Gr7 - AWM vs 30 civs on a giant map

LKendter said:
I was actually debating the same thing. During my turns I was trying to upgrade the fortresses to barricades to make the line stronger before extending it. IMO we will be ready to make this move shortly once a settler arrives at that area.
IMHO, this is an excellent use of all our slave labor. Settling that spot would provide clear killing fields .

I usually check the cities at the end of each turn, just in case I moved a MP out and the people are angry about it.
 
ThERat said:
I actually checked every city every turn since I know the governor is doing a terrible job.

All I know is I have looked at a lot of turns in all the SGs I palyed and saw plenty of size 6 cities with no growth, totally corrupt, that had no specialists.
 
ThERat said:
:(
I actually checked every city every turn since I know the governor is doing a terrible job. Esecially the totally corrupt towns need to be checked every turn (when they grow). I am aware it takes a hell of a time with 80+ cities, but you can quickly scroll through cities and check those that have 1 spt and then look at the allocation of citizens. I rather people take 5 turns in this game and do this menial job than rush through 10 turns.
This is one of the main reasons I use CivAssistII.
One of the alerts you can set is for reassigned specialists.
Works a treat, and what's more the name of the city in the alert box is a hyperlink. which will center the screen on that city when clicked.
If you guys haven't checked it out, you should. Ainwood has made a real jewel of a program IMHO.

BTW, I've got it.
I probably won't start till tomorrow though.
 
Matt_G said:
This is one of the main reasons I use CivAssistII.
Well I became a MapStat junkie, but it helps in the same way. I catch all riots, and a lot of other problems from it.
 
The thing I like about CAII over MapStat is the fact that say a city has a scientist reassigned as a clown for some reason. MapStat wouldn't catch that because there isn't any pending riot.
CAII will alert you to that.
Don't get me wrong, Mapstat is great utility, but you should check out CAII Lee. It's MapStat on steroids. :)
 
lurker's comment :

I agree with Matt G on CAII.
I really don't like MM,but with this utility I may some day like
to do it.Great statistics and info for a perfectionist.
 
Greebley said:
Any Progress Matt?
I only got the preturn done last night. Didn't get home till 8:30 PM. :(

The workload is pretty much done though. I don't think I will have to put in long hours again so I should make some real progress tonight. I'll see how long it takes per turn before making a decision on 5 or 10 turns. I'm shooting for 10 turns.
 
I will have 5 turns up by tomorrow night about this time or by noon on Saturday at the latest.
The light I thought I saw at the end of the tunnel at work turned out to be a friggin train. :(

Also on a related note:
I am having a house built and I should be able to start moving in on Sat. the 13th.
I'm going to take vaction at that time and won't have internet until the following Thursday. I will need a skip if I come up in that time period.
I will mention this again as it gets closer...
 
Here is the save.

First I want to apologize for the fact that a measly 5 turns took me so long.
RL has turned into a major time suck. :(

Preturn: There is 3 pults and a settler on Lee’s white dot. Only 4 units guarding them and 7 MDI that can attack on the interturn, plus who knows how many fast units coming out of the fog. I found a couple of units that still have movement to help cover.

IBT: Glad I moved the units over. The settler survives by virtue of 2 hit points on a MW. :D
Germans build Sistine in Heidelberg.

Turn 1: 1280 A.D. Found Gayagaahe on Lee’s white dot. Let the hurt armies heal. Killed a Knight-spear landing at Trebizond.

IBT: Usual landing at Trebizond. Ports start Leo’s.

Turn 2: 1285 A.D. Good news and bad news. Good news is I got a leader and made another army. I will fill it with knights.
Bad news is a German settler pair wandered into the war zone south of the choke. :cry:
He has 23 cities total, iron and horses. He is only up Republic and Theology.
We are at war with Germany.
With England due to show at any time, and Germany now on the way, I’m going to pull back to the choke and await the onslaught.
Lowered science and we are making +87 gpt and still get gunpowder in 3.
The armies by Umma are still healing. They were pretty beat up.

IBT: India completes Leo’s in Dehli. We also have the customary landing at Trebizond. 2 Knights this time. First English units show up at southern choke. Just 2 swords.

Turn 3: 1290 A.D. Holding at south choke. I killed about 8-9 Port Knights down there plus some other riff raff. I also turned that German settler into 2 slaves.
Raze Umma on the northern front and get 5 workers and 2 cats for my trouble. Lower science again and we are making +139 gpt and gunpowder still in 2.

IBT: Hammi builds Cops in Babylon. Just realized that somehow we have contact with him. I never saw a unit. Oh well. Hammi has 40 cities. :eek:
We are at war with Babylon.

Turn 4: 1295 A.D. Got another leader, which is now an empty army. Killed a buttload of units on both fronts. All the forts at the south choke are now barricades.

IBT: Gunpowder comes in and we already have 3 salt hooked up. Kinda sucks in a way, we can’t build pikes anymore. :(

Turn 5: 1300 A.D. Found New Salamanca on Lee’s red dot. Killed more units and pulling back to the barricade line in the south.
Liz will talk and she has 24 cities.

Summary: There is an empty army by Marad. Also there is a half filled Knight army by Varna and 2 more knights to put in it right next to the army.
There is a lone worker on a unroaded jungle tile by Silks are us. It was a misclick. :rolleyes:
Chemistry is due in 8 at -14. We can go to -55 (we have the money) but it’s still 8 turns.
You’ll want to play with this I’m sure.
I’m doing some mining at Centralia to try and get it to at least 12 spt. It’s at 11 now. There is a lot of this type of work to be done but all the workers are on the other side of the empire. Not enough of them in our core. I was working some of them that way.
There is a settler in Furball that can go to Lee’s white dot next turn.
Have fun!
 
I got it, but I will play tomorrow after being rested. Already too late here and this sounds to get interesting now.
 
Hammi has 40 cities.
we could expect to have around 250 cities on 'our' continent I guess, unless there are more than 2 of them.
We just need to look at the file and count the cities, then we know. With the north folding fast, we will be in a much better shape once we can pull all efforts to the south and of course, once we can rail our empire and be ulimately flexible.

We should expect some overseas contacts soon, please don't forget to trade WM before war declaration.
 
Looked at the save and maybe it sounds like I am repeating myself, but we need more settlers. We will have much more land soon in the north
Egypt and Sumer still have 24 towns together, unless we want to keep them all, which I doubt.
And do change some wall builds where we do not need them any longer.

I counted the cities on our continent and we have:

Iro 83
Rest: 117 + 63 (Germany/Babylon).

All in all, these are 263 cities, well, I guess we should be very close to the limit already
 
Matt_G said:
There is a lot of this type of work to be done but all the workers are on the other side of the empire. Not enough of them in our core. I was working some of them that way.

I am not surprised. For as big of an empire as we have, the worker force is still light. One of my pushes where semi-productive cities not growing due to being forest choked...
 
I took a look at the game. As we move the front forward, we need to move the reserves forward. I notice my reserves at still at Kuara, even though the threat as passed.

I saw Matt_G comment on spots in the core still needed improvement, and I agree. I notice at Allegheny we are mining a hill in a hopelessly corrupt city. We could still use more labor. What we can't afford is wasteful labor. While I mention this one example, I have seen this plenty of times in SGs.


I notice we still have the problem with filling armies. I see an empty army, and the 2 knight army about to pick up 2 knights. It seems our production of knights can barely keep up with the new armies being formed. With us having 83 cities, we still have a few more coming up. That is without deciding to disband the old MW armies. Just make sure we disband the old armies in a city, as that is enough shields for a marketplace.


Now the wait is for a lot of these new cities to hit size 6 to get more scientists. With Babylon completing Copernicus, we know we are at least a bit behind in science. With our empire size, we should be able to make the AI speed with enough scientists.

This game could come down to how fast we hit rails, and how quickly we place them. This is why I am so obessed on the scienctists.
 
I played 3 turns upto now. I will finish my turnset tomorrow. Approximately I will do only 5. I have some question in between : A settler was completed in the south. Should we expand there or should I send him to the north ? Under the pikearmy some workers built a road. Was a fortress supposed to be built there or was the road made for our future progress there ?
 
Mark

Those workers didn't build that road. It was already there as was all the roads in the south not in our territory.
I was just using the army to escort the slaves back.
I was in the process of pulling back to the choke due to the fact that I was expecting a buttload of german/bab/english units to start showing up shortly.
 
markh said:
I have some question in between : A settler was completed in the south. Should we expand there or should I send him to the north ?
With the German, and Babylon rush coming I think he should head toward Sumeria. Trying to establish a new city with 2 AIs new headings our way doesn't make sense IMHO.
 
LKendter said:
With the German, and Babylon rush coming I think he should head toward Sumeria. Trying to establish a new city with 2 AIs new headings our way doesn't make sense IMHO.
Absolutely. We need to be thinking tactically at the choke. All our expansion needs to be towards Sumeria and Egypt. As I think Rat noted, once we have secured the north, then we can make plans for breaking out in the south.
 
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