T50:
I have:
- Fishing, Agri, BW, TW, Hunting, Pottery
- 3 cities
- 6 pop
- 4 warriors, 1 axe, 3 workers
- 1 corn farm, 1 grassland mine, 1 copper mine, 1 silver mine, 1 deer camp, 5 roads
My original idea was to go stone city next, whipping a workboat in the first silver city, whose arrival at the northern fish would have coincided with the settlement of that city. However, I saw @soundjata 's point about the second silver city, which would start making a profit much faster. So I had the 2 workers road copper, then road silver, then camp, then chop for Hadru, and the forests are now 1 turn from being chopped. Hadrumentum was settled on this turn.
Double walk scouting ended in a small disaster when the easternmost warrior went onto the grassland hill in the eastern interior and found itself surrounded by a barb archer and 2 warriors. There was no way I could beat that with 2 warriors, so I retreated my western warrior to the fores where he is located now.
After the capital finished worker 2, it switched to an axe (copper got roaded the same turn) and grew to size 4. The axe then started exploring the eastern interior, killing a few barbs on the way (while defending). With this land, this doesn't seem to be shaping up to be a very easy iso game, but since I'm only playing the opening, that isn't really my problem
After the axe, the capital built a settler for Hadru in about 6 turns. Then it went worker in 4. After that, it will build a settler for stone fish.
City 2 grew to size 2, then switched to a worker, and whipped it when possible (I switched to slavery way too late, but the silver hadn't been improved yet so it wasn't a big deal). I realized I whipped away the silver mine, but I had already gotten Pottery by that time and I knew I would be able to work both silver mines shortly. This worker started on farming the fp.
Tech-wise, I switched to Hunting, then finished Pottery and am now working on Masonry since it felt early for Writing. But that will be the next tech up. And then I'll probably grab Myst for the happiness after which I'll kill the slider while building some libraries. Next stop after that: Monarchy. For city 5, my preference goes out to 1N of the spot marked c (western fish). That way I can grab all of the floodplains without farming any of them and will be able to work the coast. It will be a pain to set up though. will probably chop that nearby ph forest to help it get the monument. Alternatively, I could go for the dry rice spot which would be a decent helper city for the capital. Maybe there could be a justification for a 6th city between the far SE silver and crab.
Spoiler :
I have:
- Fishing, Agri, BW, TW, Hunting, Pottery
- 3 cities
- 6 pop
- 4 warriors, 1 axe, 3 workers
- 1 corn farm, 1 grassland mine, 1 copper mine, 1 silver mine, 1 deer camp, 5 roads
My original idea was to go stone city next, whipping a workboat in the first silver city, whose arrival at the northern fish would have coincided with the settlement of that city. However, I saw @soundjata 's point about the second silver city, which would start making a profit much faster. So I had the 2 workers road copper, then road silver, then camp, then chop for Hadru, and the forests are now 1 turn from being chopped. Hadrumentum was settled on this turn.
Double walk scouting ended in a small disaster when the easternmost warrior went onto the grassland hill in the eastern interior and found itself surrounded by a barb archer and 2 warriors. There was no way I could beat that with 2 warriors, so I retreated my western warrior to the fores where he is located now.
After the capital finished worker 2, it switched to an axe (copper got roaded the same turn) and grew to size 4. The axe then started exploring the eastern interior, killing a few barbs on the way (while defending). With this land, this doesn't seem to be shaping up to be a very easy iso game, but since I'm only playing the opening, that isn't really my problem

After the axe, the capital built a settler for Hadru in about 6 turns. Then it went worker in 4. After that, it will build a settler for stone fish.
City 2 grew to size 2, then switched to a worker, and whipped it when possible (I switched to slavery way too late, but the silver hadn't been improved yet so it wasn't a big deal). I realized I whipped away the silver mine, but I had already gotten Pottery by that time and I knew I would be able to work both silver mines shortly. This worker started on farming the fp.
Tech-wise, I switched to Hunting, then finished Pottery and am now working on Masonry since it felt early for Writing. But that will be the next tech up. And then I'll probably grab Myst for the happiness after which I'll kill the slider while building some libraries. Next stop after that: Monarchy. For city 5, my preference goes out to 1N of the spot marked c (western fish). That way I can grab all of the floodplains without farming any of them and will be able to work the coast. It will be a pain to set up though. will probably chop that nearby ph forest to help it get the monument. Alternatively, I could go for the dry rice spot which would be a decent helper city for the capital. Maybe there could be a justification for a 6th city between the far SE silver and crab.