Gr7 - AWM vs 30 civs on a giant map

markh said:
Sumeria brings in a lot of stuff, but I think he lacks iron as there are only enkidus, archers and chariots.
That's all I saw as well. He definitely doesn't have iron.
markh said:
The save is too big even zipped, so I will pm it to Bugsy.
You could use the upload feature at the very bottom of the page. :)
ThERat said:
and since I mentioned it before, but want to remind you all again, Sun Tzu is THE wonder IMHO in this game, a free rax in every city on this potentially huge continent is something we should not miss, a prebuild in our FP city would be good.
Byzantines have already been building it for a while. We'll probably have to settle for capturing it, provided they are the ones to build it. They have had the tech for thirty turns at least.
 
I think somebody already started Sun Tzu during previous turns. Not quite sure, but I think I read it sokmewhere in one of the previous logs. However the Byz have Pikes and MDIs and we are far away from the next age. Our only chance is to conquer it, so a prebuild is of no use IMO.

edit : crosspost
 
markh said:
The save is too big even zipped, so I will pm it to Bugsy.

Please use the upload feature: http://www.civfanatics.net/upload.html.

I like to look at each round to get an idea how things are going, and look for potential problems.


As for Sun Tzu - forget it. I report seeing MDIs from the Byzantines on my turns! Last I new we still needed to many techs from the AA.
 
A 839 KB save at 550AD. You can tell this is a huge game.

The save sizes are approaching my world map. ;)
 
Sir Bugsy said:
I have it. Things will start getting interesting.

Well I hope you caught my dot map ideas below...


I got a chance to look at the game. From previous experience I know that the AI will hit 1 defense factor armies quickly. IIRC MDI and knights targeted 1 HP armies. Since MDI are already in play make sure that these armies avoid the front lines or they will die quickly. They are not the armies to send exploring into enemy territory. They are great for killing stacks of junk like Sumeria is sending our way.


I am glad to see some temples get completed. There are several cities such as St. Regis that needed the border expansion to get up to maximum size.


I agree that the Sumerian front is to hot expand that way for the moment. However, with the Maya and Korea fight now is the time to expand that front. I would like to suggest the following block of cities. This will lock the AIs away from more furs, get us close to denying another iron, and pick up more high food cities with all that sugar. As Greebley said we must keep expanding. Even if the cities simply turn into specialist farms, they still have value. I had a GOTM where scientist alone could research the early IA techs in 8 or 9 turns.


LAK-906.jpg
 
Pre-flight – A bit of MM before takeoff. I don’t think I’ve ever been researching a second tier AA tech in 550 AD.

IBT – Babs build the Gardens. India builds the Library. Lose a MW to a JT.

560 – Move out a settler party in the north, and three raiding parties in the south
Kills: SUM: 6 archers, 2 Endiku EGY: sword, WC BYZ: archer
Losses: Sword (11-2)

570 – Press forward in the south on two prongs. Here is the intel:
GR7_-_570_-_South.JPG

yeah, those are Byzantine MDI. Good thing we have lots of cats.
Kills: SUM: 3 archers, Endiku (15-2)

IBT – Writing=>Philosophy (4 turns w/ +16gpt) Babs complete Knights Templar

580 – Found Owego.
Kills: KOR: @ Suwon – 2 spears, one razed city. SUM: 4 Endiku, 5 archer BYZ: @ Naissus – 2 spear, one razed city pus three slaves.
Losses: Sword, mountie (28-4)

590 – Found Bugsodakheat
Kills: BYZ: Pike EGY: sword SUM: Endiku (31-4)

IBT – Lose a sword to an Egyptian WC. Didn’t see that one.

600 – Found Oiogouen.
Kills: SUM: archer EGY: WC (33-8)

To be continued…
 
We definitely need more cities for unit and army support. MWs are built very quickly at the moment. The bigger cities I switched to markets and also some border cities I switched to structures to use the bonus, but there are still cities that build cats in 2 turns and MWs in 3. Support costs are already high and rising. Maybe we have a too good kill ratio :lol:
 
someone was talking about that the GL is a waste, I think it was a big mistake not to go for it, we could have grabbed it, now we need to press for research while drowning in unit support...

thus, settle settle settle
 
At Lee - I was close on your dot map, although I hadn't seen it yet. I settled one city 1SW of your pink dot and hit the yellow and blue dots on the nose. I wasn't going to go for anything around black, but I will.
 
Sir Bugsy said:
At Lee - I was close on your dot map, although I hadn't seen it yet. I settled one city 1SW of your pink dot and hit the yellow and blue dots on the nose. I wasn't going to go for anything around black, but I will.

Well I hope you pink dot is building a temple. My spot was to avoid cultural overlap. Our culture rating is improving, but is still quite weak.
 
IBT – A Korean spear is dropped off next to Salamanca. Sumerians want to talk. They are up construction. We’re up currency and monarchy. They have 22 cities. Go away before I taunt you a second time. Here come the Sumerians and Byzantines.

610 – Well day two starts out nicely…
GR7_-_Cornplanter.JPG

Kills: BYZ: 3 archers, 3 MDI. SUM: 7 archers, 2 Endiku, 2 horses. KOR: Spear
Losses: Sword (51-6)

IBT – Lose a sword to the Sumerians, kill a Byz archer and spear. Kill three Sumerian archers. Philo=> MM (in 5 @ +1) (56-7)

620 – Found Mattnayutenate.
Kills: SUM – 6 archers, horse, 2 endiku KOR – 2 spears and one razed Sariwon
GR7_-_620_Sariwon.JPG

Losses: Mountie (67-8)

IBT – Germans build Sun Tzu.

630 –
Kills: BYZ – archer, MAY – MDI EGY – 2 spear, 2 sword
Lost: mountie (71-9)

Here is the situation at the end of session number two:
GR7_-_630_Southern_Front.JPG

The settler was intended for blue dot, but that will probably be delayed. There are 11 defenders in Mattnay so we won’t lose it. But it will be bloody.

@ Lee – Pink Dot (Owego) hasn’t completed its walls so I’ll switch it to a temple.

To be continued….
 
I didn't get to the last two turns tonight. I'll have it up tomorrow.
 
IBT - @ Mattnay – We lose three and the Byz lose three.

640 AD – Found Markonnontare, Allegheny. The threat at Matnay is bombed and destroyed.
Kills: BYZ – 4 MDI, archer SUM – 6 horse, Endiku, archer

650 –
Kills: SUM – 3 horses, 2 Endiku, 3 archers, EGY – sword, spear
Losses: Mountie, archer

We probably need Lee to tell us which cities are long term and which are short term.

Northeast front:
GR7_-_650_NE.JPG


Central - There's a settler west of red dot.
GR7_-_650_Central.JPG


Southeast:
GR7_-_650_SE.JPG


Save: http://www.civfanatics.net/uploads10/GR7_-_650.zip
 
Preturn: Its been a while since I have seen the game so I go through and familiarize myself with the situation again:

We are at war with 5 Civs: Byzantines, Sumeria, Korea, Maya, and Egypt.
Byz are Medieval and have Horses and Iron
Sumeria is weaker missing Currency, Monarchy, and Philosophy, but has Map Making and Construction.
Korea is Medieval and lacks Iron.
Mayans are Medieval and have Horses and Iron.
Egypt is Medieval, but is missing Monarchy - they also don't have Literature yet.

I want to keep science up so I switch a few bigger towns to Markets instead of more units others go to Settlers. Army Support cost is a large 119 gpt. I am thinking we should have enough troops to support us and hopefully also support us in growing bigger. In fact when our GA ends we may have trouble having any science at all.

GR7_AD650.jpg


I kind of wish we have gone for Construction rather than Map Making. That will be a much more useful tech as we need Aquaducts badly to get over size 6 on many cities. Harbors are less important at the moment.

IBT: A bunch of units advance. No attacks. One landing (Spear). Byzantines are grabbing the spots near our borders and will have to be taken out.

660 AD: Lose an Elite Sword and a Vet MW vs a Reg Sword on the flat who takes zero damage and promotes.. Lose 2 MW attacking a MDI on a Hill. We kill 8-12 units.

IBT: We get Map Making and start on Construction. Another landed Egyptian Spear.

670 AD: Build Cattaraugus. Destroy Septum that was near Cattaraugus (one of the recent Byz towns). We have a number of Settlers heading to the front lines to push back the infidels.

GR7_AD670.jpg


IBT: Well our GA ends. We drop to -83 gold. As I stated above, fixing this will be my top priority. Mauch Chunk Riots and I scroll ahead.

680 AD: I built a boat to kill some redlined Egyptian ships. We lose our ship without doing any damage. Argh! So much for that idea.
Capture Smyrna (otherwise the Enemy MDI could get to us in one turn. I will abandon soon.
Science Dropped to 30% at -24 gpt.

IBT: Lose a MW I mis-moved last turn.

690 AD: Dyracchium is Razed. Build Oil Springs.
Capture Tulum. Another necessary capture to keep the Mayans off our Backs. Get a Leader Building a Sword Army - the Defense is better than the extra movement since the MW army has to hide under defense anyway and since we already have a few MW armies for when we do want faster speed.

IBT: No attacks on us.

700 AD: Build Tonawanda. Advance to other city Sites. Less attacks this round. A few losses this round - mostly bad luck & the fact we are advancing.

IBT: Lose a MW. Smyrna riots due to suppression.

710 AD: Build Kahnawake, Tyendega, Akesasne. Attack Tikal. Bibal is Destroyed (Sumeria) - we will lose an MW.
We can now run at 30% science at + 6 gpt - that is 30 gpt improvement over 3 turns ago.

IBT: Lose a Elite* sword and an MW on defense.

720 AD: Capture Tikal - Oh Cool - there is a new Lux next to this city.
Raze Heraclea
Smyrna is abandoned (our replacement city will be built next turn).

To be continued.

GR7_AD720.jpg


GR7_AD720a.jpg


GR7_AD720b.jpg
 
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