350 (1): Our MM is basically good, but I switch a few citizens around so that we're working fewer unimproved tiles.
We put a fourth swordsman into the Second Sword Army, after which it slays a Sumerian swordsman and an Enk (2-0).
The Fourth Sword Army accounts for a Dutch swordsman (3-0).
We pop-rush Pooh Bear's walls as intended by Daeron.
The position of Banana Bob's Chutney on the wrong side of a river makes the tactics difficult there, although I know it seemed like a behind-the-lines location when the town was founded.
A Celtic horseman redlines and retreats at Erdenet.
360 (2): The Second Sword Army disposes of two more Sumerian swordsmen and ends up in Ellipi to heal (5-0).
Around Ellipi we flatten another four Sumerian units,
gaining a GL and so our fourth army (9-0).
We get a fourth unit into the Fourth Sword Army.
We bullyrag two Dutch swordmen after they unwisely infiltrate onto clear terrain (11-0).
A forest chop near Choybalsan doesn't reveal BG.
We get the Fifth Sword Army filled up with four swordsmen.
We capture a Zulu scout--a rare occurrence this far into the war.
A Sumerian swordsman falls attacking Nineveh, and a Celtic horseman expires at Erdenet (13-0).
370 (3): The Zulus are suddenly more active. Pooh Bear isn't in danger but it's going to be tricky to get its road built.
We unhorse a Celtic horseman at Erdenet and
gain a GL for our fifth army (14-0).
We trip up one Zulu horseman next to Tie-Dye Frenzy, and redline/retreat another (15-0).
We smite another Sumerian swordsman on the Ellipi front (16-0).
The Celts (nineteen cities) and the Babylonians (two cities) offer peace.
380 (4): The Zulus are really coming on now--twelve units visible between Pooh Bear and Tie-Dye Frenzy.
We put a fourth unit into the Third Sword Army.
We hack down two Sumerian swordsmen around Ellipi (18-0).
We shatter four Dutch units, three swordsmen and a warrior, after they cross the river near Mandalgovi (22-0).
We expunge four Zulu units around TDF, but lose an archer attacking a horseman (26-1).
I pop-rush a settler in Babylon so that we'll already have the town's replacement, in effect, if we have to abandon it.
We lose a spearman to the attack of a Dutch swordsman at Mongo Like Candy, where we waited much too long to get walls up (26-2). In a position such as this, all our towns are front-line towns.
The GLib brings us Currency, Republic, and Monarchy, so we enter the MA. Our revolting to monarchy isn't an immediate prospect, to put it mildly.
Dalandzadgad uses its accumulated shields for a courthouse.
390 (5): We pick off a Celtic spearman outside Choybalsan (27-2).
We harrow two Sumerian swordsmen on the Ellipi front (29-2).
We trample four Zulu units around TDF and Hovd (33-2).
We smite two Dutch swordsmen on the southern front (35-2).
Around Almarikh we flay a Zulu horseman and an Enk (37-2).
We fill up the Sixth Sword Army, so we're at our maximum, for now, of five four-unit armies.
We cut down a Persian archer around Nineveh (38-2).
400 (6): We overrun an Imp and an Enk outside Almarikh (40-2).
We hew two Sumerian swordsmen in twain outside Ellipi (42-2).
Disease hits Tabriz, just a little bit before we would have completed a settler there to end the problem of working jungles.
410 (7): We carve up a Dutch swordsman outside Mongo Like Candy (43-2).
On the Ellipi front we strike down three Sumerian units, but seven new ones arrive (46-2).
We abuse a Zulu horseman outside Hovd (47-2).
We rout a Dutch stack of four outside BBC and
gain our third Leader of the round, who heads off to rush the FP in Almarikh (51-2).
Two Celtic horsemen redline and retreat at Erdenet.
The Persians are bypassing Babylon and Nineveh and sending large stacks right at Ellipi. That's going to be a new problem.
420 (8): A forest chop finally reveals BG, next to Kazan.
For the first time this round, we're in position to try to found a free city--and
we get one, Atlay, founded in the gap between Almarikh and Dal.
On the Ellipi-Nineveh front we carve up a Persian horseman and a Sumerian swordsman (53-2).
Outside Mongo Like Candy we disembowel a Dutch swordsman (54-2).
We fillet two Dutch swordsmen on the BBC-Mandalgovi front (56-2).
At newly founded Atlay we extirpate two Persian horsemen and an Imp (59-2).
Two Celtic units perish attacking Erdenet, and a Persian horseman comes to ruin outside Atlay (62-2).
We build the FP in Almarikh.
430 (9): We spit a Celtic horseman at Erdenet (63-2).
We get started on a Sumerian stack of nine approaching Ellipi, striking down two swordsmen and an Enk (66-2).
We deal with another Dutch swordsman in the south (67-2).
We spear a Persian horseman outside Candygram For Mongo (68-2).
Celtic horsemen make their usual bad attacks at Erdenet, but have some luck this time, and we lose a spearman while felling two attackers (70-3).
440 (10): A Celtic stack anchored by three spearmen has appeared. That may give us more trouble than the mindless attacks at Erdenet.
We shatter three Dutch units around Mandalgovi (73-3).
We eviscerate two more Celtic horsemen at Erdenet (75-3).
We expunge two Persian horsemen and a Persian archer between Ellipi and CFM (78-3).
We dash out the brains of a Persian spearman and an Enk around Atlay (80-3).
We hammer an Enk near Ellipi (81-3).
450 (11): One Sumerian stack of six moves just where we want it, but a new stack of six appears.
We swat a Dutch warrior next to MLC (82-3).
We grind down the stack of six Sumerian units on the iron hill next to Ellipi (88-3).
We liquidate two Persian units in the Ellipi-CFM sector (90-3).
Beyond Atlay we cleave a Zulu archer and a Persian horseman (92-3).
We club two Dutch swordsmen adjacent to Mandalgovi (94-3).
Twenty-four elite victories this round, two of them defensive, generated three Great Leaders.