Thorvald of Lym
A Little Sketchy
Marmot Developer's Diary (3*8)/(4*0.66 repeating)-1
Factions
Good morning, proles! Today I'll introduce you to all the parties you'll have to contend with in your eternal quest to maintain control of the state. Yes, even one-party dictatorships suffer factionalism, so be prepared to balance competing interests against your own agenda.
Inspired in part by Valkyrie, depending on your style of government and initial nation bio, certain groups will begin with more sway and higher opinion of your government than others. Different factions provide different tacit bonuses (and penalties for neglect!). Below is a generic list of interests; many of these will be custom-tailored to national flavour, and even some new groups may be added:
Conservatives—Traditionalists, averse to abrupt change and 'frivolous' spending
Moderates—Political middle-ground advocating tempered policy alternatives
Liberals—Progressives emphasizing individual liberty and radical reform
Military Leadership—The high-ranking officers in command of the armed forces
Troops—The grunts who actually do the fighting
Veterans—Retired military personnel, advocating for solid living conditions
Bureaucracy—Government civil service and administration
Civil Police—Peace officers in charge of domestic law and order
Security/Intelligence—Secret police and the state spy agency
Scientists/Technicians—Researchers and manual labourers emphasizing technological development and just work standards
Intellectuals/Artists—The intelligentsia, defenders of culture and free expression
Media/PR/Propaganda—State news outlets, public broadcasters and private channels
You can please some of the people all of the time, but only all of the people some of the time. Throughout the game, concerned citizens will present petitions for public policy that will alter groups' appraisal depending on the player's response. It's up to you to determine which interests take priority, but be warned: some are naturally more vital to your stability than others, and neglecting too many is a fast track to removal from office. You can also appease them in the short term by allocating portions of the budget directly to currying favour, but make sure to back up your promises should you ever decide to trim the bribes.
See you next time for Espionage!
Factions
Good morning, proles! Today I'll introduce you to all the parties you'll have to contend with in your eternal quest to maintain control of the state. Yes, even one-party dictatorships suffer factionalism, so be prepared to balance competing interests against your own agenda.
Inspired in part by Valkyrie, depending on your style of government and initial nation bio, certain groups will begin with more sway and higher opinion of your government than others. Different factions provide different tacit bonuses (and penalties for neglect!). Below is a generic list of interests; many of these will be custom-tailored to national flavour, and even some new groups may be added:
Conservatives—Traditionalists, averse to abrupt change and 'frivolous' spending
Moderates—Political middle-ground advocating tempered policy alternatives
Liberals—Progressives emphasizing individual liberty and radical reform
Military Leadership—The high-ranking officers in command of the armed forces
Troops—The grunts who actually do the fighting
Veterans—Retired military personnel, advocating for solid living conditions
Bureaucracy—Government civil service and administration
Civil Police—Peace officers in charge of domestic law and order
Security/Intelligence—Secret police and the state spy agency
Scientists/Technicians—Researchers and manual labourers emphasizing technological development and just work standards
Intellectuals/Artists—The intelligentsia, defenders of culture and free expression
Media/PR/Propaganda—State news outlets, public broadcasters and private channels
You can please some of the people all of the time, but only all of the people some of the time. Throughout the game, concerned citizens will present petitions for public policy that will alter groups' appraisal depending on the player's response. It's up to you to determine which interests take priority, but be warned: some are naturally more vital to your stability than others, and neglecting too many is a fast track to removal from office. You can also appease them in the short term by allocating portions of the budget directly to currying favour, but make sure to back up your promises should you ever decide to trim the bribes.
See you next time for Espionage!