Gr7 - AWM vs 30 civs on a giant map

Got it. Will play tomorrow evening.
 
Own said:
... you've already gotten thru the hard part. And in another 2 weeks I believe the game will be pretty much won.
I wouldn't be taking that one to a bookie just yet. This one has some legs left. In fact if we meet too many civs, we could be toast. 29 potential enemies are a lot.
 
I didn't take your "maybe I will play" as a desire to actually be included - that is in part why you got no reply.

Northern Pike also indicated interest when he came back shortly before you did as well, so we do have one substitute before you. I will certainly pm you if we lose players though (I think 8 players would be too much - 7 might be ok - not sure).

I may try a pangea version if we win this (after I see how much time this takes and if I am willing to do that again. :lol: ) - if I do, I will include you in the roster (if you still have interest).
 
Didn't have time to play tonight. I will play in the morning.

Question: We want to revolt immediately, correct?

If so, then I am going to slow sci down to monarchy in 9 (it's due in 7 now).
That will give us +27 gpt. We will need it to avoid unit and infrastructure losses during Anarchy. We have 22gpt in unit costs right now, and the treasury is sitting on zero.
I could still get Monarchy in 7 but only pull +9 cash flow.

EDIT I think my premise is wrong. We will not lose units or infrastructure while in anarchy because there aren't any costs, right?
I'm not sure, so if someone can clarify I would appreciate it.
I've never revolted with the treasury close to zero...
 
lurker's comment: You're right on the edit, Anarchy gives you no unit cost at all, and maintenance either AFAIK. It is good to watch out for output gpt to other civs sometimes, but it doesn't apply here.
 
Greebley said:
I think we do want to revolt right away so that we can start our GA after we become a Monarchy.

If we are close to Monarchy, we may want to start building a few MW to have them ready the second the Monarchy ends.
 
Here's the save.

Preturn: Looks good. Monarchy is due in 7. I drop science down 10% and still get it in 7 but at +9 gpt instead of +3. Cover some workers at risk of being captured IBT.

IBT: Byz archer kills a spear. (0-1)

Turn 1: 360 A.D. Pretty quiet this turn. Just kill a few units by Black Forrest, and position others. (4-1)

IBT: Lisbon completes the Great Wall. Maya cascade to the library. It would be nice if they get that…
Missed ST4 growing and it riots.

Turn 2: 370 A.D. Kente founded at Lee’s red dot. Kill 4 horses, 1 archer and 1MDI. (10-1) You guys are right, that forest in the south sucks. Move a mp to ST4.

IBT: Byz archer attacks a small stack I had and a sword kills it on defense. (11-1)

Turn 3: 380 A.D. Not much in range that I can kill without leaving units exposed. Also some of ours need to heal as well including a couple of armies. Only kill 2 this turn. (13-1)

IBT: No attacks.

Turn 4: 390 A.D. I’ve been trying to get Lee’s white dot planted in that forest and raze the Mayan city. It’s a tough row to hoe though. Lack of roads really puts the dampers on things. Kill 6 this turn. (19-1)

IBT: No attacks

Turn 5: 400 A.D. Have settler in place to found white dot. So-so with the pults this turn.
Killed 3 swords, 1 JT, 1 horse and 3 archers. Lost one archer. (27-2)
Drop science and still get Monarchy in 2 turns. I wish we had some tech to build infrastructure. 400AD and we still can’t write. :lol:

IBT: Had a sword exposed, but he kills an archer and a horse on defense and promotes to elite. I was lucky. (29-2)

Turn 6: 410 A.D. Kiohero formed on the white dot. Mostly positioning and healing this turn. Sumeria is getting real serious about the Chondote-Gewauga area. They are being smart about it to, keeping the stacks out of pult range. The only units I could kill this turn would have left the unit exposed on the inter-turn. Turn science down again. We will get monarchy this next inter-turn.

IBT: No attacks. Monarchy in. I revolt immediately from the “We want a revolution popup box.
We pull 5 turns of Anarchy. Salamanca riots, use scroll ahead to catch all the others.

Turn 7: 420 A.D. Kill 2 spears and autoraze Lapaza.
Kill 1 chariot and 5 archers on the NE front. Lose an archer to a JT. (37-3)

IBT: AI milling around all over the damn place. Koreans are getting a little more serious. A stack consisting of 3 spears, 2 archers, a sword and a warrior comes into view east of the forest area.

Turn 8: 430 A.D. Pillaged road where Lapaza was to slow down the AI, Killed 9, lost none, and got a promotion to elite. Didn’t keep real good track this turn… (46-3)

IBT: Byzantines attack Gaya. Kill 1 MDI and lost a spear. (47-4)

Turn 9: 440 A.D. Only killed 7 this turn, but one of them got us Sitting Bull! I stopped here and went back and read Lee’s turn log. I really wanted another army, but as Lee said, the armies need more survibility. I had a few scares myself. So I rushed the Pentagon in Niagara Falls.
I wanted to do it in a border town where expanded borders would help, but I decided to do it in a safer town. :lol: (54-4)

IBT: Egypt drops a sword off next to Grand River. Niagara Falls – Pentagon>MW

Turn 10: Added the Elite* sword to the army on the NE front. The other 2 are still 3 man armies. Killed 10 units this turn including that sword that was dropped by Grand River.
(64-4) I’m pretty sure this is an accurate count, but I wouldn’t swear to it. :)

Summary: 2 turns left on the Anarchy. The army in Black Forrest should heal if it’s not moved.
Sumeria is bringing tons of regular archers into the Chondote-Gewauga area.
Just the sheer quantity of units can be a problem at times. The kill ratio is due in large part, to my good luck with the catapults all through my turns.
Sorry, no screen shot. I’m going to bed.
Markh, take a good look at everything before you hit enter. It’s kind of in disarray, and God knows I could have missed something very easily.
You might want to shuffle a unit into Gewauga on the preturn.

We need more cats and we need barracks in the front line towns. Getting units healed was one of my biggest problems.

Signed up:
Greebley
ThERat
LKendter
Matt_G
Markh - UP
Sir Bugsy - (on deck)
 
Got it. I will have a look later today. Have to finish my turns in SGOTM first.
 
Matt_G said:
Turn 9: 440 A.D. Only killed 7 this turn, but one of them got us Sitting Bull! I stopped here and went back and read Lee’s turn log. I really wanted another army, but as Lee said, the armies need more survibility. I had a few scares myself. So I rushed the Pentagon in Niagara Falls.

Sounds like you saw exactly what was bothering me.


It looks like I will miss the fun of the GA. Markh should get to start it. Please remember to avoid the buildings in the short-term cities. They may last to the IA, but long-term they choke a bunch of other cities. We will really need larger then typical AW cities this game.
 
LKendter said:
It looks like I will miss the fun of the GA. Markh should get to start it.

I forgot to mention we have one MW built. He is in Niagara Falls.
2 more will finish on the first production cycle after Anarchy.

Fast units are going to help a bunch. I had to let a bunch of wounded go to fight another day, because the units killing them off would have been hung out to dry on the inter-turn.

I hope we can get some serious research done in the GA. We need tech to be able to build infrastructure. We need courts, markets, ducts, and libraries badly.

Edit - 2 more things.
I think we should go for Writing next. It will probably be the cheapest anyways.
Mark, I pulled the spear off the incense tile. I needed him in Gaya for defense because up to 4 units could have attacked the city. Please put a spear back on that tile.
It's going to start getting hairy. The Byzantines are starting to send more MDI and pikes. Could get ugly.
 
I would be inclined to get Currency next so we can start building Market places during the GA in our major cities. Follow this by Writing, Lit for the Libraries.

Some general comments:
I think to win this game we need to be constantly expanding. Hopefully we can slowly push the borders back.

I also think we should be careful to grab any empty land fairly quickly. Razing cities without resettling will lead to other civs trying to grab that spot. It could cause us to meet a lot of civs at once and make the game much more difficult.

Both above means we should probably have some city building a settler at all times (unless we already have some waiting for a spot).

Building some culture would also be good if we can manage it. We have a chance to keep up in culture in Monarchy and a decent culture means we can capture. This can be a big advantage in that our cities aren't continually shrinking to build settlers. The GA would be a good time to lay in some temples too.
 
Greebley said:
I would be inclined to get Currency next so we can start building Market places during the GA in our major cities. Follow this by Writing, Lit for the Libraries.
I agree some of the larger cities want some buildings. Even the capitol and FP cities lack them.


Greebley said:
I think to win this game we need to be constantly expanding. Hopefully we can slowly push the borders back.
Well I think that goes for any AW game...


Greebley said:
I also think we should be careful to grab any empty land fairly quickly. Razing cities without resettling will lead to other civs trying to grab that spot.
I agree we need to always have settlers on standby. Razing may be needed to let us build the next city with the 512 city limit.


Greebley said:
Building some culture would also be good if we can manage it. We have a chance to keep up in culture in Monarchy and a decent culture means we can capture.
Well I really dislike captures in AW. Unless we can get rid of that civ quickly we will have a lot of cities stuck with war whiners. The captured cities tend to fit poorly within the dot map.

No matter what I don't want to capture cities that will be productive. Once we hit the hopelessly corrupt zone it is a different story. I hate productive cities stuck with war whiners.

Of course, culture will be relative to each civ. Sumeria is far stronger then the other known civs.
 
Greebley said:
Both above means we should probably have some city building a settler at all times (unless we already have some waiting for a spot).
I'm sorry to report that I neglected this during my turns. :(
Major :smoke: on my part. :rolleyes:
 
End of Matt's turns : cycled one round. everything looks good.

IBT : Nothing to report

1) 460AD : 7 kills [7-0]

IBT : Korea moves all forces out of the area. They are at war with another civ ?
We become a Monarchy

2 ) 470AD : Research set to currency, 3 kills, 1 loss [10-1]
Our Ga begins !

IBT : 2 kills on defense [12-1]

3) 480AD : 3 kills [15-1]

We get a leader !

IBT : 2 kills on defense [17-1]

4) 490AD : form a MW-army, 7 kills [24-1]

5) 500 AD : 7 kills , 1 loss [31-2]

6) 510AD : 9 kills [40-2]

7) 520AD : 11 kills, 1 loss [51-3]

IBT : 1 loss [51-4]

8) 530AD : 9 kills [60-4]

IBT : See Mayans fight Koreans, so the southern front is quiet for the time being, 1 loss [60-5]
Currency is in -> writing in 4

9) 540AD : 11 kills [71-5]

10) 550AD : 4 kills [75-5]

The southern border is quiet now. Most of the fun happens north. Sumeria brings in a lot of stuff, but I think he lacks iron as there are only enkidus, archers and chariots. We have a settler in each border town now, so we can expand. This is essential as otherwise unit costs will eat us up. Next player has a lot of elites for leader fishing next turn. I checked each city before saving, so it should be ok. The major cities are set to marketplaces now as we have enough military.

This game is real fun.

The save is too big even zipped, so I will pm it to Bugsy.

roster :
markh played
Sir Bugsy is up !
Greebley on deck
ThERat
LKendter
Matt_G
 
I'd say, settle, settle, settle we better expand now before the situation gets tougher.
 
I was not in a position to settle, but the next one will. MWs are coming in fast now and settlers are in position. With the armies we can go forward now. Especially in the south where the Mayans and Koreans fight we can push the borders forward. In the north Sumeria has quite a lot units and we have to be a little cautious. Our MWs are superior there and we have quite lot there now, so Bugsy should have fun now.

Bugsy, did you get the file ? I do not know whether it worked. I did not see any attachment to the email, although it said it was uploaded.
 
and since I mentioned it before, but want to remind you all again, Sun Tzu is THE wonder IMHO in this game, a free rax in every city on this potentially huge continent is something we should not miss, a prebuild in our FP city would be good.
 
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