Turn 0 - 3000BC
Hey, not too bad on the load time. I guess this Pentium3, 667Mhz, 384megs RAM
DOES have some life still in it after all!

Ohhh... greenery... what's that? Those luscious green hills, grasslands and cattle look nice (yeah, I know - there's a foot of snow on the ground already in Baltimore with another foot on the way.

The frozen tundra graphics pack would do just fine right about now...) I played a game like this once (but tons of cattle on plains and a smaller map) and CREAMED the AI. Looks like a fun game coming up! Not much else to do. Looks like those hillls and cattle would be nice for our 3rd city.
Turn 1 - 2950BC
Not much to report
Turn 2 - 2900BC
Settler done in 1 turn - it only needs one shield, so I micromanage a little and put the one cattle tile onto the gold mountain. Pottery in 4 instead of 5.
Turn 3 - 2850BC
Settler's done, and I'm gonna protect it just in case there's barbs running around.
Turn 4 - 2800BC
Warrior built, worker moves to Barcelona.
Turn 5 - 2750BC
Settler almost in position, nothing major to report.
Turn 6 - 2700BC
Settler in posistion, Pottery in 1. Lowered science to 50%. Wow, I just noticed the increased scientific research times!

Looks like a megamap mod I started making the other day. I don't think there's a real for the pyramids (masonry), only an average of 16 cities per civ. Not to mention we have all these cattle! Mobility might be the key here, so looks like The Wheel is next, but it's EXPENSIVE!! But, I think we could shoot to Lit. after this. My thinking is, we can best use TGL if we meet a lot of civs quickly, and we'll need horses as scouts.
Turn 7 - 2670BC
We get pottery! The Wheel is next. Seville is built. I'd REALLY like to put that Seville tile on the gold hills (The Wheel in 25 vs. 36 turns), but we need to expand first.
Turn 8 - 2630BC
Hmm, these turns are starting to look a bit nostalgic. Civ2 style years! I do move the Barcelona cattle tile to the bonus grassland, as I don't want to to get too large too quick.
Turn 9 - 2590BC
I notice Madrid's build is a little off, so I micromanage a bit to get it 4growth/4for the settler. I decide to move the Seville tile to the gold hill to compensate for the loss in research.
Turn 10 - 2550BC
nothing of major improtance. The Wheel in 25 turns.
2550BC
Here's the dot map where I think the next cities should go. The one location did have an overlap (if we don't want an overlap, I'd suggest moving it one NE, as the diagram shows).