pigswill
fly (one day)
To bulb lib you need compass but avoid machinery otherwise it goes compass>optics.
The game looks lost to me too, but I'm sure that a better player could still pull it out of the bag.
In general, I'd suggest the following for subsequent games:
- Tighten up your early tech path by grabbing Aesthetics + Literature + Compass, + avoiding Machinery, for the bulb path. All three techs are, btw, excellent trade bait.
- If you go Aesthetics - Literature, you should be in a position to research Music. Look at the other AIs: if you're the only one who can research it, go for it. You might get the free GA. If you're unsure about winning Music, it's still great trade bait. Once the GA is gone, the other AIs will take forever to tech it, and the only AI who has Music will refuse to trade it around until it's built the Sistine Chapel. You need Music for MT, so you might as well get something for it.
- Literature lets you build the NE. Focus specialists in this city and this city only, unless you have the mids.
- Try not to run caste unless you're in a GA with pacifism.
- Tighten up your worker management. Why is there one worker on the island NW of Thebes when a city is working unchopped forests? Are all your workers on the mainland currently needed?
- Don't build temples in cities that can whip away unhappiness, with the exception of your capital and NE site. Don't build monasteries, except when they grant the AP hammers.
- In coastal cities, it's usually better to build granaries & lighthouses before barracks & stables. The former buildings let you whip the latter in quickly.
- I don't like to go to war early unless I'm seriously boxed in or next to a dangerous neighbor who will attack before MT (Monty, Ragnar, Alexander...). If you do want to war early, make sure that you get something from it that you didn't have before (you had expansion space when you attacked AC; you lost a target for Boudica, an early trade partner, and a potential sources of captured wonders).
Deity is tough, so don't worry about itPangaea brings a different set of challenges but, I think, tends to be more fun.
@Revent
Why did you quit?
Your game is still very winnable.
Maybe not the best date, but these are continents.
You don't always have to cuirassier or cavalry rush to win. Especially when you already have enough land.
I must say going for Lib while you didn't even meet most of the AIs is a mistake. I went for Astronomy bulb, and got it around 900AD. Especially when you have GLH you want earlier Astronomy. You also don't want to lose time clearing your continent while on the other landmass some AI could run away. Situation on your continent was controlled, you could always bribe Boudica against WK. You want to influence other continent's war/peace as soon as possible. Also, earlier contact with other continent can give you lot more beakers than Libbing anything since you can trade like crazy earlier.
My game wasn't particularly stronger than yours and I managed to win easily. My plan was getting to Bombers+Fighters+Carriers+Marines so I could easily and quickly take over other continent. I got factories and Mining inc with +10-15in 1500's and 16 cities. That is potential of 10 modern units per turn. But then I got scared/lazy of troop management and went for space happily.
I'll provide you with some saves so you can compare.
I'd still like you to play your game to the end. You seem to learn fast and it will be valuable experience for you. I know I learned more from my defeats. Even if you cannot win with conventional units you can still easily win with nukes. Besides, you are learning deity not owning deity.
Some pics from late game:
Spoiler :![]()
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@Revent
I was also surprised that you aborted a game for some easy reasons. Deity is a level with the least available strategies. To be competent in this level, you need to
1. Train your empire development skill or call it micro management. This is the easy part, you only need to play a couple of representative games with lots of replays until you feel very satisfied with the results.
2. Train your diplomacy skill. This is the most difficult part in wide range, which needs a lot of practice to gain experience. However, you don't need decent skill to win most of the deity maps.
If you want just fun, then there's nothing wrong to abort a game not in your taste. However, if your goal is to learn and win constantly, there's really no need to start a new game before you improve your empire development skill. Cui war is only one way of winning the game, it sucks in many unfavorable situations.
IMO, continent map is the best map of learning.
...and curis are not that good on continents cause they don't swim much.
I know you (Mylene) tend to win by 1500AD, but there is a lot of game after that. Afterall, if he fails to get Military or Tech lead, he has centuries of cheap espionage with holy city to catch up. This game was all but lost.
@Revent
I opened your save, written some general stuff there and saved so here it is for you. Tell me if you think this concept is good or bad. Never seen it or done it before![]()
Very important you send a Caravel towards Hanni, not having met him can hurt you cos he usually is a good trade partner.