Sir Bugsy
Civ.D.
Be as verbose as you would like. It makes for great reading.Greebley said:I ended up in a verbose mood so you get the full report. 5 hours for a turn and half.
You now get credit for the understatement of the entire game.Greebley said:Preturn: Looks like we are making very good progress. Just as a note, I will comment on things I fix. In a game this size there is much that can be missed due to the scope of the game.
I didn't consider this. Thanks for pointing it out to me.Greebley said:Bugsy,
One thing I noticed is that we had hired taxmen in our capitol and and some other uncorrupt towns. However, in these towns I could put those taxmen to work on ocean squares and get more gold. Be aware of this - you cannot just MM to maximum taxmen or scientists. In uncorrupt towns that have Market/Lib and especially if they have Bank/Uni, you can lower the gold one makes by changing to specialists. In this case I am able to increase or gold a small amount by MMing to work the coast instead. Not that a few gold matters here, but I thought it was something you should be aware of.
I was just pissed off that it had flipped. I was going to starve it down, and didn't think about what kind of specialists were there.Greebley said:I also notice that Berlin is starving, but is on Civil Engineers. This doesn't work, you don't get the shields because of the order things happen (you starve and get reassigned before the shields). You want taxmen or scientists instead. Not sure if the CE were intentional or just left over.
You are correct.Greebley said:I don't see a Hoover prebuild, so I put Mauch Chunk on it. It is our fastest city by far, being over double of number 2 - it has a coal plant and lots of hills (and if it had been build one more square to the NW it would have had Iron Works as well - we missed by a square). (This is probably why no prebuild. We would have had to started it more than 10 turns ago to be faster.
I think this is sort of like comparing World War I to World War II. When we were defending the choke, we had a narrow front with many enemies and limited in speed. At this point of the game, speed is the key. Look at how rapidly you were able to take out England... great tactics by the way.Greebley said:One thing that I want to change is to better control the front. For example in the following screen shot, there are large holes in the front lines where the AI can go and is hard to control. Because of the way I play, this is important for me. I will tend to need to defend many squares with an open front and I will end up running out of defenders. So I much prefer a definite front that I can clearly see the enemy, and where he will attack and keep him confined - this can also be done via pillaging roads. To this end, I use some of our cash to rush some settlers (3 I think). Note that because Bugsy got rid of the Netherlands and the continent is starting to Narrow, controlling the front will be a much easier job than it has been.

I was using the artillery (all types) in defense only. I found them forted all over and I forted some as well. My idea was that if I needed some artillery, I would look around and find some.Greebley said:I notice we have very little Artillery (only 2). I think Artillery really helps for the invasion of the other continent and bombardment. I will therefor build some more. Also several artillery type units are fortified in odd locations like the NE (including one of our two Artillery). It is better to wake such units rather than leaving them asleep at the end of a players round (My guess is that many probably predate Bugsy's turn. Did he know about them? Not sure). [Edit: Found out we got enough Artillery units that it didn't matter if I found them, except I am going to disband some for the shields. We do not need Catapults and perhaps the Trebs. I will have to see first]
I used them for settlers. They are a nice source of five shields.Greebley said:Hmm, I keep spotting other small stacks here and there that are fortified. This includes a big stack of Catapults that I will disband to hurry the settlers I wanted. I will probably use them other places as well. [edit: I did - temples]
I had frigates being built because of the number of enemy frigates patroling the seas.Greebley said:We are building a decent number of boats - preparation for an invasion is already well underway. My only change is to increase the number of Galleons vs Frigates. We own 2 frigates for each Galleon and are pretty much only building more frigate. I personally like a set number of frigates and the rest Galleons - so Frigate builds become Galleon builds (and I hope ThERat does too since I suspect I am building them for him for the most part).
At least take out Germany so that Berlin can't flip again.Greebley said:I have several more armies to use on the Babylons, but it is late. Or I may go for the small fry - Rome, Germany, first.
Great write up Greebley. It is a lot of work I know, but is great for the team.