Leugi's Israel for VP

I don't know if the text fix worked, because it's always been working on my local version, but I just reuploaded
 
update posted for v2.6 compatibility. Macabee is now 16 CS and has the Discipline promotion
 
Kibbutz can't built on rice and corn that new resource in 2.6
This should do it.

XML:
    <Improvement_ResourceTypes>
        <Row>
            <ImprovementType>IMPROVEMENT_KIBBUTZ</ImprovementType>
            <ResourceType>RESOURCE_WHEAT</ResourceType>
        </Row>
        <Row>
            <ImprovementType>IMPROVEMENT_KIBBUTZ</ImprovementType>
            <ResourceType>RESOURCE_RICE</ResourceType>
        </Row>
        <Row>
            <ImprovementType>IMPROVEMENT_KIBBUTZ</ImprovementType>
            <ResourceType>RESOURCE_MAIZE</ResourceType>
        </Row>
    </Improvement_ResourceTypes>

Probably not saved game compatible. Place this inside the Israel folder on the More Unique Components mod.
 

Attachments

The first kibbutz was built in 1909, and I currently have the UI unlocking at late renaissance. An industrial tech like Industrialization or fertilizer would be more accurate, but I am worried that players would hate having their UI come that late.

Isreal is best suited towards a CV or SV. It gets bonuses towards a fast religion, but no help with spreading/enhancing.
The UW rewards tall cities and high population across empire, but no bonuses to food. Cities cannot build temples (5 faith per turn in medieval), so they require 10:c5citizen: to break even on the Temple of Solomon (1:c5faith: per 2 :c5citizen:).
The UA and UW both boost GP tiles, so the most obvious beliefs are:
  • "Resilience" (GProphets 25% cheaper, bonus on holy sites)
  • "Knowledge through devotion" (culture on GWs, bonus on holy sites)
  • "to the Glory of God" (buy any GP with faith)
The strategy is to have a reasonably tall empire focused on faith production for faith purchases. The civ's abilities all emphasize GP tiles and GWs, so no bulbing.
Get religion established --> hang on till industrial --> buy everything
This strategy is re-emphasized by the 3UC/4UC components, where the UI unlocks around the same time as GP purchases, making an even bigger worker blitz, since railroads are at the same time. The UI also helps flip towards a Science victory.

The Unique units both provide some benefits for aggressive play, but are far stronger on defense. This reinforces Israel's focus on a small, focused empire.

  • Corrected to +7:c5production: (1+2+2+2). It was not my intention to make it 8. 7s across the board
  • There has to be some compensation for the fact that Israel gets their UI more than a full era later than any other civ.
  • The UI requires a farm on the tile before it can be improved, so it requires 14+ turns to build, and can only be built on flat land.
  • The Number you quoted is only at information era. The 3:c5culture:/3:c5science: comes, at mobile tactics, so it's rather irrelevant.
  • Consider the Mayan Kuna:
    • 8:c5science:/2:c5faith:/2:c5culture:/1:c5gold:/2:c5production: on forests at flight (latest tech upgrade)
    • unlocked at construction
How about this instead?
UI: Kibbutz
Unlocked at Fertilizer
May only be built on Farms and not adjacent to another Kibbutz
+5:c5food:, +4:c5culture:, +4:c5science:, +1:c5production:
+1:c5food: to adjacent farms
+2:c5production: to adjacent GP tile improvements
+2:c5production: at Industrialization
+2:c5production: at Military Science
+2:c5production: at Ballistics
+3:c5science:, +3:c5culture: at Mobile Tactics

So the UI comes in industrial, and by information has:
  • 7:c5food:/7:c5production:/7:c5science:/7:c5culture: on grassland
  • 6:c5food:/8:c5production:/7:c5science:/7:c5culture: on plains
  • 8:c5food:/7:c5production:/7:c5science:/7:c5culture: on flooplain
  • 6:c5food:/7:c5production:/7:c5science:/7:c5culture: on tundra
Very well designed custom civ. I agree on the playstyle you outlined and want to add one thought:
I think Israel is crying for a mid to late game conquest of a tradition neighbor. They benefit from GWorks and GPTI but have no bonus to get more of those. So take them from a neighbor, together with wonders and more land for Kibbuzim. Renaissance is a good window for that due to cannons vs castles. And you can max your Maccabees with imported iron even if you are iron-starved, and then upgrade to tercios.

I love the shofet icon.
 
A suggestion, mostly for flavor reasons: what about changing the GW slots of the Great Temple to one of each type of GW? The GWoA would represent the ark of the covenant, the GWoW would be the stone tablets with the 10 commandments and the GWoM would be whatever they sang in the temple. It would also
make the UNW more unique as it's the only building besides Louvre that requires different kinds of GW.
It would be a buff since you can get the theming bonus earlier.
 
You can’t have multiple types of GW slot on a single building. The 3 slots are mainly to compensate for the free slot that you lose by not being able to build temples
 
latest

Israel
Direct Download here (does not require base mod)
145

Leader:
King David
UA: Chosen People: +25% :c5strength: Combat bonus vs. Barbarians and 40 :c5faith: Faith on clearing Barbarian Camps. +2:c5faith: Faith and :c5culture: Culture for all GP improvements and Great Works. Cannot Construct Temples.

145

UU: Maccabee (Swordsman)
unlocked at Iron working
100:c5production:
Requires 1 iron

2 Moves
16:c5strength:CS
Cover I Promotion
Hasmonean Guerilla Promotion (+25% Flank attack and Wounded Unit attack bonuses. Ignores terrain penalties, and +5 HP when healing in friendly territory)
145

UB: Beit HaMikdash (Great Temple)
Unlocked at Construction (3 techs earlier)
Must be constructed in Capital
Does not require Temple
6 :c5faith:Faith, 3 :c5culture:Culture, 3 :c5gold:Gold
Adopting Policies grants 50:c5faith:Faith
+1:c5faith: for every 4 :c5citizen: citizens on Empire
+1:c5gold: /+1:c5culture: to Wine, Incense and Amber on Empire
+100% religious pressure in city
+20% Conversion Resistance on Empire
Slightly reduces :c5unhappy: Religious needs on empire.
3 Great works of Music Slots
(+5:c5culture:, +5:c5gold:Gold if themed. All Great Works must be your own.)
building cost increases with number of buildings in empire
No bonus to temples

3rd and 4th components:
Spoiler :
145

UI: Kibbutz
Unlocked at Fertilizer
May only be built on Farms and not adjacent to another Kibbutz
+8:c5food:, +3:c5culture:, +3:c5science:, +3:c5production:
+1:c5production: to adjacent farms
+1:c5production: to adjacent GP tile improvements
+1:c5science:, +1:c5culture:, +1:c5production: at Ballistics
+1:c5science:, +1:c5culture:, +1:c5production: at Mobile Tactics
132

UGP: Shophet (Great General)
2 Moves
Leadership - (15%:c5strength: Combat for owned units within 2 tiles)
Can be expended to boost :c5war:supply cap by 2 and build Citadels
Judge of Israel - Generates +2:c5culture: and :c5faith: Faith every turn
Shofar - Deals 20 Damage to adjacent Enemy Cities. Effect is doubled if city is Blockaded.
Credits:
  • Ekmek: 3D Leaderscene
  • Janboruta: Map
  • Pineappledan: VP compatibility changes
  • danrell: Shophet model
  • Lastsword: Shophet icon
  • Leugi: All else
One interesting aspect is that the Kibbutz gets upgrades from military techs, pushing Israel a bit more towards domination. If you go for science or cultural victory, you would not prioritise these techs. Intended?
 
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You can’t have multiple types of GW slot on a single building. The 3 slots are mainly to compensate for the free slot that you lose by not being able to build temples
I just replayed Israel, really a great mod :thumbsup:but the 3 slots bother me. If you don't play Tradition, they can only serve very late. Slots of GWW would be more interesting whatever the Policy branch chosen at the beginning et less oriented.
 
I just replayed Israel, really a great mod :thumbsup:but the 3 slots bother me. If you don't play Tradition, they can only serve very late. Slots of GWW would be more interesting whatever the Policy branch chosen at the beginning et less oriented.
Temples have music slots. Since the UA blocks temples, you would have no early slots for musicians if I change the GW slot type on the UNW. It has to stay as music just to keep the civ playable.
 
Temples have music slots. Since the UA blocks temples, you would have no early slots for musicians if I change the GW slot type on the UNW. It has to stay as music just to keep the civ playable.
OK, I understand the reason but I find that the interest is limited. Afterwards, I didn't really pay attention but I don't remember had several musicians before Acoustics.
 
OK, I understand the reason but I find that the interest is limited. Afterwards, I didn't really pay attention but I don't remember had several musicians before Acoustics.
Same here. I play them as tradition atm. But without using a free great person, I will only get the 3rd musician in industrial. How about adding a musician slot or have it come with a work of music?
 
3.0 compatibility posted.

Beit HaMikdash changed to -1 religious unrest in all cities, flat.
 
With the new barb spawn setup, Israel plays really well with authority. You can get more camps than before and usually get a Shofet before your first war. Before this change, I would often get only 1 or 2 camps, making the UA fell lackluster. Now it feels in a good place.
 
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Hi @supez38, If you want to try recording a few lines that would be great. Here is the link to the script. I had some help from another Hebrew speaker, who did the translations and notes, but didn't have a good voice for the part.

https://docs.google.com/document/d/19h9m4m8erVQm4kLI8ao6yD_u8DxG2t5eW2CCFhqP7Pc/edit

Feel free to add comments or ask questions. Various people have left notes and commentary in various colours. If you read through it, it all makes sense.

The animations are already set, they are timed to Darius' voice lines and animations, so the length of the phrases and gesticulations are something that I can't change and have to be matched to. Here's a link to Darius' leader scene on youtube as a reference:
Hey, it's been a long while but I realized I never updated you on this. I found my recorded voice to not be a good representation for David so I was unable to do it.
 
Another related bug is that the additional UCs of Israel don't appear in database because most of the time Israel mod loads after More UC mod.

I strongly suggest to move the 4UC of Israel from the MUCfVP mod to the civ mod instead.
 
Yeah I’ll get around to it eventually…

That was done in preparation for Israel’s VP integration. Looks like that’s never gonna happen tho
 
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