HOT1 - PTW Monarch (Koreans)

The more I reflect on our situation, the more strongly I become convinced we want to:
a) get econ and rush Smith's Trading Company;
b) trigger our golden age;
c) take advantage of the booste in production to challenge the Chinese as soon as we can amass imposing forces.

Right now they are trailing badly on tech -- I believe they still lack Chemistry (although I can't remember if I checked as I passed off the game). We want to hit them with cavalry, and thereby negate their riders -- and strike before they get cavalry. (They have horses, of course; they also have salt).

Also, we want to hit before they manage to strike any useful alliances. Right now, with the state of sea travel being what it is, we have no need to fear involvement by any powers off-shore. Not even Persia has managed yet to plant a beachhead on our continent.
 
Preturn, a few switches. Delhi to temple as military that takes longer than 10 turns at this point seems a waste of time. Kaesong is on a 14 turn run to Musketman, but there is nothing good to switch it to at this time. Chonju will take 60 turns to a courthouse, but Bombay will have the Palace long before that. I change to Temple. War weariness appears to have hit, as no less than 10 cities will riot next turn. I drop science to 50% and raise lux to 10%. We lose a turn on economics, but only one entertainer necessary to prevent city rioting at no gpt loss.

IT China builds the Sistine Chapel in New Beijing!!! Hmmm, I wonder who got a leader.

(1)1070AD I wake a settler in Kazan and send it toward Japan. I
chicken out...Edo only has a barracks remaining from Japanese rule. Why risk the flip when we have two unused settlers in the area? I abandon the city and resettle it. We switch Ulsan to the military academy with only a 14 shield loss. The leader will be saved for Smith's.

IT Karakorum builds Temple, switches to musket. Seoul builds university switches to musket. Bombay builds temple, switches to bank. We build the Military Academy in Ulsan and change to Temple.

(2)1080AD Economics drops from 4 to 2 turns...interesting, I diplo
check with everyone and no one has it. I guess we're just better
learners this year:)

IT Inch'on builds aqueduct, switches to Temple. Some military completes with more military on order.

(3)1090ADMany Chinese troops fill the territory around our Edo replacement city. I believe they are on the way to some Japanese territories...if not, they will take the city as I am pushing on toward Osaka. I rush the cav in Namp'o so we can build Smith's there next turn.

IT The Chinese take Osaka and burn it down! This works for us as we have a settler already waiting and we take no military losses to get the spot. We get Econ and swap to Astronomy.

(4)1100AD My first Hwach'a shot...fails. Despite the failed shot, our elite MDI take Fukushima without loss. Wow, our cav could sure use some faster artillery support. What a slowdown! (but I asked for it!).

IT We get Smith's. Next leader will swap the palace location. And, we get our Golden Age. We have enough military to eliminate Japan, so I will focus on getting core cities up to Banks and Universities.

(5)1110AD Just some positioning of our artillery for next turn's
assault.

IT Dammit, Paegam riots on me even with the increased luxury of the GA. This city gave me troubles earlier as well.

(6)1120AD My second Hwach'a shot, into Nagasaki, hits. We take
Nagasaki, but I lose a Musket thinking it was a longbow. What a
dummy. Hwach'a shots in to Matsuyama go 1 for 3...and Matsuyama is ours.

IT England eliminates France. China razes Satsuma. The Persians
beat us to Astronomy!

(7)1130AD I can back off science to 10% for a nice one turn economy of 479. Not much else this turn since China is getting to Japan before we are.

IT OOPS...they sign a peace treaty. We get Astronomy and go for
Physics in 4 at 142gpt.

(8)1140AD Ok, Japan is left with 3 cities.

IT We lose a horse to a longbow.

(9)1150AD We won't get there on my turn, but I am massing for the run on Kyoto. Next leader should have easy time dispatching the Japanese. The key will be how we deal with the Chinese.

IT Some infrastucture projects already completing under the GA. Am currently building all infrastructure.

(10)1160AD Ok, we have a settler going up the former Japanese coast. Looks like we may be racing against the Chinese to get a city up there. I think we should settle at least 1, if not 2, squares up the coast from the former Japanese settlement. Get the free jungle clear. GA will last about 14 more turns.

http://www.civfanatics.net/uploads3/Hot1_1160_ad.zip
 
Hotrod
Rowain
UU
Mystery
Meldor < ----- up now
Borealis (on deck)

Haven't checked out the save yet but sounds good so far!! :)

Would be conserned about China though :(.
 
1160 AD (Pre-turn)
There is room on the English land mass to get in a colony, if we aren't too late. Switch three cities to a Caravel, Musketman, and settler. Rush all three. Change one city in the south to a caravel as well, as the Japanese have a fourth city on a cold island down there.
(I) Two Japanese archers attempt to kill two of our Cav and they both fail. The Chinese units are parading back to their lands with their new slaves trailing behind them.

1170 AD (1)
Make deal with Mao to send him dyes for 40g and 12 gpt. I would sell him gems, but he does have enough money or income. No bombard units at Kyoto until next turn, so the rest of the troops wait. Have to turn Lux up to 30% and set entertainers in some of the more corrupt cities so that we don't have a mass of uprisings.
(I) All's quite. We start on Magnetism in four. Start a bunch of Unis.

1180 AD (2)
Make another deal with Mao for gems at 35g and 15 gpt. Movement to get ready for the assualt on Kyoto.
(I) Nada

1190 AD (3)
Kyoto is ours along with the Great Wall. I just wish we had some cities that had wall and could still use them. Oh well. It generates culture. I make peace with Japan, taking the samll city on the island and all of their meager treasury. I didn't think it worth it right now to pursue the last two cities as it would have taken almost 10 turns to get the Hwa in place. War Weariness is to high to waste the production during our GA. Taegwon is founded on the river one square up from where it was originally. The river trumped the free jungle clear. Rush the Uni in Madras. Get to frop the lux tax to 10% and fire all entertainers except those in 4 cities.

1200 AD (4)
War weariness drops again, so I get to fire all entertainers except 1 in Kyoto. Start Palace build in Madras (167 turns) but it needs a lot of shield improvement. It will be a long time before it builds. May wait until we are throughthe GA and can generate a leader. Rush the temple in Kyoto, I want to get those spices on-line. I would sell Mao saltpeter, as he has some in his territory, but he doesn't have enough cash.
(I) We get Mag and start ToG, due in 4.

1230 AD (5-7)
Quite, except the stinking Persians settle on my toehold spot one turn before I get there. I will go aheaad and squeeze one in anyway. Rush the Library in Kyoto. We should get the spices on-line next turn.

1240 AD (8)
Get spices on-line. Lux tax to 0% and no more entertainers.

1250 AD (9)
To'Hold built on the other land mass. We will need to rush a Library and Temple here. The age of traging begins. Send Furs and Dyes to England for Navigation, WM and 174g. We also send her wines for gems and 428g. This will get us to WLTKD in Madras. Gems and dyes with 410g to Persia for Silks.
(I) ToG discovered, steam is started, due in 4 turns.

1255 AD (10)
We are rocking. With WW gone and the new luxes coming in WLT(Meldor)D breaks out all across the land.

Our GA is perfect. If we can get Steam in 4 and Industrialization in 4, we will be on our way. We are at least two techs ahead of everyone else, we slhould be able to build all of the wonders from here on out. Cop's is due in 11.

Hot1 1255 AD Saved game

[EDIT] Corrected the date of the last turn.
 
For those interested:

hot1_1255.JPG


Hotrod (on Deck)
Rowain
UU
Mystery
Meldor
Borealis <---- up now
 
Kyoto is ours along with the Great Wall. I just wish we had some cities that had wall and could still use them. Oh well. It generates culture.

Uhm bothtime No. IIRC Great Wall expires with Metallurgie and captured Wonders don't generate culture.

So I hope Kyoto is starved and won't flip. Anyway we rock :)

If we can get Newton too the AI won't have a chance to close the Science gap.


So its time to consider how we win the Game. Space or Military?

Rowain
 
I think culture is also on the table with cheap Universities and all that gold to rush cultural buildings.

Looks like if we take china within the next 20-30 turns we should have the entire continent, rails, Hoover and Sufferage. We can easily bring it to England. Domination may only require us to take Persia. I don't have nor do I use Mapstat so I am not sure how much territory we have right now or how much we gain by taking china.

England is clearly our closest rival in territory, power, and culture but they are behind in tech, they still lack Physics, MT, Nationalism and soon Steam. Our goal I think should still be to grab the continent and see how we stack up against England at that point. Our GA is well timed!! :goodjob: all!

I think our goal right now should be to build up or military in our core cities (move them to the front lines near china), get our rails on line, and continue building infrastructure in our smaller cities to increase our culture and research potential.

We are in great postion for any victory we choose.

Hotrod
 
My thoughts.....

We need to keep checking with China and sell them saltpeter before they get theirs hooked up. We need to get the second spice source hooked up so we can sell it to them as well (or maybe England). Let them finance our infrastructure.

At this pint in the game we are betteroff focusing on tech and build infrastructure vs, building up military. Once we have rails and factories in place the military build up will be easy. We can still build cav in those cities that run out of things to build, but I would not place it on a priority, unless China gets more threatening.

We have treaties in place to keep us from attacking China for the next 18 or so turns. During that time we can rush factories and be ready to wipe them off the face of the map. Currently the bombard units we have are too slow and too limited in range to fight a war effectively in a short period of time. Short wars are essential for us if we are to stay a republic. If I had continued the war with Japan, we would have been better switching back to Monarchy, and we would have lost a lot of the benefit of our GA.

We could use a lot more workers! There are still big cities in need of improvements. I pulled a lot of our slave labor away from the colonies and back to the core to get our main cities up to standard. If a city get to a point where it has nothing to build that is urgent, peal a worker or tow off of it. These workers built now will more than repay the effort when we start laying rails. This is where we accelerate our economy and leave the others in the dust. At the end of our GA - ToE push, we should go from being 2-3 techs ahead to being 7-8 techs ahead. Then we can chose which way we want to finish it off.

Summary - Tech, Infrastructure, Workers, Rails. Military will come as a natural extension to these things.
 
Very much agree, infrastructure is the key. With rails coming soon moving our Hwach'a will be considerably easier. Once our factories complete the core will be pushing out cavs quickly making us ready for the inevitable war with China. 18 turns of infrastructure building will make war that much easier.

Hotrod
 
I'll fall in line with Meldor and others: we should concentrate on industrializing our cities and building out our railnet now.
I had originally thought we might want a quicker strike at China. But 1) we have already built up a strong technology lead (I was surprised -- hadn't expected this 'til a bit later); and 2) our military campaigns tend to take a long time to develop (because of the bombardment requirement). For these reasons, and because our overall strategic situation seems so comfortable, we should make the next campaign rail-driven.
As for what kind of victory we should be targetting, it seems we have our choice. I'd favor a space launch, I guess -- just because I have more experience with military conquest, and it seems more mechanical.
We will have to see how things develop, of course. I'm open to possibilities.
 
I agree with meldor.
And as it is I would say we kiss the Move Palace- idea good Bye.

Looking at our Income now and our tech pace I no longer think that we will profite from moving the Palace away from our most productive and most trade-rich Cities.


Rowain
 
We certainly don't have to move the palace to win the game...but in its current location it is really only benefiting 3 or 4 cities. If we move it to Madras, all of the fertile Indian lands come into play. Probably a moot point now, but if we had a great leader with nothing better to do the palace move would help.
 
I don't think we want to build any wonders in Madras as we have a few other cities that can build wonders much quicker. By starting the palace now by hand there we are locking ourselves into a palace move all beit an expensive one. The other thing is losing a prebuild for Hover, ToE and Sufferage. With the tech lead and the soon to be killed by Cap's and Newton's all of those can be built by hand in our core cities with little or no opposition.

Rails only makes us stronger, we will grow faster allowing more workers and citizens. We may not even need hospitals but they can't hurt. At what point do we get Stock exchanges? Those should be a high priority in the core cities they are free and allow Wall Street for a little extra income ;).

Hotrod
 
The palace build in Madras is not so far along that it can't be switched to something else and a palace prebuild for something else started elsewhere. However, I think we are far enough along that we don't need the pre-builds anymore. We should be able to build US, ToE and Hoovers without them. This is of course in a city that has the required shields and factiries and possibly a coal plant in place temporarily.

I have for the most part given up on wall street, except in SP games. In most SGs, by the time the Stockmarkets are built and WS is completed, the 50gpt for the interest is not going to effect the outcome of the game. By then, most economies are generating 400-1000gpt by themselves, depending on map size.
IIRC, our income was 300+gpt. However, that is in the GA and will drop when we are out. Not that WS isn't good, it just doesn't have the same priority as getting ToE and Hoover's.
As for the type of victory....
Diplomatic - to me this is less than tasty...just pay them off or declare war on England, buy the alliances before they do, and then ask for the vote. Too much of an escape hatch feeling to me.
Space Race - Is an ok ending, it probably ranks with Domination. Not as tasty as Conquest but not as wimpy as Diplo.
Conquest - My favorite....of course, it can get boring in the late stages.
Histograph - Never.....
 
@ Mystery13: We have a good FP and a well developed Core Moving the palace would mean we corrupt this core and get perhaps Cities without many pop and which need a lot Buildings done first to get ahead of our current state.

This is just something to consider. I haven't looked at the game lately so I don't know how developed our maybe new core is. If there are many well developed and Pop-rich cities around Madras it is better to move it if not not.


As for Victories: I wouldn't take Diplo.
And I doubt we get Culture fast enough to prevent this game from becoming very boring.

For Military: With our bombard restriction we can't move that fast through enemy-territory as we would without it so it can be abit slow but perhaps it is the most interesting way now as the
Space-race won't be a race. With our Economic-power we can perhaps launch before the AI is in Modern :D


Rowain
 
Pre-turn: The consensus seems to be to not bother moving the palace, and I agree- grabbing Hoover and ToE would seal our win, and moving it would endanger that. I hurry the Library in To'Hold as I'd like to get it producing another defender and a harbor in case the AI decides to evict it from the continent.

As for the future win possibilities, a cultural win would require military action at this point, as England is almost at culture parity with us right now. We'd have to conduct a successful sea invasion to reduce her culture to pull it off, so we might as well just go for the long-term SS launch/rail-based campaign and not go straight for cultural buildings.

Lahore is swapped to a rifle and hurried; a Persian caravel was recently sighted nearby and Xerxes is exactly the type to think one city easy pickings if it's undefended, never mind the counterattack. If we're going to wait for a rail net, we need to not leave gaping holes like these to trigger a war in the meantime. The AI is silly about situations like this. A Musket is also sent to protect Ulsan, our FP city, which is currently undefended. Losing that would royally screw us over, so Namp'o sends its extra musket over to help. Again, we can't leave cities undefended, especially coastal ones.

(1) Seoul Colosseum->Magellan's Voyage Lahore Rifleman-> Courthouse Taejon University->Courthouse To'Hold Library->Harbor. Persia starts Magellan's, but will take forever to complete it in its present location. Seoul starts it both as a cascade killer and as an aid to future conquest if we decide to go that route. Ulsan will probably finish Copernicus in time to build Newton's before any of the AI get it, and stacking those two wonders is usually better. If the next leader disagrees, Seoul can be swapped to Newton.

Lahore is swapped to a rifle and hurried; a Persian caravel is nearby and Xerxes is exactly the type to think one city easy pickings if it's undefended, never mind the counterattack. If we're going to wait for a rail net, we need to not leave gaping holes like these to trigger a war in the meantime. The AI is silly about situations like this.

Madras swapped to bank as we've decided to put off the palace move for a while and there are many higher-producing shield cities that would do better for Universal Suffrage.

Also, a Persian Caravel shows up 1 turn away from possibly landing troops next to Lahore. It's a good thing I rushed that rifleman.

(2) Interturn: Xerxes lands troops next to Toe-Hold. Evidently he thinks we're weak, or some such nonsense... this is why we can't leave cities undefended. The Persian caravel near Lahore notes the rifle in the city and backs off.

Hyangsan University->Cathedral. Mass upgrade of Muskets to rifles for 760 gold- we probably want this war over quickly, and we need the AI to perceive us as strong. To'Hold hurries a rifle in case Liz decides to join the festivities there. I tell the 2 longbowmen and horseman near To'Hold to get out.... and Xerxes declares war. I do not buy any AI into the war, as Liz and Mao are too powerful already to risk them grabbing the Persian continent.

(3) Interturn: Xerxes loses a longbow and a horse against our now elite musket.

Pyongsong Courthouse->Cathedral. Namp'o Colosseum-> Paegam University->Colosseum. Kaesong Courthouse->University. To'Hold Rifle->Barracks.

The new rifle at To'Hold kills the Persian longbow, earning promotion to vet status.

Slider MM gets us 494 gold and SP next turn. Golden Ages are nice.

(4) Interturn: Persians land knight + longbow pair on mountain near To'Hold.

SP discovered; research started on Industrialization at +145 gpt in 4 turns. The Hanging Gardens are obsolete. Kazan Courthouse->Cathedral. P'yongyang University->Cathedral. Ulaanbaatar Temple->Courthouse. Darhan Aqueduct->Cathedral. Erdenet Temple->Market.

The trade advisor says that "[she]'s not even supposed to be here today", and shows that we have 1 coal source. A scan of the map reveals another near Lahore and another near Kaesong. Persia appears to lack coal, but the other AI has it.

(5) Interturn: GA ends. :( Bombay Cathedral->Colosseum. Inch'on Bank->University. Even with the GA ending we have Industrial in 4 turns with +50 gpt.

(6) Karakorum Cathedral->Palace prebuild for Universal. Fukushima Temple->Marketplace.

(7) Taegu Courthouse->Market. The English start Magellan's. Diplocheck reveals that everyone has Navigation, and lacks ToG, MT, and Magnetism. Liz sells me Printing Press for 225 gold.

(8) China trades WM with us. He is furious.
Hoyd Temple->Market. Taejon Courthouse->Cathedral.

(9) Industrialization researched. Research started on Medicine at 5 turns at 49 gpt- 4 turn research means a loss of 33 gpt and the next leader can probably tweak for it if necessary. Delhi Bank->Cathedral. Nam'po Cavalry->Factory. Once a city has a cathedral, from now on we need to build factories. Several Colo-building cities are swapped to factories.

(10) Pusan Cathedral->Factory. Persia will now talk to us. Diplo check reveals that the AI now has MT, but not Democracy- I should have held off buying PP until a possible peace deal. I'm going to leave the choice of peace now or peace later to the next leader. Medicine has dropped to 3 turns cost.



1305 AD
 
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