HOT1 - PTW Monarch (Koreans)

FYI:

LAK-217.jpg



Please look at the red arrows.
You do *NOT* need to build wonders to trip a GA.
 
That anwser I don't know.
I have played Korea yet.
 
Edit : The editor has GA but not lethal bombing. The civ write up says it has leathal bombing :confused: Not sure what about the Hwach'a will give the GA? Guess we will find out :D.

Hotrod
 
The civ write-up, and suggestions here are WRONG

The Hwatcha will NEVER set off a GA, in a game w/o a mod.

The flag for can set GA means that if it kills an enemy unit it will setoff the GA. But the Hwatcha does **not** have lethal bombardment. If Lee's screenshot scrolled down that list just slightly it would show there is a flag for lethal bombard (one vs land and one vs sea actually), and it's NOT set for Hwatch'a.

To be definitive, I pushed my test Korea game wrecklessly to Metallurgy.

Hwatach'a destroyed improvements, destroyed buildings, hurt an enemy, but did *NOT* set off a Golden Age.

I hope that's clear now :p

Charis
 
Duplicate post
 
Well I now officially consider the Hwatcha this worst UU of the game.

Korea at higher levels will be almost impossible to trip a golden age. I think the ultimate deity challenge will be play this weak civ.
 
Preturn, not much to do at this point. I leave everything
as is.

IT Pusan builds a warrior, I switch to worker. Oh man, two civs
close by...we'd better hurry up and get math (23 turns).

(1)1700BC Fortified a warrior. Doing some exploring.

(2)1675BC Fortified another warrior...only Seoul uncovered.

IT Seoul builds a settler, I must use him as a buffer between
us and the Mongols...we are already almost out of room!

(3)1650BC not much

(4)1625BC Warrior in Wonsan sent to clean up barb activity.

(5)1600BC not much

(6)1575BC not much

IT Warrior built in Seoul covers last city. All cities set
to Temple, but these can obviously be changed to settlers
if possible.

(7)1550BC Namp'o formed.

(8)1525BC Barb camp fragged. I get Writing from India for
150 gold.

IT Our first palace expansion...we get a lawn.

(9)1550BC not much...I'll stop here to even out the turns.
Seoul could be rearranged for a settler in 4 if the next
leader so desires.

http://www.civfanatics.net/uploads3/hot1_1500_bc.zip
 
1500 BC (Pre-turn)
We can get a settler in 4, but only by wasting shields. Even at max it still takes 15 turns for Math. Switch Seoul to a spear, we can then do a settler. The spear will do as much for happiness as the temple right now and give more defense. We have no bonus food anywhere that it will do us any good. We need to switch to Monarchy as soon as we can (assuming we will be aggressive). Change Wonsan to worker. We need all the improvements we can build.
(I) Spearman builds, palace expands.

1475 BC (1)
Movement.
(I) Warrior is attacked by barbs in jungle, but is unharmed.

1450 BC (2)
Exploring. Warrior finds barb camp in jungle.
(I) Warrior attacked by a second barb, must heal before hitting barb camp.

1425 BC (3)
Take out barb camp, second explorer finds a goodie hut.
(I) Namp'o finishes Warrior and starts worker. Wonsan finishes worker begins spear.

1400 BC (4)
Nada.

1375 BC (5)
Movement.
(I) Seoul completes the settler and starts a barracks.

1350 BC (6) Settler and spear start trip to river area by hills. Goodie Hut only give 50g. See a green border. I can finally get Iron working fro striaght cash but will wait for contact with third civ before paying up.
(I) gems are now on-line.

1325 BC (7)
New contact is the Japanese. Get Mysticism from Japan for 70g. Mysticism and 39g to Gandi for Iron Working. Horseback riding from Korea for 79g and 1gpt. Sell it to Gandi for 89g. We are now all up to date on techs. The only iron can reach is in a mountain north of the jungle. We need to get a settler up there or take the city that is placed there. There is a second deposit between the other three civs.
(I) Horses are now hooked up.

1300-1275 BC (8-9)
Movement.
(I) Namp'o completes its worker and starts a barracks.

1250 BC (10)
Movement.

Hot1 1250 BC Saved Game

[EDIT] Fixed errant ')' that got in link.....
 
1250 BC (0) Inherited turn.
I check diplomacy and note that the Mongols and the Japanese now have communications with China. The price, at 87 gold, is too high right now, and in PTW, the AI will sell communications to each other- as soon as Mao gets Writing + enough cash, Japan or the Mongols will sell him contact with us. The F11 screen reveals that France and Persia are also out in the world somewhere, and for capital cities Kyoto>Delhi>Karakorum.

India and Mongolia both get their UUs in place of knights, and it looks like we're going to have to fight one of them for space soon. The Keshik archer needs iron, and costs 60 shields. The war elephant needs no resources, and costs 70 shields. Also, Gandhi is a greater cultural threat- unless Genghis is overtly aggressive and brings us to the war first, plan on taking out Gandhi first as the Mongols don't have iron yet. The war probably won't be in my turn, but I'm going to build us up in expectation for a war with Gandhi or Genghis. Before we go to war, we should consider building embassies, to possibly drag the other one in (only after making sure we can claim the territory first).

The iron up in the jungle has an Indian cultural border next to it- I'll send the next settler pair up there, but with cheap temples we'll probably have to take that city out, as the amount of jungle makes travel time to it nonnegligible.



1225 BC (1)
Send settler + spear pair to spot on river between Gandhi and Genghis. It will start a temple immediately when it arrives. Swap temples in P'yongyang and Pusan to barracks. We can afford the extra maintenance, and vet troops + lower cost mean that we get to start more troops/settler pairs that much earlier. If we desperately need temples later, we can build them, but right now we shouldn't build them unless we're planning against a possible flip.

1200 BC (2)
Movement.

Interturn: Our warrior scout to the south of Japan is attacked and killed by a barb while on a hill- bad luck with the RNG. :(

1175 BC (3)
Movement.

1150 BC (4)
Seoul and Pusan build barracks; start spears.

1125 BC (5)
Math research complete! I start 40 turn research on Literature- cheap libraries and possibly the GL depending on AI progress (probably not, but it's possible... I've done it before with the Koreans on Monarch). Cheju founded; starts temple.

The Mongols have Math, so I shop it around to Japan for Contact with China + 24 gold, a 123 gold value as Japan won't sell the contact for less than 99 gold. Mao has 3 gold in his treasury, lacks Math and Horseback Riding, but has one more city than we have. Gandhi has 42 gold and only four cities- he buys contact with China for the remainder of his treasury.

1100 BC (6)
Wonsan builds spear as the forest near it is cleared, and starts a worker.

1075 BC (7)
Seoul builds spear; starts settler. This has time to be changed by the next leader- I think we have maybe 2 more cities to claim before we start troop buildup, but if necessary we can get a sword in 4 turns instead. P'yongyang builds barracks, starts a spearman. For now, the spear fortifies in Seoul to help with MP and defense.

1050 BC (8)
Movement.

1025 BC (9)
Pusan builds spear; starts settler. If we decide to build the settler, it can probably build it exactly when it grows, with sufficient MM. For now, the spear fortifies there.

India has founded a city by the dyes north of Wonsan that will also effectively block any city built to grab the iron. Wonsan switches to temple. A Chinese warrior is finally sighted north of an Indian city- he and Gandhi know each other now.

1000 BC (10)
Movement.


Again, the settlers currently building can be swapped to swords if necessary. The military advisor says that we have an 'average' military as compared to India and China, and are 'weak' compared to Mongolia and Japan. All AI cities are probably defended with spears, with lots of random warriors wandering around (3 Indians in the north that I saw). We need more room, and we're going to have to go to war to get it. Plenty of cash will probably buy us embassies and a military alliance against whoever we do go to war with. We have one relatively weak civ, India, to our north, and one strong one, Mongolia, to our south. I would recommend against an alliance with Mongolia, unless he appears ready to join with Gandhi, as having him grab those Indian cities will only make him more powerful. Japan might be a good candidate for an ally, but they're also close to India. China probably isn't close enough to help militarily, but will make Gandhi worry about his northwestern border.

It'd be nice to take the iron and extra dyes up north, but it's not urgent as they need a cultural expansion and road through the jungle to claim them, while Seoul is built on an iron deposit. :goodjob:

Also, Mao has 53 gold, and no Math or Horseback Riding... someone should sell a tech to him soon, as India is cash-poor and has Horseback Riding.

http://www.civfanatics.net/uploads3/hot1_1000_bc.zip
 
Borealis: I agree, we will need to go on the warpath soon, and Gandhi seems like the best target. (Nice to have iron under-Seoul/sole, too!) I think an early strike is warranted -- as soon as we can get a few sword (and 'pults, of course) on line. One advantage is proximity: the Indian heartland and capital look to be in the fog to our immediate northwest. It would be nice to hit them while they are still in rex mode. Let's start stoking some dragon-fire! :evil: [plasma]
Should we consider taking Pusan off of settler production, and switching to military build (our first catapult)?

edit: for smilie effect!
 
1000 BC (0): Looking around and seeing no real land to plunk down our settler I veto the settler in Seoul and change to swordmand without wasting shields. Decided to leave Pusan for now on settler, may need it to full the void once the attack on India commences. Change Namp'o from barracks to catapult, wasting 1 turn. A city without a barracks should be producing the catapults. Build embassy in Karakorum (Mongols) for 31 gold, they are building the Oracle, due in 48 turns. We may need an alliance soon. Build embassy with Japan for 47 gold, Oracle due in 20 turns. Build embassy in China for 57 gold, They are building a settler, due in six growth to 2 in 6, :confused: they haven't fixed that bug yet. Trade China HBR for 50 gold. Set research at 100% to get Lit in 10 turns, losing 5 gpt.

975 BC (1): Seoul builds swordsman, starts another. Namp'o builds catapult and starts another.

950 BC (2): Mongol's come asking for 28 gold, I refuse and they declare war :ack:, not what we wanted, no one will join an alliance. Pusan changed to spearman, due next turn. Seoul changed to archer due in 3 vs. 5 for the sword.

925 BC (3): Pusan builds spear starts archer. The troups are suffling, move a spear to help protect Namp'o, sending sword to join the cat in Namp'o will have a couple of archer to join the party soon. Build embassy in Delhi for 30 gold. Hope India will join the fight against the Mongols. We get a new partner in the war for the WM and 85 gold. Trade China math, WM and 9 gold for Map Making. With our newly signed agreement to India we are now in for a 20 turns war. Unless ofcourse India breaks the deal!!

900 BC (4): Archers approach Cheju to the West, troups congrigating in Namp'o for deployment, the swordsman arrives form the North next turn. Pyongyang builds spear start archer, set to maximize sheilds, due in 4 vs. 7. Cheju is changed to spearman.

875 BC (5): Cheju builds spear, start warrior. 3 archer approach, a team is assembling, a spear, a cat and a swordsman await the archer.

850 BC (6): 1 spear is killed in Cheju, the other may not last the attack of 4 archers :(.

825 BC (7): Cheju is burned to the ground :(, Seoul builds an archer starts swordsman. Pusan builds archer starts another. The stack of 1 spear, 1 sword, 1 archer and a catapult are heading west.

800 BC (8): Stack continues to move, a second crew of 2 archers and a cat are following.

775 BC (9): The troup attack and kill 3 archers, and moving on Ta-Tu.

750 BC (10): Learn Lit, start Code of Laws at min science, due in 40 with +16 gpt. Trade Lit to Japan for 65 gold and Code of Laws. Trade CoL to China for TM and 60 gold. Researching Currency but set slider at 0% (Rowain can decide). Can be changed to something else without a problem.

There is a stack ready to attack Ta-Tu, it is only a size 1 city without culture so it will be razed. war was not started on my terms but that is too bad for us. India is a Gracious friend now in our fight against the Mongols. Trading lit may have been a bad idea but with war going on I didn't think of even starting the GL.

Next time I will learn to give in to the demands :(. Know when to see "yah sure take all my money" It would have bought us some time to get some more infrastructure. I focused on troops. Didn't even consider wonders. With any luck this war will produce a leader.

Also of note there are 2 catapults in range of the city and another being built.

Good luck!

Hotrod

Here is the save:

http://civfanatics.net/uploads3/hot1_750_bc.zip
 
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