Is there any author-created mythos that you consider as being interesting?

Kyriakos

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The term "mythos" seems to have gained by now a specific connotation in English, one which presents it as meaning not an isolated myth, but a collection of myths which form a private cosmology, or even a cosmogony (theory of how the cosmos was created) too.

The term is often used for collections of literary works by authors such as H.P.Lovecraft, or Lord Dunsany.

Also it can happen that isolated larger works can be deemed as being potentially a form of a mythos as well, such as Meyrink's novel "The Golem".

It does seem that only works or collections of works that present a distinctive and overarching force or entity or world, are seen as such a "mythos". For example the work of Kafka, no matter how full it is of patterns and motifs, is still not widely argued to be a mythos in the current use of the term in English.

Lastly, this sort of Mythos is to be seperated from the religious or non-religious mythologies associated with historical belief in divinities, given that in most known examples of it there is no real aspiration of the author to actually argue that this private cosmos of his conception is directly linked to a belief that it presents an image of the external cosmos.

Maybe some here have a favorite Mythos in the literary realm, and can share it. My own is probably Lovecraft's, although i tend to think that such a linking of all works (or virtually all) under this sort of concept is not really by itself beneficial for the work itself.

260px-Cthulhu_sketch_by_Lovecraft.jpg
 
David Lynch's Twin Peaks and Neil Gaiman's Sandman spring immediately to mind. George Lucas's Star Wars comes up too.
 
Seconding The Sandman and Star Wars. Also receiving votes: Dan Simmons' Ilium/Olympos and Hyperion series.
 
If this question was asked of me years ago I could have rattled off tons of Dungeons & Dragons stuff. Now all I remember are the fragments of the deity stories of the Forgotten Realms.

The Lord of the Rings, Star Trek, Star Wars, and Babylon 5 lore were all interesting to me at some point.
 
Tolkien's works, Star Trek, Dragonlance, and i'm not sure whether Borges' work really constitutes a mythos.

And then, in the non-fiction realm, we have the Cthulhu 'mythos'.
 
Jasper Fforde's mythos is pretty awesome. As is Kirby's 4th World and Morrison's Invisibles.
 
If this question was asked of me years ago I could have rattled off tons of Dungeons & Dragons stuff. Now all I remember are the fragments of the deity stories of the Forgotten Realms.
Dragonlance, for sure. I've been collecting and reading that series for over 25 years, and it does have universal themes - Raistlin as the tragic hero, for instance. Tasslehoff as the fool who is really wise.

And if you want to bring in-universe religion into it, I have the sheet music for many of the songs in the novels. Est Sularus - the hymn sung by the Solamnic Knights when one of their own dies - is an absolutely beautiful song. I transcribed it for spinet organ, and loved to play it, crank up the volume, and just let it soar. The first line translates as "My honor is my life," and that is a concept I can totally relate to.

But my ultimate choices would be Star Trek (of course ;)) and Dune. Back in the '60s, someone asked Frank Herbert if he had intended to start a new religion. His response was, "Good god, NO!" But it happened anyway, as many people have taken parts of the series to heart (ie. the Litany Against Fear).
 
3 books in and I'm really liking Martin's A Song of Ice and Fire mytho's/world/whatever. So put me down for that.
 
Second Jasper Fforde, seconding Tolkien. There's also the Whoniverse, and of course THE Mythos (you know which one).

I'm also rather fond of the YA Mythos Rick Riordan is building between his Olympian and Egyptian series. It may appear superficial, but it's probably the single best mythos I've seen to date based on the concept of the old mythologies still being true in the twenty-first century (and certainly far superior to the Marvel/DC attempts at pilfering)

I love the worldbuilding GRRM has done (it's some of the best I've ever seen, but I loathe the over-cynical, humanity-blows, decent-is-dead tone he insists on adding it (the so-called realism, which somehow manages to ignore all the good humanity is capable off in reality. Pretty important missing detail.). Hard to say how I feel on the whole.
 
There are also various ones in webcomics. I'm thinking specifically of Fuzzy Knights (a delightful webcomic that started as a parody of Knights of the Dinner Table), that involve stuffed animals playing D&D-type games and having out-of-game life experiences, as well. Some of the storylines can really make a person think, and one of the unpublished ones, Little Bear, reduces me to tears every time I read it (me and the GUYS who love it, too, btw).

It was very mean of HamaEstra to kill Santa Claus...
 
I like Frank Herbert's Dune, Sapkowski's Witcher, John Varley's Gaea trilogy, Walter Miller's A Canticle for Leibowitz, and while not done by an author, the designers at Bethesda did a better job creating the world of Morrowind than most authors can do creating their own world.
 
Iain M. Banks and his Culture universe is one of the most interesting mythos I've ever poked my head into. I just finished reading Excession and it was crazy how the author was able to present large-scale ideas.. universe/multiverse-scale ideas, while at the same time making the book about personal struggles of individual characters. Very well done, I highly recommend any of the books
 
I make distinctions between mythos, history, setting, story-events and... err... "cool ideas."

They can shade together in various ways, but I like the definition K. offered in the OP. For me "mythos" is typically the actions of inhuman, trans-human or just super-natural entities, probably a long time ago, that either shaped the world or continue to influence it. Come to think of it, that's just agreeing with the "myth" requirement in the definition. In fiction, though, I think one of the common characteristics, and perhaps a requirement, is that the mythos is offered up in bits and pieces, often not so much as definite fact but a speculation, rumor, or - most likely - myth. Myths that, as you get into the story, seem likely to be true or even ongoing.

Lovecraft's mythos fits that pretty well. So does the deep-history to Morrowind and even the WH40K universe - both games have an extremely well done mythos. In fact, I think games have an advantage with mythos creation in that getting the information in bits and pieces is the default. You obtain a scroll, note, tablet or whatever that gives you - in a rather abbreviated form - some of the high-points. The game author's don't have to craft it all into a continuous story. Instead you get the fun of fitting it all together and uncovering the Tribunal's secrets, discovering that the myth about Vivec stopping a moon from striking the capital seems to actually be true - "By Amsivi, that's an *asteroid* hanging over the city!", or coming to understand why the WH40K universe is one of intrinsically dark fantasy.

OTOH, I'd argue that the Dune or Culture books, say, have great settings, backgrounds, stories, and histories. But I wouldn't say that they have a "mythos." Good or bad.

I think an interesting case is the (greatly underrated) Kencyr novels by P.G. Hodgell. What starts out as mythos - the conflict between the Three Faced God and Perimal Darkling (whatever the heck that is), the formation of the Kenceryath and the Master's Fall - increasingly becomes a matter of history and even "story event" as the books go on.

The same thing happens with the supernatural forces native to Rathillion (sp?) over the course of one or two books: The mythical, elemental entities that legend say have charge of the world become participants in the story.


I had more to say - or some editing to do - but a mythical goblin is trying to gnaw off my leg, or something.
 
For me "mythos" is typically the actions of inhuman, trans-human or just super-natural entities, probably a long time ago, that either shaped the world or continue to influence it.

Tarquelne said:
OTOH, I'd argue that the Dune or Culture books, say, have great settings, backgrounds, stories, and histories. But I wouldn't say that they have a "mythos." Good or bad.

The distinction seems to be that what you'd accept as a mythos takes place in the past rather than the present. If you remove the "when" aspect of the setting though, the Culture really fits the mold, imo. There are superintelligent minds who control a society and are able to shape its future, destiny, as well as performing inhuman feats. The minds pretend that they are your run of the mill group of chums, but they are basically gods who dictate the evolution of Culture society on a grand scale. A fantastical setting, superhuman entities shaping events and continuing to shape them - all the elements of mythos seem to be in place.

You could say the same thing about Dune, but corresponding elements there aren't as clear.
 
The distinction seems to be that what you'd accept as a mythos takes place in the past rather than the present.

Not quite.

Relevant parts of definition:
myth
1.
a traditional story, esp. one concerning the early history of a people or explaining some natural or social phenomenon, and typically involving supernatural beings or events.
2. a widely held but false belief or idea.

Being part of the past helps, but isn't really necessary.

The actions of the Culture minds are important to the plot and events of the story, but they aren't integral the the past. So a big minus, mythos-wise, but not impossible to overcome.

But:
Being creatures of the present the Minds also don't act as part of an explanation for why the world turned out the way it is. They may control things now, but they didn't shape the very nature of the world. Lovecraft's mythos probably doesn't fulfill this one, too (we can't see the effects), but it does well with the other criteria.

The Minds are also still firmly constrained by physics - the books arguably contain Clarke's "sufficiently advanced technology", but they're still sci-fi, not sci-fantasy: Banks does a good job working within the rules. So "supernatural" is out. As Yama, the God of Death once said, "It is the difference between the unknown and the unknowable."*

You could call the Minds and their actions "mythic"... but you have to more or less redefine the meaning of the word to do so. (I shy away from "heroic" too, in the classical sense. But I'll plump for "epic.")

So the ideas are cool, the actors are larger than life and the scale can be huge... but it doesn't strike me as mythic. Their motivations are too reasonable, their actions too well known (at least to the reader and a few others), explainable, and limited in time and space. A Ship spews out a battlefleet large enough to stop a war... but it's still, on the overall scale of the books, a very local affair. Minds may conspire to tip extra-galactic Empires into chaos... but they're doing via a very careful nudge rather than, for example, slaying the great sky-cow and using the vitreous humor from her eyes to flood the capital. Which seems a lot easier than mucking around with a gamer to get what you want.

*****

Dune arguably isn't at all supernatural - but I'd say it's close enough. The events are "world forming" in that they so greatly change the history of humanity. But they do so moving-forward, not as part of the past. And the events are also well-known to the reader as "history" rather than a "traditional tale" that's difficult to confirm. So that's half-way toward mythos. Arguably, that's enough. Though I'd give 50% an F.

I think there's more than enough difference between, on the one hand, the tale leading up to the assassination of Masaq' Orbital - as awesome as that story is - and, on the other hand, the inexplicable disappearance of the entire Dwemer race during the Battle of Red Mountain to justify using different words. Ones one part of a wonderful setting, history, or story, and call the other a part of a fascinating mythos.

*******

The War of the Swans series by Sean Russel has a good mythos. Again, it's one that shades into history (if still a rather fragmented one) by the end of the series. For example: (Spoiler)
Spoiler :
Death, it turns out, is just this guy.


One of the great things about the Cthulhu Mythos may be that Lovecraft never explained things enough to push myth into history. We can keep adding, editing, and - most importantly - just wondering.



* R. Zelazny, Lord of Light
Spoiler :

They sat in Yama's chambers, having taken a light meal there. Yama leaned back in his chair, a glass of the Buddha's wine in his left hand, a half-filled decanter in his right.
"Then the one called Raltariki is really a demon?" asked Tak.
"Yes—and no," said Yama, "If by 'demon' you mean a malefic, supernatural creature, possessed of great powers, life span and the ability to temporarily assume virtually any shape—then the answer is no. This is the generally accepted definition, but it is untrue in one respect."
"Oh? And what may that be?"
"It is not a supernatural creature."
"But it is all those other things?"
"Yes."
"Then I fail to see what difference it makes whether it be supernatural or not—so long as it is malefic, possesses great powers and life span and has the ability to change its shape at will."
"Ah, but it makes a great deal of difference, you see. It is the difference between the unknown and the unknowable, between science and fantasy—it is a matter of essence. The four points of the compass be logic, knowledge, wisdom and the unknown. Some do bow in that final direction. Others advance upon it. To bow before the one is to lose sight of the three. I may submit to the unknown, but never to the unknowable. The man who bows in that final direction is either a saint or a fool. I have no use for either."
 
ASOIAF is particularly interesting with the existence of Melissandra and possibility of a true deity in the form of R. Zelazny R'hllor, Lord of Light, as opposed to the emptiness of the native Westerosi gods.
 
I tend to think that the lore behind the Fall from Heaven 2 mod should count.

ASOIAF is particularly interesting with the existence of Melissandra and possibility of a true deity in the form of R. Zelazny R'hllor, Lord of Light, as opposed to the emptiness of the native Westerosi gods.

The power of the "Old Gods" might not be quite so empty either, and the "New Gods" (actually a single god in seven persons) are not native to that continent but were introduced by the Andals.
 
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