Gr7 - AWM vs 30 civs on a giant map

Well we can play it, but that food heavy can be a very mixed bag. Many of my false AW starts were very high food. If you get an early contact you will be dead quickly as you hardly built any military...
 
Good to see you on board Bugs. :D
 
Hmmm, 2 FP wheat irrigated are 6 food each, minus 1 for despot. +6 food for both tiles.
Irrigated plains wheat is 4 food minus 1 for despot. +1 food
City center pulling 3. +3 food
Thats +10 food at size 3 but only pulling 2spt.
So at size 6 with the other plains mined it should pull +7 food and 8 spt.
That's 3 turn growth without a granary.

With a granary at size 6 it can only get 9spt while maintaining a 2 turn growth rate. (Mine the plains wheat, it will be at +6 food.)

I wish it could get to 10 spt at size 6 but there is no way.
I've seen a lot worse production from food heavy starts...
 
One more thought is to we want to DISABLE the UN victory. With all these civs trying to win before the MA is going to make the game a lot harder.
 
Sorry such a short turn took so long, but work has me busy.

Here is the Log.
3500 AD: Meet our first Civ - the Mongols. I trade Alphabet for Warrior Code. We only have 1 Warrior vs their 1 Warrior assuming they attack.
3400 AD: We don't get attacked and we build a second Warrior. Another warrior is coming up.
3350 AD: Ugh We get Disease.
3300 AD: The Mongol Warrior Attacks and loses
3100 AD: Kill the Warrior (barely) with an Archer.
3000 AD: Advance my Warrior one and spot another Mongol Warrior. Archer jumps into the city for unit support and healing.

Notes:
The mongols are coming from directly south.
Our troops are 2 Regular Warriors and a Regular Archer. We are currently building another worker to speed up mining of the Plains.
I had to Irrigate our first plains due to the presense of Mongol.
Too late on the UN idea. I started before the suggestion.

GR7_BC3000.JPG
 
got it..
question, besides initial trading, are we allowed to peep what resources and techs the AI has? Since in Gr6 we were not allowed to do any of these
 
Pre-Turn
loading still fast
increase science to 100%

IT Mongols decide to attack but lose with our warrior down to 1 hp

1. 2950BC
zzz

2. 2900BC
nth

3. 2850BC
go for another settler, we need to expand

4. 2800BC
move warrior onto mountain just to spot 2 archer, 1 right next to us

5. 2750BC
the mountain is a fine spot, behind a river and the archer impales without doing any damage

6. 2710BC
nth much, start to mine the wheat, we are too shield poor

7. 2670BC
nth

8. 2630BC
nth

9. 2590BC
pop 6 now,

IT BW comes in, go for the wheel (we are Iro's), a second archer comes into view

10. 2550BC
a settler would be ready in 1, we could swap to rax in 1 too, if we want to pump military first
we grow too fast and need more shields, started to mine the next tile

I would let the settler finish then get some mil units and a rax in 2nd town
the victory screen says we have 6% of world pop, Mongols only 1

gr72550.jpg


since the upload doesn't work, attach files
 
Well this is very depressing start. I don't even try to start games with contact before 3000BC.

Where is the grassland? All these plains are going to kill growth and cause us to really need above average workers. That isn't a good thing with AW.


Anyway, I got it :(
 
http://www.civfanatics.net/uploads10/GR7-2150BC.zip


Well my first lesson learned is to pay more attention to the proposed parameters. I never would have put barbs on this map. With all the land gaps due to hitting the 512 city limit we are going to be stuck with barbarian havoc the whole game. I really don't want to watch every single worker later in the game when rails come into play. This is the same reason I play limited city conquest games without barbs.


2550 BC
Well we can very easily crash and burn with a settler next. However, we must get more productive city, not absurd food. You can't win AW with pure food.

What is worse is I see more flood plains. We need shields, not food.


2500 BC
Well I guessed wrong as a second archer shows up.
(IT) We killed one archer, but lost the warrior on the mountain to the second. (1-1)


2430 BC
Well I was right. The second city site has even more frelling flood plains.


2390 BC
Niagara Falls is formed.


2310 BC
Our warrior can't kill the AI archer. (1-2)
(IT) Fortunately the badly injured AI archer dies against ours. (2-2)

==========================

Summary:
Well this was a horrid round IMO. With our shield poor civ we can't afford even troop exchanges.


The below is an updated empire photo, and my proposed cities.
If we build at below we can have 4 interlocked cities that can easily help defend each other.
Red dot will be our third river city. :D
Once we get some barracks and additional troops we can head north toward the cow site. However, with this being the direction that the Mongols are coming from it is unsafe for now. It also has the problem of being on the wrong side of the river and hard to reinforce.

LAK-879.jpg



Signed up:
Greebley (skip until July 6)
ThERat
LKendter
Matt_G (currently playing)
Markh (on deck)
Sir Bugsy
 
barbs are sendentary, so they won't pose a problem. How about expanding west? It looks as if there are some hills and more shields?
 
I see it and will try and play tonight or tomorrow. Will post a got it at that time.
What tech after the current one guys? We are researching Wheel now right?
I agree with Rat. Let's see what is to the West. :)
Plenty of time for discussion before I play if anyone has ideas. :)
 
The most tempting next citysite for me would have been at sw, sw, sw (2 tiles in between) of Niagara Falls right before the mountain our warrior was sitting. That city could have one wheat for growth and there are forrests for shields. It still can be reinforced from Salamanca within one turn. It is more risky, but I would expand towards Mongolia. Could be a mistake and gamebreaker, but we also will be in trouble as soon as we bump into another civ in a short time. This is more likely if we expand to the NE. These cities will be shieldlow anyway.
 
However that river will slow down reinforcements to southern cities. Lee's interlocking cities with mutual support is a very nice defensive posture.

If settling yellow and red dots get us in trouble, then we were probably doomed anyway.
 
I have the game.
 
Preturn: God, I hate regular units as much or even more than Lee does. I toy with the idea of swapping the archer build in Salamanca to a settler but I leave it alone. I drop the lux tax to 10 and up sci. to 90. Wheel in 11.

IBT: Nada

Turn 1: 2110 B.C. Nada, just move a worker.

IBT: Salamanca – Archer > Archer. One more, then a settler.

Turn 2: 2070 B.C. Move archer to check out the hills west of the capital.

IBT: Nada.

Turn 3: 2030 B.C. NF goes to pop 2. Rax in 7.

IBT: Nada.

Turn 4: 1990 B.C. Scoping out the hill country. Sala to pop 6. Can go high food this turn and still finish the archer. Lux to 20%. Man, it’s been a long time since I’ve played at Monarch and had the benefit of 2 peeps happy by default. :)

IBT: Salamanca – Archer > Settler

Turn 5 1950 B.C. Have to drop sci to 70 due to unit cost with new archer. 0 gold and -1 flow isn’t good. :lol:

IBT: Nada.

Turn 6: 1910 B.C. Hit coast to the west. Heading back home.

IBT: SOS

Turn 7: 1870 B.C. Go higher food in Sala so it will grow and complete settler same turn.

IBT: Blah

Turn 8: 1830 B.C. Just realized why it’s so quiet. CivAssist II says they have had workers for sale for several turns. They are hiding in the capital, which means they must be at war with someone else! :D

IBT: Salamanca – Settler > Rax. Niagara Falls – Rax > Spear. Feel free to veto, especially the rax in Sala.

Turn 9: 1790 B.C. Move settler towards Lee’s coastal dot. We might even get a tech popping the hut with a city. We won’t get barbs popping it that way, that’s for sure. :)
Lux back to 10%, but have to leave sci at 70%. Wheel due in 3. Actually wheel still in 3 with sci at 50%. +4 gpt. Hell, we gonna be rich. :lol:

IBT: Nada.

Turn 10: Settler is in position to found city. 2 workers are improving a FP at NF. The one roading started a turn after the one irrigating, so they should finish at the same time.
Those Mongol workers are no longer for sale, so we may be having company before long.


Here is the save.
 
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