Graphics Modification Requests Thread

Animist temple for monument maybe, but likewise, I'm stuck when it comes to an UU.

Possibly for the time being, i could use some art for some ancient or medieval time period african unit, and use it for a UU, something for that area of africa but just older times maybe? Not sure if ill do this civ. Im considering it. Not good at LH tho, ill probably come out with static ones, and add a animated one if some1 creates it
 
Hi,

I'm working on a nomadic Civilization for Erebus. This civilization will occasionally relocate an entire population from an on-season city to an off-season settlement
(converting the off-season settlement into an on-season city in the process). They have a number of unique improvements for the terrain, to reflect their nomadic life.

The standard cottage, hamlet, village, town cycle will be replaced by a 4 equivalents at each level. As the improvements are used they do not upgrade along the usual path. Rather, they degrade, producing less and less income the more they are used. This is to reflect the massive surge in trading when a population relocates into an area and the gradual diminishing of trade as the resources of the area are used up. IMPROVEMENT_MOBILE_COTTAGE_1 degrades to IMPROVEMENT_MOBILE_COTTAGE_2, which degrades to IMPROVEMENT_MOBILE_COTTAGE_3, which degrades to IMPROVEMENT_MOBILE_COTTAGE_4. When the improvement is in the fat cross of an off-season settlement and an on season city relocates to it, then the improvement moves up to the next tier, e.g. if it was a mobile cottage type improvement, it is converted into IMPROVEMENT_MOBILE_HAMLET_1.

Spoiler :

The trading camps have a population boom whenever the nearest primary camp comes into season as the merchants scramble to supply the large population. Of course, the merchants can not survive without food and so as the

food in the area diminishes, so many of the merchants will move on. Over the seasons as the population returns again and again, the associated trading camps will become more established and developed providing a greater and more varied

selection of traded goods.[NEWLINE][NEWLINE]The four first tier improvements are: New, Established, Old and Deserted Small Trader Camps. If these are within the fat cross of a city when the Panivo relocate to it, they become New Trading Camps. Further Relocations will upgrade the improvements to New Large Trader's Camps and ultimately New Massive Trading Camps. The variously sized trading camps go through the cycle: New, Established, Old and Deserted.


For the cities I'm using the tents and yurts style used by the Hippus (http://img193.imageshack.us/i/hippus.jpg/) developed by Freya for the CityStyleModModMod (http://forums.civfanatics.com/showthread.php?t=333249). I was thinking that a varying number of these early era tents/yurts could be used in the graphic to represent the different mobile cottage, hamlet, village, town improvements.


This particular Civilization would exploit tiles rather than farm them. To represent this, I've created 7 exploited improvements. The first 4 yield extra food, the fifth yields no food and the last two reduce the amount of food the tile produces. I'm looking for a graphic to represent this on the screen. I haven't a clear idea for this one (perhaps an increasing number of grey/brown lines scarring the land).


Spoiler :

The Panivo Foragers are skilled at finding more food in an area than any other workers, resulting in high early food yields in a city supported by exploited terrain. Overtime, this exploitation is unsustainable and the

amount of food returned diminishes. If the land is not given some time to recover, it will ultimately cease to yield any food at all. There is the added possiblity that the intensive exploitation will result in degradation of the

terrain, even if recovery time is allowed - Exploitation ultimately will yield frozen tundra or harsh deserts.[NEWLINE][NEWLINE]Exploited lands goes through the following improvements, each with lower food yields; Initial Exploitation,

Continuing Exploitation, Diminishing Returns Exploitation, Weak Returns Exploitation, Break Even Exploitation, Scarred Land, Ruined Land.[NEWLINE][NEWLINE]Exploited land can only recover to Dormant, when it is not in the fat cross of an

On-Season Panivo City. The more exploited the land, the lower the likelihood of this recovery and the greater the likelihood that the underlying terrain will itself have degraded.


Would anyone be interested in developing some of these improvement graphics?

thanks,
LPlate
 
Requesting LeaderHead of Robert House (Mr. House from Fallout New Vegas)

Spoiler :
FNV_Mr_House_Screen.png
 
Could anybody make me quite a few leaderheads from the Pendragon book series?

I need 13 leaderheads so I understand if you can only do a couple, I wouldn't imagine it's an easy process.

pics

1st set
Spoiler :
From left to right: Siry Remudi, Loor, Patrick Mac
9781416965244.jpg


2nd set
Spoiler :
From Left to right: Alder, Aja Killian, Eli Winter (I would also nneed her daughter, she is virtually identical but with straight brown hair)
Travelers+Prequel+2.jpg


3rd set
Spoiler :
From left to right: Kasha, Vo Spader, "Gunny"
9781416965220.jpg


Finally
Spoiler :
Top: Saint Dane Middle: Naymeer Bottom: Bobby Pendragon
Saint_Dane.jpg


Alexander_Naymeer.jpg


Bobby_Pendragon.jpg


If anybody can help with any of them I would greatly appreciate it.

Radio
 
Could somebody with a little LH making experience take a look at Da Capo's Mongkut LH? Da Capo doesn't seem to be active at the moment so I post this here.

I don't know if there's something wrong with the LH itself or if I've only made some mistake. Anyway, my Mongkut always gets pink eyes:

View attachment 299372

In case it matters, here are my art defines for him:

Code:
		<LeaderheadArtInfo>
			<Type>ART_DEF_LEADER_MONGKUT</Type>
			<Button></Button>
			<NIF>Art/leaderheads/Mongkut/Tachnechobrus.nif</NIF>
			<KFM>Art/leaderheads/Mongkut/Tachnechobrus.kfm</KFM>
			<NoShaderNIF>Art/leaderheads/Mongkut/Tachnechobrus.nif</NoShaderNIF>
			<BackgroundKFM>Art/leaderheads/Mongkut/Tachnechobrus_Background.kfm</BackgroundKFM>
		</LeaderheadArtInfo>

It looks like it's something minor, so I hope you could fix this rather easily.

Thanks in advance.
 
Could somebody with a little LH making experience take a look at Da Capo's Mongkut LH? Da Capo doesn't seem to be active at the moment so I post this here.

I don't know if there's something wrong with the LH itself or if I've only made some mistake. Anyway, my Mongkut always gets pink eyes:

View attachment 299372

In case it matters, here are my art defines for him:

Code:
		<LeaderheadArtInfo>
			<Type>ART_DEF_LEADER_MONGKUT</Type>
			<Button></Button>
			<NIF>Art/leaderheads/Mongkut/Tachnechobrus.nif</NIF>
			<KFM>Art/leaderheads/Mongkut/Tachnechobrus.kfm</KFM>
			<NoShaderNIF>Art/leaderheads/Mongkut/Tachnechobrus.nif</NoShaderNIF>
			<BackgroundKFM>Art/leaderheads/Mongkut/Tachnechobrus_Background.kfm</BackgroundKFM>
		</LeaderheadArtInfo>

It looks like it's something minor, so I hope you could fix this rather easily.

Thanks in advance.
This pink always appears if some texture is missing. Put the dds file of the attached zip into the leaderhead's folder and the pink should disappear.
 

Attachments

It works, thanks!

Another question: I'm looking for a good LH to represent Shivaji Bhosale of the Indian Maratha Empire, based on this depiction:

Spoiler :
800px-Shivaji_and_the_Marathas.JPG


Currently I use Shaybani Khan, but he's too Middle Eastern flavored. Does anyone have a better idea?
 
Could I request that somebody make a leaderhead based on this guy:

xxkxP.jpg


I think it should be straightforward; Stalin's mustache and De Gaulle's hat would be the main components. But I have no ability to make these myself.
 
Could I request that somebody make a leaderhead based on this guy:

xxkxP.jpg


I think it should be straightforward; Stalin's mustache and De Gaulle's hat would be the main components. But I have no ability to make these myself.

not that i could make it, but im sure it would help other creators if you said who he is
 
not that i could make it, but im sure it would help other creators if you said who he is

Well, he's a fictional character. Some friends and I used to play a forum game online that was sort of a mix between Risk and Civ, and I decided to make a Civ mod that included all of our fake nations from that game. I've been able to find existing leaderheads that work for most of the other nations, but there aren't any good lookalikes for that guy.
 
Wich new buildings/wonders you would like to see in the game.
Post new requests here...
I would like to request:
Wonders:
-Burj Khalifa
Spoiler :
Burj_Khalifa_building.jpg

-Chartres Cathedral
Spoiler :
chartres7.jpg

-Oriental Pearl Tower
Spoiler :
1999hk-006-22s-w.jpg

-Grand Palace or Wat Phra Kaew
Spoiler :
Grand_Palace_Bangkok.jpg

-Wat Arun
Spoiler :
arun2.large.jpg

-Lotus Temple
Spoiler :
lotus-temple-delhi.jpg

-Ruwanwelisaya or Jetavanaramaya
Spoiler :
300px-Ruwanwelisaya.jpg
31541010.jpg

-Masjid al-Haram(the "Masjid al-Haram" in Civ IV is the Dome of the Rock.)
Spoiler :
Masjid+Al+Haram+%252852%2529.jpg

-Basilique du Sacré C&#339;ur
Spoiler :
250px-Sacre_Coeur_2009-02-28.JPG

-Sagrada Familia
Spoiler :
Barcelona%20-%20Gaudi%20-%20Sagrada%20familia%20overview.jpg

-Taipei 101
Spoiler :
taipei101-mid.jpg

Altough I think it would be a"miracle" if someone is not too lazy to make one this buildings.
 
Brandenburg Gate and the Masjid al-Haram already exist, search the database.
 
Brandenburg Gate and the Masjid al-Haram already exist, search the database.
There is indeed a Brandenburg Gate,but if founded NO Masjid al-Haram in the downloads database.
If you have or can find one,then please post or upload it.
 
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