GR23 - AWDG vs 30 Civs

Nice progress, gents. :goodjob: It is always astonishing how fast these huge map games change at these stages.

I am currently on vacation (in Alabama), but I do not have the game with me. I will be back home on 10th October. That will be the earliest date I can take a turn a again. However I think ThERat is back from his vacation and is next in the roster IIRC.
 
Great progress. :thumbsup:

Problem is that I also need a bunch of armies to sit on the existing rails to keep them open, otherwise the attackers will clog them and we cannot move. It is not so bad, if they drop a few in some tiles, but I am getting more like 12-30 units in a spot.

I find that infantry in fortifications can be used to occupy rail tiles at this stage of the game, and the AI won't attack them with ground units, though I don't know about bombers. Finding enough workers to build the fortifications immediately is rarely a problem at this point.
 
markh is correct, I am back from vacation and in fact enjoying another public holiday today. so, vmxa, do whatever suits you, I can pick up the game after you
 
Great progress. :thumbsup:

I find that infantry in fortifications can be used to occupy rail tiles at this stage of the game, and the AI won't attack them with ground units, though I don't know about bombers. Finding enough workers to build the fortifications immediately is rarely a problem at this point.

That usually works, but I am too cautious for that. I do not like to take chances. Tank armies are good blockers in that they have only three moves and often cannot reach the next target anyway and we have lots of them.

In fat that is the real pain, they just cannot get into the action, if it is not close. cavs can, but they are bit under powered to tackle some cities with infantry.

We will get MA in a couple of turns, so then no issues.

I leave it for you free rollers to blast out and risk losing armies. I am never in a rush to win and I hate to let them do damage. Well you guys know that already. :D
 
markh is correct, I am back from vacation and in fact enjoying another public holiday today. so, vmxa, do whatever suits you, I can pick up the game after you

Glad I mentioned then. I have nearly wrapped up the 9th turn. I have only to choose what to do with the nearest towns. I mean that I have killed all the units in our land and near it.

I am closing in on the limit for armies as we can have 85 and now have 79. I lost count of how many are empty, but it must be at least 14. I start with 50 and 3 empty. Now have 61 full and well that means 18 empty. Out of elites that can fight on the 9th turn, so no more leaders anyway.

It is freaky I have gotten 26 leaders so far. Never seen anything like it.

Anyway I will post the save by tomorrow one way or another. Hopefully by late afternoon my time.
 
It is freaky I have gotten 26 leaders so far. Never seen anything like it.

Amazing. If the island civs we'll be finishing off last have the huge swarms of units we can expect, we could even shoot for the practical maximum of 127 armies in this one. I'd like to see the theoretical maximum of 128 once, but that requires that an enemy civ should remain alive with a settler after we've taken the 512th city, which can't happen when we're keeping the game at the city limit and our enemies aren't building settlers at all.
 
1858AD (9):
Did find another airport adding to pollution. Whoa found another airport? Huh another one? We had 4 or 5 airports, not sure why. No planes were even being made in any of those places. Actually no planes are being made anywhere AFAIK. No other land masses has an airport, so no connection. Oh well, a little less pollution and maint now.

The automate workers on HQ1 is not working. They just go into the nearest town and fort. I am not using the this town only, using the Shift A.

Leaders 4.

Too many cities.

marine 5
guer 8
cav 6
tank 19
inf 28
ship 1
flak 1
bombers 4
rifle 2
musket 1

Capture Sabratha and I did not check the bomber count before hand, but I saw two blow up. I will abandon, but I am just trying to see if I can use it to close out one or more others first. Got 48 gold, I think.

Razed Citra for 38 gold and at least 2 more bombers. Found town to block eastern path some.

Razed Sulcis, good bye Shaka.

Abandon Citra and found 2 more towns.

30 settlers on HQ2 and 19 empty armies. I considered filling one with elite* cavs as we have so many, but one more right now would just sit.
24 vet tanks available and 4 elite* tanks for upgrades.

(78-1) [577-7]

IBT:
Best as I could count 8 bombers hit the armies, but no attacks.
Two tiles got pollution.
Hittites made peace with Iroq, so I am thinking we will get the DOW from them soon. Maybe they won't give them contact with us though.

1860AD(10):
Well I see another reason why I never automate workers. It freaked me out when the game went into please wait. I thought I had hit enter by mistake. It was just the animation for our units. May want to turn it off.

I have 3 small stacks of ships moving. A 4 pack of frigates was just moving generally towards ICA as ships are coming by there and we may pick off a couple. The frigates have nothing to do anyway.

Three ships on around HQ1. A frigate healing and 2 DD's that are attacking Babs ships that come around.

Four cruisers heading to Ivory coast as I have pinged and sunk ships there, but more got away red lined.

(closed the game, but I think a 3 pack of DD's are close behind the cruiser, check to see if they are forted.

Three slaves could only get as far as the Mecca area. You may cover them or not. They are out of bomber range, so a knight army could sit there. So far no one has attempt to go after armies of any kind. (I covered them).

Capture Oea for now, three bombers.

Wow first solo unit attack of the day and you guessed it another leader.
Got 5 leaders more this turn. Lost the count around 30. I thought I was getting way too much, but I stop to consider about 500 elite wins divide by 31 is not so special.

Stack of 26 arties in Seattle that I did not use. Moved them as it is easier to find them when you do not have to scroll down a long list to see them. I may use a few later as I think some cavs are in the fog that I will look for soon.

( I used one, but replaced it with a captured one).

No elites left, but no targets either.

Philly has the healing units that are elite or armies. The airfield has the extra units not used so far. Most of them are tanks. I did not want to add them into armies so close to MA's or lose them attacking cities.

Settlers are in HQ2.

Transports and some cover ships are in Ostia by the airfield.

Lots of cavs scattered about as guards, but no need I guess as no barbs. I just wanted to not have tiles in the fog and most of them are elite*.

Capture Utica and get 3 more bombers.

Diem has some tank* that were not used, some may still be healing.

Verdun has about 12 bombers not used. This is the first turn I did not use them, so you may want to rebase them.

Razed Leptis Minor for 34 gold and 3 more bombers.

Sunk two frigates near HQ1 and move the DD's the way the ships came so they can get the last two next turn.
Abandon the two Iroq cities, well one was a metro. Found 3 towns.

ship 2
guer 4
cav 5
tank 17
inf 28
flak 1
bomber 9

(66-0) [643-7]

I think the armies down in the Iroq land are out range of any land based bombers.

We have 348 cities.

84 armies out of 87 allowed.
24 empty.
 
Amazing. If the island civs we'll be finishing off last have the huge swarms of units we can expect, we could even shoot for the practical maximum of 127 armies in this one. I'd like to see the theoretical maximum of 128 once, but that requires that an enemy civ should remain alive with a settler after we've taken the 512th city, which can't happen when we're keeping the game at the city limit and our enemies aren't building settlers at all.

We have 84 now, but the problem is not going to be leaders, but getting the towns down to make armies. We are near the 87 allowed with the 348 cities we have.

Modern Armor is due in 2 turns, so leaders will only get easier to acquire. I still got a leader from a cav on the last turn, so they are not completely dead, we just don't have many left on HQ2 that are not already elite*.
 
Yes, but since we keep the world city total at 512, by definition we'll have 511 when we attack the last enemy town. And Mumpulus is correct that hoarding a Leader would make it simpler to get to 128 armies than in my scenario, if we're interested in that goal.

To put that another way, after your good work bleeding the Iroquois and the Babs, the period in which our army count has been shooting up while our city count has been relatively static is probably over.
 
It looks like the loss of units, though massive, is not affecting them much. They still have several hundred units each. I do think your are correct that is about to change.

The amount they can send out is way down now and there is a hole into their land now. Once some of those armies are filled with MA's, they will not be able to hold on.
 
Sometimes it is better to ingnore the enemy units and raze their town only to increase their unit support and slow down their tech development.

Anyway, guess it doesn't matter all that much. Got it
 
Its usually not worthwhile to prolong the game to get the final Leaders. There is just a trickle of units that make it less interesting.

I calculated Iroquois culture at 130K. As they had a strong start, I think the new current setting of 180K will be sufficient. If it is too high its the same as being off. 180k might be possible with AI, though on archipelago the chances are going to be very small - so unlikely to be a worry. High diff levels on pangea or Continents might occasionally become an issue.
If need be we could catch up to 90K culture before they go over or have another AI at 90K.
 
Sometimes it is better to ingnore the enemy units and raze their town only to increase their unit support and slow down their tech development.

It is always better to raze their towns, it just is not always easy. Not for the support though as I have never found that to bother them that much at high levels. I t to prevent them from being able to crank out replacements.
 
Started to play yesterday and the turn were really fun. The davent of MA armies has now sped up things a lot. Am into turn 4 and we have gained another 20 cities or so. MGL generation is beyond what we can use for armies and though I just loaded around 15 armies with MA's, we still have plenty empty armies waiting.

Babylon is thus reduced to a mere 18 cities and will falter soon. Behind them, the mighty Iro's are waiting, let's hope they won't make it to the modern age in time so we can take them apart at ease.

I also landed a first army in Sumerian land and have started to send convoys in position, so we can start other overseas expeditions. I guess the game won't last another 30 turns.
 
Even if they get into the Modern Age, they probably will not manage to learn any of the techs.
 
Pre-Turn
MM thoroughly the first round, reduce science to 50% @ 344gpt
I think we can easily shift the Babs from up from the current position
clear the area of the colonies, now we can advance properly

start to shift some transports to the other Islands so we don't ge stuck there

IT no bomber attacks but Babs and Iros do advance some units near Mecca

1. 1862AD
decimate the stacks that advanced and get 4 MGL's and the army limit is reached
use the excess leader to rush a battleship so we can sail safely over to Sumeria
get another and rush a transport

raze Saldaea and Hadrumetum, Rusaddir is within reach and gets burnt
capture Hippo so we can access Larsa, bomb it and raze the city after taking out the infantry there

time to be aggressive, found forward cities to seal the new frontline
found 5 replacement cities and push the borders back a lot

attack pop 25 Leptis Magna and take out after defeating 5 infantry with cav armies
keep the city for a turn so that we can attack the next set of town after that
manage to raze Theveste as well, found a replacement

IT nothing of significance except for more units showing up
we get MA, go for fission and the UN next

2.1864AD
clear out the many units that we face
get 2 MGL, caputure Rusicade and found another army, get a 3rd MGL after that
rush another transport
capture pop 26 Akkad, raze Mari, capture Ashur to access Babylon next turn
raze Delft, replace towns (we got 360 right now), we also have around 60 MA already

IT the AI is surely running out of steam as few units show up

3. 1866AD
artillery redlines 6 infantry in Babylon and the armies roll into action
raze city easily, clear intruders and gain 1 MGL
with the new MA armies, cities fall like domino tiles
capture Sippar for faster advancement, Uruk is next, Nippur, Eridu, Nineveh, Ellipi, Samarra
gain another MGL and form an army after founding enough new cities

use bombers to defeat 2/3 infantry in Groningen and take city with a cav army, new access to the west
take Groningen, from there reach Nimrud and finally Zumera

found all the necessary replacement cities

IT Babylon and Iro actually attack an infantry army defended Nimrud, we defeat 4 units
however, lose a yellow cav army that covered a few artillery

4. 1868AD
redline 4 units and raze Iro city of Izibia, 2 of their 10 bombers go down as well
take out Middelburg, then attack The Hague and defeat 14 tanks and 4 infantry there, 3 bombers go down
city comes with an airport so we can ship units there for a turn
Haarlem is next down and goes down after shelling it, then Rotterdam, Eindhoven
Ake is next and kept for tactical forward movement,
Den Helder, Gouda, Xcalumkin, Breda + Khorzabad razed, Rosendaal taken

found all the replacements, after hat we have a mere 10 settlers left and 384 cities

kill 4 rifles in Sumer land, declare war on Hittites

rush a few settlers

IT Rosendaal gets attacked by 2 tanks, Iro land 6 tanks behind the lines

5. 1870AD
gain an army taking out those tanks
take Tilburg and sink a carrier there, defeat 16 units in Oiogouen
citis with airport seem to have a ridiculous amount of defenders inside
raze Gandasetaigon, Coba, Copan, Bonampak, Palenque, Yaxchilan, Largatero, Chondote
take Cuello and capture Harlingen, trying to keep more cities now

found replacements

IT The Hague deposes us but we go no units inside anyway

6. 1872AD
get a MGL while taking back The Hague
pillage the only remining oil resource for the Iro's, no more tanks
raze Tikal, Piedras Negras
occupy Kente our 400th city, raze Leerdam, librated Enschede
raze Kabah, Dzibilchaltun, Tulum
we can now build the battlefield medicine

barley take Zariqum to access the remiening Babs cities
raze Carchemish, take Uxmal and Calakmul and a core city Gayagahee, access to the Iro core

gain 1 MGL, end of the turn we have 409 cities

IT Gyagahee is attacked by a number of tanks and taken back by Iro taking out a green MA army
Ake and Tilburg depose us

7. 1874AD
Iro's are now in the Modern Age, let's quickly get rid of them
take back Tilburg and Ake and Gayagahee
take Kahnawake, raze Quirigua, capture Oil Springs
raze Lazapaa, take Shuruppak, Eulbar, Kawauka, raze Lauwersoog and Uaxactun
no more babs city on the main continent
raze Akwesasne, Ganogeh, Owego, capture St. Regis

replacements founded to form a new front line

defeat 10 units and raze Sumerian Akshak

city count 424

IT Iro's attack St. Regis with 10 tanks and take out 3 armies of ours :cry:
you can't tell what the AI is up to here
fission in, computer next in 5
Enschede deposes us

8. 1876AD
Iro's have a mere 30 tanks left and no oil. hope that will help
take back Enschede and St. Regis
now to the Iro core, take Centralia, Cattaraugus, Tonawanda
spy on Salamanca, 7 infantry inside, take the city
take out 10 units, lose a cav army and take Grand River
take Tyendenaga, Caughnawaga, Niagara Falls, raze Gogouin
capture Oka and Alleghny, a mere 4 cities left but hard to access behind the mountain range
seal off the whole area

gr231876am2.jpg


build an airfield on the Sumer continent
fly over a few new MA
send a first army to the small Babs Island

IT our airfield gets attacked as expected but we hold on a defeat a lot of cavalry
no flips surprisingly

9. 1878AD
defeat 3 units in Heliopolis, drop 2 more armies there
advance in Iro land, next turn they should be gone
load 2 armies into a big convoy that heads towards German ETA 6 turns
load a lot of armies onto boats to land in Sumer land next turn, fly over units as well
kill a few cavalry there but mostly healing and digging in

short rush MA's as usual

IT Sumer throws a lot of cavalry at us but they don't succeed in taking out many units, the inf army there is red but survives
Oil Springs and Enschede depose us

10. 1880AD
take back Oil Springs and Enschede
take Neodakheat, Gewauga that has Magellan
take Mauch Chunk and lose a cav army in the process
take Kiohero and Iro are no more :dance:

gr231880ajx3.jpg


capture Heliopolis, Thebes and Memphis and Babs are gone too

gr231880bkk1.jpg


found city on Sumer Island after beating a few units
disband rush a rax there, land more armies there and raze Antioch
direct ship route is established, more armies transferred

check Calix... via spy, loads of rifles inside, do not attack further for now

put a lot of armies into the big captured cities so we can quell resistance faster and use them as specialists

I put a lot of the artillery near our transport point
a lot of healthy armies are in one city, left an army active so you can see the city

one ciy is producing the UN, could be swapped to the internet maybe
as for the other Islands
a convoy with 2 armies is rushing towards Germany and will arrive in 4 turns
a transport with 6 MA just left for Ottomans and will arrive next turn, you might want to rush more transports there
a big group of empty transports could sail from the main continent towards German but needs units
Sumer land can be stormed, a lot of units are healing, we got plenty of emtpy armies left
a convoy with 4 transports is on the way to shuttle unis between Sumer and Hittites once we can do that, the convoy is almost there

MM is done already, we have now 443 cities and only 88 armies, we hopefully get plenty more in the Sumer campaign
happy killing

the world
gr231880cwd9.jpg
 
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