Dudemeister
Prince
Well, to answer the op: Not a whole lot anymore, after hearing about that steam thing.
You might be in luck! Blizzard may call you on your offer!
May 27, 2010
Blizzard: DRM is a waste of everyones time
http://www.crunchgear.com/2010/05/27/blizzard-drm-is-a-waste-of-everyones-time/
(Seems the interviewer may have gotten the wording wrong in that last sentence!)
I will support Blizzard and Starcraft II in their stance on this, and I hope others follow! This is a chance to speak out against mommy-state servers keeping tabs on your authentication status. You do need to online activate once (which I was / am not completely for whatsoever), but after that, they don't do anything at all, like forcing updates, phoning home, requiring other software, data-mining demographics, auto-updating your drivers, locking your account because of other exe files on your system, etc.
Everyone should make Starcraft 2 an example of why DRM is broken and pick the game up ! Not let it become the most pirated game ever.
http://www.videogamer.com/news/blizzard_drm_a_losing_battle.html
You don't buy a piece of software like you buy a pair of socks. You buy the license to run that programme. Games are programmes like your operating system, excel or word. I don't own windows, I have purchased the right to run one copy of that programme. This is the same for 99.9% of programmes 'purchased'. Unless you get a Computer programmer to write you a piece of software you don't own it.
Since I can remember I have always had to tick a box to say I will comply with the owner of the programme's wishes and agree to follow their rules.
I posted an interview with the the guys from Valve in which they discuss what you call "data-mining" (hardware, software, and driver data related to crashes to determine potential causes). Few people bothered to listen to it.
Sorry, but if you want to support guys who don't put DRM into their software you should rather support Stardock and Paradox Interactive than following the honey-flavoured Blizzard's PR stunts which have nothing to do with reality.
gabe wants it so developers can be funded by future customers, not by banks; Not sure what this means exactly ??
I recall hearing this a long time ago, back when I was more into "gaming news". He's saying that at the moment it's difficult for "risky" games i.e. games that stray from the standard formula or familiar genres, to get very far into development because investors are not willing to take those sorts of risks. He believes that if gamers could see and be involved in the early development of a game, they could be the ones who invest in the game. After all, those gamers who like the game concept so early on are more likely to want to pay a decent price, and especially so if there could be a good financial return in it. They would literally be investing in games they care about. In principle it all sounds like a good idea but I'm not sure if it has actually happened, at least not for a title that has even a moderate budget.
I listened to it. I also did a fair bit of rewinding to make certain I understood what I was hearing.I posted an interview with the the guys from Valve in which they discuss what you call "data-mining" (hardware, software, and driver data related to crashes to determine potential causes). Few people bothered to listen to it.
Gabe Newell
minute 32:49 from this interview
"We have no reason to believe that Mac users are any less software promiscuous than PC users. But maybe that might be naive of us and we'll find out that Mac users don't download software on the internet or something like that."
Pretty soon, the game will probably play itself for you as you watch.
I think micromanagement will be completely dead in 5. For Civ 4, they said they took all the micromanage elements out that people complained about, and from that they tried to implement a macromanagement system.
I can almost guarentee that any remaining micromanagement will either disappear completely or be extremely rare.
since I was 11 when I started playing Civ1 I don't get this argument. what has age to do, with the willingness for complexity? I always loved micromanagement. I think that's what computer games is all about. the amount of reduction the civrev-games receive is due to the facts that you have no mouse and no keyboard. this limits the options of a console, therefore one has to make BIIIG buttons in the game. so it's a producer's fault that Oblivion was a console game, ported to PC rather than otherwise..very excited. I do have some fears though. Mainly that they will turn this game into something like civrev. The trend in games seems to be to dumb them down so even dumb 11 year olds can do well (world of warcraft being a big example of this), and I fear the publishers are pushing them to dumb this game down too.
how can you guarantee such a horrible thing? this would be as if they would repeat the big mistake of Master of Orion III. hopefully you are just wrong in that point.