A new warlord ascends to power over the Dragon Children, Unit Kon. His first measure is to tour the cities of his empire. He finds his people slowly growing and spreading across the land. Korean catapults have come to be feared across the breadth of the known world, but our military is thin and extended. Above all, our people need roads, infrastructure, libraries, markets, courthouses the threads that will knit the Dragon Children together.
Pre-turn: Perhaps the library at Paegam could be rushed. It would cost 2 citizens, but this loss would quickly be restored by the fertile riverbanks nearby. We need to extend our cultural boundaries here, to encompass the iron (and deprive the Japanese of this source, at least). With no possibilities for forestry in this hot, flat landscape, we whip the library.
360 ad: Paegam finishes library, set to worker. Galleys begin circling coastline to eastern shores. With the Great Library, I think we should try several suicide galley gambits, to broaden our contacts and increase the Librarys yield.
Various troop movements.
370 ad: Kaesong founded, starts library. A barbarian camp emerges from the fog.
(int) China and Japan sign peace treaty. China founds city on the northern coast, along the rim our future FP first ring. We will have to stay at war long enough to wheel cats into place and raze it. (War moves slowly, with the bombardment varient.)
380 ad: movement. Road being carved through jungle to Lahore (under heavy guard) to lay siege to the Indian capital.
Pyongsong trains settler, set to courthouse. Taejon finishes library, begins marketplace.
390: movement. Barb camp pops a barb horse. Suicide galley # 1 ventures into the mists of the Eastern Seas (Here be Dragons). Pusan finishes granary, begins training sword.
Galley sinks.
410: Korean horse attacks barb horse, looses. Aargh! I ve left one of our cats exposed.
Barbarian riders overrun catapult; the heathens burn the mysterious contraption. (Major weed here. Sorry.

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Karak finishes barracks, begins training sword. (We need southern defenses; sooner or later the Mongols are going to attack again.)
430 ad: Road to Lahore finally finishes. Our cats wheel to the edge of the enemy city.
440 ad: Cats fire on Lahore. Sword and horse take out two spear defenders. The city is ours, and the Indians have been utterly vanquished.
After some internal debate, I decide to hold onto the city. The placement is less than ideal (1 tile from coast). But with dyes in the area, other civs will try to plant here. We can always abandon and relocate once we have secured a stronger cultural border up here in the northern territories. City begins training worker, for jungle clearing.
Second suicide galley crosses Ocean of Mists. Sights pink border!
Pyongsong market finishes; city begins training horsemen. (I am trying to mix a few military builds in with the cultural program.) Pusan finishes sword, begins marketplace.
Galley survives the fearsome storms of the Eastern Seas! The Dragon smiles on his children: we establish contact with the French! [dance]
They are in communication with the English, Persians. They are behind in tech; have not yet discovered polytheism. (Since my turn ends upon initial contact, I will leave any bargaining to the next leader.)
Concluding observations:
I have not yet managed to start on the Forbidden Palace (and of course, got no leaders.) It might be worth staying at war with the Chinese in hopes of fishing a leader out of the conflict to rush the FP. I have begun a courthouse build in Madras (where we have lumberjack forests) in case we have to build it brick by brick.
Only the Chinese have monarchy. They wanted monotheism for peace (not likely, Mao).
The game:
http://www.civfanatics.net/uploads3/Hot1_450_ad.zip