pineappledan
Deity
I don't know if the text fix worked, because it's always been working on my local version, but I just reuploaded
It works now, thanks!I don't know if the text fix worked, because it's always been working on my local version, but I just reuploaded
This should do it.Kibbutz can't built on rice and corn that new resource in 2.6
<Improvement_ResourceTypes>
<Row>
<ImprovementType>IMPROVEMENT_KIBBUTZ</ImprovementType>
<ResourceType>RESOURCE_WHEAT</ResourceType>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_KIBBUTZ</ImprovementType>
<ResourceType>RESOURCE_RICE</ResourceType>
</Row>
<Row>
<ImprovementType>IMPROVEMENT_KIBBUTZ</ImprovementType>
<ResourceType>RESOURCE_MAIZE</ResourceType>
</Row>
</Improvement_ResourceTypes>
Very well designed custom civ. I agree on the playstyle you outlined and want to add one thought:The first kibbutz was built in 1909, and I currently have the UI unlocking at late renaissance. An industrial tech like Industrialization or fertilizer would be more accurate, but I am worried that players would hate having their UI come that late.
Isreal is best suited towards a CV or SV. It gets bonuses towards a fast religion, but no help with spreading/enhancing.
The UW rewards tall cities and high population across empire, but no bonuses to food. Cities cannot build temples (5 faith per turn in medieval), so they require 10to break even on the Temple of Solomon (1
per 2
).
The UA and UW both boost GP tiles, so the most obvious beliefs are:
The strategy is to have a reasonably tall empire focused on faith production for faith purchases. The civ's abilities all emphasize GP tiles and GWs, so no bulbing.
- "Resilience" (GProphets 25% cheaper, bonus on holy sites)
- "Knowledge through devotion" (culture on GWs, bonus on holy sites)
- "to the Glory of God" (buy any GP with faith)
Get religion established --> hang on till industrial --> buy everything
This strategy is re-emphasized by the 3UC/4UC components, where the UI unlocks around the same time as GP purchases, making an even bigger worker blitz, since railroads are at the same time. The UI also helps flip towards a Science victory.
The Unique units both provide some benefits for aggressive play, but are far stronger on defense. This reinforces Israel's focus on a small, focused empire.
How about this instead?
- Corrected to +7
(1+2+2+2). It was not my intention to make it 8. 7s across the board
- There has to be some compensation for the fact that Israel gets their UI more than a full era later than any other civ.
- The UI requires a farm on the tile before it can be improved, so it requires 14+ turns to build, and can only be built on flat land.
- The Number you quoted is only at information era. The 3
/3
comes, at mobile tactics, so it's rather irrelevant.
- Consider the Mayan Kuna:
- 8
/2
/2
/1
/2
on forests at flight (latest tech upgrade)
- unlocked at construction
UI: Kibbutz
Unlocked at Fertilizer
May only be built on Farms and not adjacent to another Kibbutz
+5, +4
, +4
, +1
+1to adjacent farms
+2to adjacent GP tile improvements
+2at Industrialization
+2at Military Science
+2at Ballistics
+3, +3
at Mobile Tactics
So the UI comes in industrial, and by information has:
- 7
/7
/7
/7
on grassland
- 6
/8
/7
/7
on plains
- 8
/7
/7
/7
on flooplain
- 6
/7
/7
/7
on tundra
Ok, was a nice try. Still an awsome building!You can’t have multiple types of GW slot on a single building. The 3 slots are mainly to compensate for the free slot that you lose by not being able to build temples
One interesting aspect is that the Kibbutz gets upgrades from military techs, pushing Israel a bit more towards domination. If you go for science or cultural victory, you would not prioritise these techs. Intended?![]()
Leader: King David
UA: Chosen People: +25%Combat bonus vs. Barbarians and 40
Faith on clearing Barbarian Camps. +2
Faith and
Culture for all GP improvements and Great Works. Cannot Construct Temples.
![]()
UU: Maccabee (Swordsman)
unlocked at Iron working
100
Requires 1 iron
2 Moves
16CS
Cover I Promotion
Hasmonean Guerilla Promotion (+25% Flank attack and Wounded Unit attack bonuses. Ignores terrain penalties, and +5 HP when healing in friendly territory)
![]()
UB: Beit HaMikdash (Great Temple)
Unlocked at Construction (3 techs earlier)
Must be constructed in Capital
Does not require Temple
6Faith, 3
Culture, 3
Gold
Adopting Policies grants 50Faith
+1for every 4
citizens on Empire
+1/+1
to Wine, Incense and Amber on Empire
+100% religious pressure in city
+20% Conversion Resistance on Empire
Slightly reducesReligious needs on empire.
3 Great works of Music Slots (+5, +5
Gold if themed. All Great Works must be your own.)
building cost increases with number of buildings in empire
No bonus to temples
3rd and 4th components:Credits:Spoiler :![]()
UI: Kibbutz
Unlocked at Fertilizer
May only be built on Farms and not adjacent to another Kibbutz
+8, +3
, +3
, +3
+1to adjacent farms
+1to adjacent GP tile improvements
+1, +1
, +1
at Ballistics
+1, +1
, +1
at Mobile Tactics
![]()
UGP: Shophet (Great General)
2 Moves
Leadership - (15%Combat for owned units within 2 tiles)
Can be expended to boostsupply cap by 2 and build Citadels
Judge of Israel - Generates +2and
Faith every turn
Shofar - Deals 20 Damage to adjacent Enemy Cities. Effect is doubled if city is Blockaded.
- Ekmek: 3D Leaderscene
- Janboruta: Map
- Pineappledan: VP compatibility changes
- danrell: Shophet model
- Lastsword: Shophet icon
- Leugi: All else
I just replayed Israel, really a great modYou can’t have multiple types of GW slot on a single building. The 3 slots are mainly to compensate for the free slot that you lose by not being able to build temples
Temples have music slots. Since the UA blocks temples, you would have no early slots for musicians if I change the GW slot type on the UNW. It has to stay as music just to keep the civ playable.I just replayed Israel, really a great modbut the 3 slots bother me. If you don't play Tradition, they can only serve very late. Slots of GWW would be more interesting whatever the Policy branch chosen at the beginning et less oriented.
OK, I understand the reason but I find that the interest is limited. Afterwards, I didn't really pay attention but I don't remember had several musicians before Acoustics.Temples have music slots. Since the UA blocks temples, you would have no early slots for musicians if I change the GW slot type on the UNW. It has to stay as music just to keep the civ playable.
Same here. I play them as tradition atm. But without using a free great person, I will only get the 3rd musician in industrial. How about adding a musician slot or have it come with a work of music?OK, I understand the reason but I find that the interest is limited. Afterwards, I didn't really pay attention but I don't remember had several musicians before Acoustics.
Hey, it's been a long while but I realized I never updated you on this. I found my recorded voice to not be a good representation for David so I was unable to do it.Hi @supez38, If you want to try recording a few lines that would be great. Here is the link to the script. I had some help from another Hebrew speaker, who did the translations and notes, but didn't have a good voice for the part.
https://docs.google.com/document/d/19h9m4m8erVQm4kLI8ao6yD_u8DxG2t5eW2CCFhqP7Pc/edit
Feel free to add comments or ask questions. Various people have left notes and commentary in various colours. If you read through it, it all makes sense.
The animations are already set, they are timed to Darius' voice lines and animations, so the length of the phrases and gesticulations are something that I can't change and have to be matched to. Here's a link to Darius' leader scene on youtube as a reference: