CommandoBob
AbstractArt
Despotism
20% Tax
80% Science
00% Luxury
8 gold, -3 gpt
Writing in 2 turns.
City Builds
Production Recap:
Settler [3] (Karakorum, Dalandzadgad and Mandalgovi).
Walls [2] (Babylon and Jungley Swamps).
vSpear [4] (Nineveh, Choybalsan, Hovd and Tie-Dye Frenzy).
Palace [1] (Ta-tu).
rSpear [1] (Ashur).
Heroic Epic [1] (Kazan).
vSword [1] (Almarkih).
Worker [4] (Ellipi, Tabriz, Erdenet and Banana Bob's Chutney).
Forbidden Palace [1] (Ulaan).
Military
02 Settlers
09 Workers
04 Slaves
15 Archer
19 Spear
15 Swords
01 Army
Current Units: 61
Allowed Units: 72
Support Costs: 0 gpt
Compared to Persia we are Strong.
Compared to Babylon we are Strong.
Compared to Celts we are Strong.
Compared to Sumeria we are Average.
Compared to Zulu we are Strong.
Luxuries
01 Ivory connected.
01 Dyes connected.
01 Spices connected.
Strategic Resources
01 Iron connected.
Pyramids owned by Ottomans.
The Oracle owned by Hittites.
The Colossus owned by Portugal.
No one is building The Great Library, according to our Top Geek.
City Count
18: Mongols
17: Sumeria
15: Persia
11: Zulu
03: Babylon
??: Celts
Situation/Plans
Northern Pike covered a lot of this, and more, so I won't repeat what he said on some things.
Writing in 2 -> Literature in ?.
Per Civ Assist II, Literature costs 722 beakers and we learn (right now, 80%) at 42 bpt.
Palace is a 300 shield build, The Great Library is 400 shields; we have 233 shields in the prebuild at 8 spt (net). If the cost goes up to 400 shields, we can boost that to 12 spt (net), which would complete The Great Library in about 15 turns.
First Sword Army (6/14) is just inside the Persian border. Let it heal (somehow) and whack the Persians.
We have two settlers in place, ready to make cities next turn. One is NE of Ta-tu and the other between Ellipi and Banana Bob's Chutney.
Two friggin' Impis near Almarikh, which is defended by one vSpear.
I am concerned about having only one Sword in production. That seems a little light.
I'll let Tabriz continue to make workers until we get the jungle cleared out. The other worker builds, once they complete, will go to walls -> barracks.
Lots of workers doing things on their own. Except for building roads on dry, flat land (grass, plains, desert and tundra) I try to avoid that. The three worker stack outside Tabriz, making a jungle road, is good use of a stack. A bit early, perhaps, since we don't have a settler ready to build there, but good combined use of the three workers. I don't like the solo workers, especially for swamp-draining and jungle-clearing, becuase they are exposed and need protection for such a long time.
We have two slaves that just started a road 2N of Dalandzadgad, and that city is now undefended. Seems like they should be mining the BG 1N of the city. This road seems a bit early.
If Persia leaves Ashur alone, we may send some troops to go Bab-hunting in the fog to the SE of Ashur. Otherwise, we'll hunker down and help Persians die.
I expect the Celts and Sumeria to show up in force.
Any MGLs created will make Armies.
20% Tax
80% Science
00% Luxury
8 gold, -3 gpt
Writing in 2 turns.
City Builds
- Karakorum (5) settler in 4, grows in 4.
- Babylon (1) walls in 3, grows in 4.
- Nineveh (3) vSpear in 6, grows in 12.
- Ta-Tu (4) palace (Great Library prebuild) in 9, grows in 9999.
- Ashur (1) rSpear in 20, grows in 10 (one resister).
- Kazan (3) Heroic Epic in 37, grows in 3.
- Almarikh (5) vSword in 2, grows in 1.
- Ellipi (2) worker in 4, grows in 19.
- Tabriz (2) worker in 1, grows in 2.
- Ulaan (5) Forbidden Palace in 31, grows in 8.
- Choybalsan (1) vSpear in 1, grows in 6.
- Hovd (1) vSpear in 6, grows in 6.
- Tie-Dye Frenzy (1) vSpear in 16, grows in 1.
- Dalandzadgad (1) settler in 14, grows in 4.
- Mandalgovi (2) settler in 22, grows in 2.
- Erdenet (1) worker in 2, grows in 2.
- Jungley Swamps (1) walls in 5, grows in 6.
- Banana Bob's Chutney (1) worker in 10, grows in 10.
Production Recap:
Settler [3] (Karakorum, Dalandzadgad and Mandalgovi).
Walls [2] (Babylon and Jungley Swamps).
vSpear [4] (Nineveh, Choybalsan, Hovd and Tie-Dye Frenzy).
Palace [1] (Ta-tu).
rSpear [1] (Ashur).
Heroic Epic [1] (Kazan).
vSword [1] (Almarkih).
Worker [4] (Ellipi, Tabriz, Erdenet and Banana Bob's Chutney).
Forbidden Palace [1] (Ulaan).
Military
02 Settlers
09 Workers
04 Slaves
15 Archer
19 Spear
15 Swords
01 Army
Current Units: 61
Allowed Units: 72
Support Costs: 0 gpt
Compared to Persia we are Strong.
Compared to Babylon we are Strong.
Compared to Celts we are Strong.
Compared to Sumeria we are Average.
Compared to Zulu we are Strong.
Luxuries
01 Ivory connected.
01 Dyes connected.
01 Spices connected.
Strategic Resources
01 Iron connected.
Pyramids owned by Ottomans.
The Oracle owned by Hittites.
The Colossus owned by Portugal.
No one is building The Great Library, according to our Top Geek.
City Count
18: Mongols
17: Sumeria
15: Persia
11: Zulu
03: Babylon
??: Celts
Situation/Plans
Northern Pike covered a lot of this, and more, so I won't repeat what he said on some things.
Writing in 2 -> Literature in ?.
Per Civ Assist II, Literature costs 722 beakers and we learn (right now, 80%) at 42 bpt.
Palace is a 300 shield build, The Great Library is 400 shields; we have 233 shields in the prebuild at 8 spt (net). If the cost goes up to 400 shields, we can boost that to 12 spt (net), which would complete The Great Library in about 15 turns.
First Sword Army (6/14) is just inside the Persian border. Let it heal (somehow) and whack the Persians.
We have two settlers in place, ready to make cities next turn. One is NE of Ta-tu and the other between Ellipi and Banana Bob's Chutney.
Two friggin' Impis near Almarikh, which is defended by one vSpear.
I am concerned about having only one Sword in production. That seems a little light.
I'll let Tabriz continue to make workers until we get the jungle cleared out. The other worker builds, once they complete, will go to walls -> barracks.
Lots of workers doing things on their own. Except for building roads on dry, flat land (grass, plains, desert and tundra) I try to avoid that. The three worker stack outside Tabriz, making a jungle road, is good use of a stack. A bit early, perhaps, since we don't have a settler ready to build there, but good combined use of the three workers. I don't like the solo workers, especially for swamp-draining and jungle-clearing, becuase they are exposed and need protection for such a long time.
We have two slaves that just started a road 2N of Dalandzadgad, and that city is now undefended. Seems like they should be mining the BG 1N of the city. This road seems a bit early.
If Persia leaves Ashur alone, we may send some troops to go Bab-hunting in the fog to the SE of Ashur. Otherwise, we'll hunker down and help Persians die.
I expect the Celts and Sumeria to show up in force.
Any MGLs created will make Armies.