Immortal Game Report: The Code of Hammurabi

^^Thus speak the warmonger.....

Seriously, I love modern wars, but they take too much time ( I'm getting more MM-fanatic with time... my normal LHC takes 5 h of play :eek: )

On Game: I think that there is the danger of GK thinking on "helping" you... not much that you can do about it ( you can't bribe him to war elsewhere ) besides pushing further... And you should capture the southern cities ASAP: they are pushing your borders like hell...

P.S Can you post the Demo screen again? ... you can't see GK the easy way yet... ;)
 
r_rolo, can you still estimate GKs power, even if there are now 5 players?
 
With the help of the incomplete power graph , we can get a pretty accurate idea..... but there isn't a a way of having a exact number ( not that it matters much )

Even without the power graph, we could still have a idea ... but it is boring math ( but necessary in a OCC... it was there that I learned it ( you can't simply outspy the world with 1 city ) )
 
Aachen and other Holy Roman cities have Motherland unhappiness because Washinton takes up the spot of Charlie. This is the colony bug. Also, if you had not been at war when the colony spawned, you would be- with SB and Washington.

Bhruic's patch, found in a sticky inthe BTS forum, fixes this and other bugs.
 
I'll add my congrats on a very entertaining thread and game walkthrough. This is one of the funniest threads on the forum! Also good tips, analysis, strategy etc.

EDIT: In other words, more please!
 
I appreciate the positive feedback and interest on this thread, thanks for your comments. I might have some gaming time tomorrow so I hope to put the next session up during this week.


Seriously, I love modern wars, but they take too much time ( I'm getting more MM-fanatic with time... my normal LHC takes 5 h of play :eek: )

On Game: I think that there is the danger of GK thinking on "helping" you... not much that you can do about it ( you can't bribe him to war elsewhere ) besides pushing further... And you should capture the southern cities ASAP: they are pushing your borders like hell...

P.S Can you post the Demo screen again? ... you can't see GK the easy way yet... ;)

Genghis already dow'ed Bull in 1954AD, I wrote it down so I think you must've missed it. ;) And yes, culture is being a nuisance and I think you make a good point going south rather then east. The problem is I already moved my stack two turns towards the eastern city and it feels wrong to pull it back now. Though I certainly won't exclude that option. I'll try to make another attack plan next session, I lost some units so I'm thinking of just going with two stacks for a while rather then three. I need to find an attack route that brings sod2 and sod3 together and head south.

As for the demoscreen, I loaded the game to capture it for you but I just checked my folder and it's not there. Very strange but I'm too lazy to load the game again now. :lol: However I do remember the numbers:

We have 518k soldiers and Genghis 512K, which means we're the number one military power right now.


Aachen and other Holy Roman cities have Motherland unhappiness because Washinton takes up the spot of Charlie. This is the colony bug. Also, if you had not been at war when the colony spawned, you would be- with SB and Washington.

Bhruic's patch, found in a sticky inthe BTS forum, fixes this and other bugs.

Thanks for that post, that explains why Washington has a powergraph in 4000BC, disappeared and came back up. I tried to get the Bhruic's patch to work three times in the past, even reinstalled the last time. I thought I got it to work before starting this game but apparently not. I'll just finish the game without the patch and I'll try to get it to work sometime later.
 
If you can't get it to work, run BTS with the HOF mod (there is a forum dedicated to it). It includes Bhruic's, and has some nice other things.
 
Great thread BurN, I started playing Civ4 again, I won monarch but I'm stuck now on Emperor, so I'm very interested in how pro's win Emperor and Immortal with ease ;)

ps: nice to see another Belgian around here:)
 
Aye, best thread in a long while! :)

Can you explain why you go for mech. inf. rather than modern armor?
 
I use mech. inf. because they heal a lot faster than modern armor with march. If you move the stack with a medic 3, you can get some pretty ridiculous results. If you're up against a clock, mech. inf. will conquer much faster than modern armor. Plus they have a chance at intercepting fighters/jets.
 
true, but the path to modern armour unlocks advanced flight and laser two techs which i find very useful for modern war. Also if you have the university of sankore and spiral minaret, two wonders I often aim for and get then delaying computers for some time can actually be a good idea. But then again like everything in this game its all tradeoffs
 
Aye, best thread in a long while! :)

Can you explain why you go for mech. inf. rather than modern armor?

Sure, I'll just sum up a few reasons why I like to stop research at robotics.

- It's right after computers, thus the internet which allows you to keep up in techs without researching.
- Mech inf is a gunpowder unit so you get free promotions from being aggressive or protective.
- You can draft mech inf.
- Mech inf is very versatile when it comes to promotions, think CG and guerrilla.
- Mech inf heal really fast with march and a GG medic, collateral damage from AI aircrafts won't slow you down.
- You can upgrade your old CRIII units. (maces->riffles->inf->mech inf)
- The faster you can shut down research and focus on all-out production, the better. Modern armor comes pretty late, by the time you have it you could've already captured a big landmass trough war with mech inf.

The real downside is that you don't have a great collateral damage unit. Bombers is rather useless due the ai making quite some fighters and you will need to sacrifice a lot of artillery because they have very low odds at this stage.
 
Wow, this is an impressive thread. I was surprised by the lack of early granaries and other buildings, but I now really appreciate how you stay on plan whether its war prep, econ recovery, or tech rate.

very instructive. As an emperor player, I don't think I am ready for immortal quite yet.
 
The real downside is that you don't have a great collateral damage unit. Bombers is rather useless due the ai making quite some fighters and you will need to sacrifice a lot of artillery because they have very low odds at this stage.
Why do you use artillery and not regular tanks with barrage? They can keep up with the movement rate of the mech. inf. and have better odds. Are they too expensive as a suicide unit? Or is it because the AI builds anti-tank units? Or are you simply upgrading a huge stack of cannons?
Wouldn't it make sense to build at least some tanks in the mix of the SOD?
 
Sure, I'll just sum up a few reasons why I like to stop research at robotics.

Thanks! I allways tend to end up with modern armor before mech inf. as I play at lower levels. :rolleyes: Don't know why though. I guess it's a result of getting the techs to space race, just to be sure.
 
The Code of Hammurabi: Session five.

Alright, the plan of this session is to claim this continent our own and hopefully pull off a domination victory with that. If not, we'll have to go overseas and pay our good friend Genghis a visit.



1958 AD: The plan.



I'm looking at the world map for a bit and this seems like a good way to grab those cities. Remember green cross = our stacks, red cross = the target, blue lines the path we take.

- We'll join our second and third stack in Anhaica and move south.
- Our original sod grabs the eastern cities and goes south as well.
- I'm not sure what's supposed to be at the question mark, it shows Incan culture so HC might still have a city there.

This way the two sods should meet and we can join them to make a big ass sod again .. to possibly load it in transports and head to Genghis.



1959 AD



Our second/third sod reached Anhaica, we revolt, attack and capture it. The main thing we want in these new cities is a jail to counter the big WW. If they have a jail, we'll make barracks and units.





Our main sod arrived at Machu Picchu, we revolt, attack and capture.





To somewhat give you a better visual, we''ll combine the western stacks in Waiya and attack from there.

What I also do this turn is switch the research up to 80%, we run a big deficit but we have enough gold to reach lasers that way. We cut the time for lasers from 5 to 3 turns.


1960 AD

We get the "improved motor oil" event, we pay 112 gold for free support of 15 units. Not that it matters much at this stage.



1961 AD


HC asks for open borders, I refuse as I don't see how it would help us.



1962 AD

Finished the research on Laser, now we can build/upgrade mobile artillery.




Our main sod reached Tiwanaku, we didn't have to revolt because Genghis already took the defense down with his naval units. So we capture it. We find some obsolete wonders and the Christian shrine inside.



1963 AD: No nukes!


I put up the resolution to ban nukes, which passed this turn. Genghis came asking us for uranium and I don't trust that guy. Genghis and an arsenal of nukes? No, no, no ..



1964 AD



Our secondary sod reached Harappan, revolt, attack and ... Bull gets a GG. Bad place to spawn I tell ya. We capture the city.

I'm also running 0% science again so we can upgrade our regular artillery upon capturing a city.



1966 AD




Secondary sod reaches Kituhwa, revolt, attack and capture. I have to add the defense in Bull's cities is getting low at this point. Usually there's only 5 to 10 units present.





This area showed Incan culture before but as we came closer it revealed the land was currently owned by Bull. We reach Cuzco, revolt and capture. There's quite some wonders inside as HC was wonder hogging: Hindu shrine, SH, GL, Great Lighth, Oracle, Chichen, Spiral, Notre Dame, Kremlin, SoL, University of Sank & the AP. Let's admit .. HC did a nice job, if only he had the units to defend those wonders.

power graph:
Spoiler :


Bull is done for and according to the demographic screen, we're still the number one military power. At this point we own exactly 50% of the land and 50.79% of the pop. We need 64% land and 62% pop for a win.



1968 AD




Secondary sod reaches Moundville, revolt and capture.

Map overview:
Spoiler :




1969 AD




Our main sod arrived at Ollantaytambo, revolt & capture.



1970 AD: Hey boss, are you sure we're on the right sea?



Nothing important, just Genghis discovering new "seas".



1971 AD



Main sod reached Carib, revolt & capture.





Secondary sod arrives at Chaco Canyon, revolt & capture. Two more cities left. We own 54% land / 54% pop at this point but many cities didn't come out of revolt yet.



1972 AD

Genghis captured the only city of Washington, resulting in the destruction of the American civilization. Since Washington was our internet target (& Bull), we get a new target which is Genghis. We get ecology, advanced flight & composites.



1973 AD: Eeeh, what just happened?


Ok, something happened. I took a few screenshots from the logs but somehow it's not in my folder. I'll try to explain, though I don't quite understand what happened anyways.

1: Mao Zedong spawned as a colony of Genghis.
2: Mao Zedong vassals and declares on Bull.
3: Genghis declares war on us.
4: Mao Zedong declares war on us.
5: HC declares war on us as a vassal of Genghis.
6: HC breaks free.
7: We're at war with everyone.

I "think" this is the result of the bug Qoutey talked about. This would "make sense" if Mao Zedong takes over the diplo from Charle+Washington. Combined with him vassalizing to Genghis and asking him to dow me .. It just can't be coincidence that Mao Zedong spawned and suddenly Genghis dow's us while he's pleased AND is at war with Bull already.

Anyways .. as Genghis had a small stack running around, I have to find that one first and eliminate it before it causes any trouble. Also we need to clear our seas from Mongolian naval units.




So I found it, it's not a big stack but I only have 1 unit defending in nearby cities as I didn't anticipate this. Luckily I can run some defenders to the targeted city.





A view of some close-by naval units.





The show must go on, I can't just drop everything just because Mr. Genghis decides to act like an idiot again. Our secondary sod reaches Mesa Verde, revolt and capture.

Diplo:
Spoiler :


Isn't it lovely?



1974 AD

I propose a "stop war against BurN" trough the UN. We'll have this continent for ourselves before it passes. Then we could focus on a well-planned naval invasion on Genghis.

Genghis suicides his stack on our defense, we clean up his wounded units.





Reached Fort Ancient, the last Native American city on our continent. It had no culture defense so we capture it. We gained another GG from all the warring and I make a military academy in Akkad.

We also clean up those eastern naval units with our naval stack.



1975 AD

The UN peace proposition failed. Bah. I run our sod to Aachen where I have transports ready. We do some naval fighting but for the rest nothing important happens.

We have 64% land mass now .. but we still need 4% more pop. I have been putting farms down but I have too few workers for such a big empire to do it quick.



1976 AD

I decided to vassal Bull, he has one city left and it will add a bit to our pop. It's mostly due the fact that it's on a 1 tile island and it's a waste of turn to go over there and capture it.



Max images, tbc next post.
 

1978 AD: Naval invasion.




Well I put a part of my sod in transports and went for Genghis. There's more transports on the way. As you can see I became very sloppy at this point, I just wacked in some units and took off. I even took unhealthy instead of fully healed units. :mischief:

We took out that naval stack of Genghis, which contained transports as well.



1980 AD: Hi there!






We reached Genghis land without sinking, which was my main concern.



1981 AD


Ok, we lost quite a lot of mobile artillery to gunships flanking. However there was only 11 units defending that city so ...



We take it. And there's more units on the way.





So I took a look at the victory screen. Somehow the population requirement dropped by 2% to 60% and we win the next turn. Don't ask me what the cause is, maybe someone else can clarify this.



1982 AD: Victory is ours!







1982 AD: Overview.

Map overview:
Spoiler :







Powergraph:
Spoiler :



Demographics:
Spoiler :



Score:

Spoiler :


Now it would've been nice if we scored Hammurabi but alas ..




Well that's that. Many troubles arose trying to keep the economy going, many units were moved and many moustaches were crushed under our feet. Hammurabi has shown worthy to the gods of war.

Thanks again for the positive feedback, comments and ratings. Until next time (which will probably take quite a while). ;)



The end of ... The Code of Hammurabi .
 
1: Mao Zedong spawned as a colony of Genghis.
2: Mao Zedong vassals and declares on Bull.
3: Genghis declares war on us.
4: Mao Zedong declares war on us.
5: HC declares war on us as a vassal of Genghis.
6: HC breaks free.
7: We're at war with everyone.

Mao took over the place of Washington, as you were at war with him before, you are still at war him. As Ghenghis is his master, he is now also at war with you. As Ghenghis is at war with SB, Mao had to declare war on him too. As HC was a vassal of Ghenghis he also had to declare war at you.
As Washinghton was at war with HC before his destruction, HC automatically declared war on Mao. As Ghenghis can't have two vaslas waring with each other, one had to break free and declare war on Ghenghis too.
So actually the AIs couldn't do anything against it, it was just an automatic snowball effect.

Quite strange things can happen because of that bug. :lol:

Otherwise nice game :goodjob:
 
Great game, nice victory. :goodjob:

Looking foreward to the next military immortal write-up (hopefully pretty soon :rolleyes:).
 
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