, 2 of their 10 bombers go down as well
take out Middelburg, then attack The Hague and defeat 14 tanks and 4 infantry there, 3 bombers go down
city comes with an airport so we can ship units there for a turn
Haarlem is next down and goes down after shelling it, then Rotterdam, Eindhoven
Ake is next and kept for tactical forward movement,
Den Helder, Gouda, Xcalumkin, Breda + Khorzabad razed, Rosendaal taken
found all the replacements, after hat we have a mere 10 settlers left and 384 cities
kill 4 rifles in Sumer land, declare war on Hittites
rush a few settlers
IT Rosendaal gets attacked by 2 tanks, Iro land 6 tanks behind the lines
5. 1870AD
gain an army taking out those tanks
take Tilburg and sink a carrier there, defeat 16 units in Oiogouen
citis with airport seem to have a ridiculous amount of defenders inside
raze Gandasetaigon, Coba, Copan, Bonampak, Palenque, Yaxchilan, Largatero, Chondote
take Cuello and capture Harlingen, trying to keep more cities now
found replacements
IT The Hague deposes us but we go no units inside anyway
6. 1872AD
get a MGL while taking back The Hague
pillage the only remining oil resource for the Iro's, no more tanks
raze Tikal, Piedras Negras
occupy Kente our 400th city, raze Leerdam, librated Enschede
raze Kabah, Dzibilchaltun, Tulum
we can now build the battlefield medicine
barley take Zariqum to access the remiening Babs cities
raze Carchemish, take Uxmal and Calakmul and a core city Gayagahee, access to the Iro core
gain 1 MGL, end of the turn we have 409 cities
IT Gyagahee is attacked by a number of tanks and taken back by Iro taking out a green MA army
Ake and Tilburg depose us
7. 1874AD
Iro's are now in the Modern Age, let's quickly get rid of them
take back Tilburg and Ake and Gayagahee
take Kahnawake, raze Quirigua, capture Oil Springs
raze Lazapaa, take Shuruppak, Eulbar, Kawauka, raze Lauwersoog and Uaxactun
no more babs city on the main continent
raze Akwesasne, Ganogeh, Owego, capture St. Regis
replacements founded to form a new front line
defeat 10 units and raze Sumerian Akshak
city count 424
IT Iro's attack St. Regis with 10 tanks and take out 3 armies of ours

you can't tell what the AI is up to here
fission in, computer next in 5
Enschede deposes us
8. 1876AD
Iro's have a mere 30 tanks left and no oil. hope that will help
take back Enschede and St. Regis
now to the Iro core, take Centralia, Cattaraugus, Tonawanda
spy on Salamanca, 7 infantry inside, take the city
take out 10 units, lose a cav army and take Grand River
take Tyendenaga, Caughnawaga, Niagara Falls, raze Gogouin
capture Oka and Alleghny, a mere 4 cities left but hard to access behind the mountain range
seal off the whole area
build an airfield on the Sumer continent
fly over a few new MA
send a first army to the small Babs Island
IT our airfield gets attacked as expected but we hold on a defeat a lot of cavalry
no flips surprisingly
9. 1878AD
defeat 3 units in Heliopolis, drop 2 more armies there
advance in Iro land, next turn they should be gone
load 2 armies into a big convoy that heads towards German ETA 6 turns
load a lot of armies onto boats to land in Sumer land next turn, fly over units as well
kill a few cavalry there but mostly healing and digging in
short rush MA's as usual
IT Sumer throws a lot of cavalry at us but they don't succeed in taking out many units, the inf army there is red but survives
Oil Springs and Enschede depose us
10. 1880AD
take back Oil Springs and Enschede
take Neodakheat, Gewauga that has Magellan
take Mauch Chunk and lose a cav army in the process
take Kiohero and Iro are no more
capture Heliopolis, Thebes and Memphis and Babs are gone too
found city on Sumer Island after beating a few units
disband rush a rax there, land more armies there and raze Antioch
direct ship route is established, more armies transferred
check Calix... via spy, loads of rifles inside, do not attack further for now
put a lot of armies into the big captured cities so we can quell resistance faster and use them as specialists
I put a lot of the artillery near our transport point
a lot of healthy armies are in one city, left an army active so you can see the city
one ciy is producing the UN, could be swapped to the internet maybe
as for the other Islands
a convoy with 2 armies is rushing towards Germany and will arrive in 4 turns
a transport with 6 MA just left for Ottomans and will arrive next turn, you might want to rush more transports there
a big group of empty transports could sail from the main continent towards German but needs units
Sumer land can be stormed, a lot of units are healing, we got plenty of emtpy armies left
a convoy with 4 transports is on the way to shuttle unis between Sumer and Hittites once we can do that, the convoy is almost there
MM is done already, we have now 443 cities and only 88 armies, we hopefully get plenty more in the Sumer campaign
happy killing
the world