500 (0): I understand the infra drive, and for the most part I'll stick with it. But lack of garrison units is just killing us, both actually, with towns at negative food, and potentially, since landings on Borneo will end the game if we get into another war soon. So I make some changes to allow us a bit of unit production during this round, and to let us resume pumping out workers for merging.
Bandung courthouse --> aqueduct, Bekasi barracks --> harbour, Semarang temple --> aqueduct.
Jakarta worker --> worker, and so on every turn for the rest of the round.
510 (1): The Zulus show up with Gunpowder, but since we can't afford to start a twofer with either Education or Gunpowder, it doesn't help us.
Djokjakarta courthouse --> barracks.
520 (2): All our rivals except those who seem completely out of the tech race now have Gunpowder and Education. It doesn't look good.
Surabaya cathedral --> maceman.
530 (3): We can now--just, painfully--afford one of Gunpowder or Education, but with no twofer on the table there's no rush.
We merge Surabaya up to size twelve with three workers.
We're informed that the Argentines have wiped out the Brazilians, so that's two New World civs gone without our involvement.
Palembang knight --> longbowman.
The Sioux are working on Shakespeare, so they've shot through Democracy and have Free Artistry.
540 (4): We get reinforcements to Batam and (next turn) Bogor.
We yield to a Babylonian demand for 48 gold.
Bekasi harbour --> knight.
550 (5): The Babylonians go to war against India--not as good as an India-China war, but useful.
Surabaya maceman --> maceman, Medan marketplace --> spearman, Djokjakarta barracks --> spearman, Makassar aqueduct --> marketplace.
The Persians land
three settlers, each with a covering unit, in our lands, and a fourth in India's enclave on our home island. Since AI units covering settlers don't usually do anything very dangerous, we just shift units around appropriately and await developments.
560 (6): We merge two workers into Medan.
Palembang longbowman --> knight.
The Persian settler teams just fortify in place, so we remain at peace with Xerxes. However, our silks deal with the Persians is suddenly over, though it had five turns left to run. Strange.
570 (7): We restore our third luxury by sending 19 gpt to the Aztecs for incense. If we decide we can't afford to pay for three luxuries we can just let our Zulu wines deal lapse in four turns.
We merge two workers into Palembang, bringing the city up to 18 spt for efficient four-turn knight production.
Medan spearman --> spearman, Djokjakarta spearman --> spearman.
580 (8): We merge two workers into Makassar.
We have to yield to two demands--for 74 gold and our TM from the Sioux, and for 69 gold and our TM from the Mongols.
Surabaya maceman --> knight, Tangerang marketplace --> courthouse.
590 (9): We merge a third worker into Makassar.
The Sioux declare war on the Americans.
Medan spearman --> spearman, Djokjakarta spearman --> spearman, Malang harbour --> aqueduct.
600 (10): At last a break in the tech picture, as the Songhai have Gunpowder. We buy Education from the Mongols for 88 gpt, 1188 gold, and our WM, then send it to the Songhai along with 42 gpt for Gunpowder.
Predictably, given the territory under our control, we don't have saltpetre.
There are many more useful asymmetries in the tech pattern we can see now--basically Astronomy, Banking, and Chemistry--but of course we can't afford to do anything about them.