The service I use to host screenshots lost a server and my previous screenshots for LK160 are not available at this time (I do not know if they will get them back).
Mid turnset report:
Ending 1847 AD:
per “F8” Victory Screen: we control: 34% of world area and 40% of world population.
Change Osaka so it will build the Theory of Relativity 4 turns after we learn Atomic Theory.
Only because I try to avoid inefficiency. Some of our cities (e.g. Tokyo) have forested plains. I am going to chop the forests and mine those tiles for the extra shields.
Between Turns (1847-1848):
The Persians want to talk to us. I refuse and will be refusing all future requests to talk to us. Therefore, I will not post again about any of the sniveling dogs that come begging for peace. If they could totally surrender and give us the remainder of their territory I would talk with them.
We learn Atomic Theory and get a Great Scientific Leader.

Osaka is going to build Atomic Theory. I am saving the Leader to (hopefully) build Ford’s Factory 8 turns from now when we learn Mass Production.
Indian Musketeer kills Aztec Adventurer

The Russians have Armored Cars.
1848 AD:
Cruiser sinks Southern African Drow (1, 0). Iron clad sinks British Corvette (2, 0).
Sipahi kills Dutch Cannon, that landed by Vienna, (3, 0).
Lawyers kill a Russian Armored car and sign an Armored Car to a comedy contract (5, 0).
We lose 1 Sipahi killing 2 Mongol Firelancers and a Musketeer (8, 1) and capture Brussels.
Build railroad to Brussels and the newly sign comedian starts preforming there.
Sipahi kill 2 Dutch Ballistae (9, 1).
We send a force to repeal a Russian invasion near Wroclaw. We lose a Sipahi and kill 4 Russian Infantry, an Adventurer, and a Late Pike (15, 2).
We send a Lawyer to evict the Dutch Military from Arnhem. He signs a Pikeman to a clog dancing contract (16, 3) and Arnhem joins our hegemony.
Sipahi killed by Greek Late Pike (16, 4); Sipahi kills Late Pike (17, 4); Lawyer kills Late Pike with wrongful death suits (18, 4). Halicarnassus joins our hegemony.
We lose a Sipahi killing 1 Mongol Musketeer (19, 5). Dalanzadgad is added to our hegemony. The city gets a Great Artist to preform there. Lawyer kills Mongol Musketeer (20, 5). Mullah kills Indian Line Infantry (21, 5).
Infantry kills 3 Indian Musketeers (24, 5) that were next to Bruges,
Our combined arms assault force suffers minimal losses (1 Sipahi and 3 Infantry) destroying an Indian SOD (5 Musketeers, 12 Crossbowmen, 6 Spearmen, 5 Pikemen, 3 Grenadiers, 4 Arquebusiers, 4 Medieval Infantry, 1 Tulwer Warrior, 1 Musket Infantry, 1 Siege Crossbow, 1 Catapult, 1 Cannon, and 4 Archers) near Ghent (72, 8).
Sipahi attack the Mongol city of Tabriz killing 2 Musketeers and a Musket Infantry (75, 8). Tabriz joins our hegemony.
We lose 1 Sipahi attacking the Mongol city of Almalik. Sipahi kill 3 Musketeers (78, 9). Almalik is added to our hegemony.
The Mongol city of Daidu is added to our hegemony when Sipahi kill a Musketeer and a Musket Infantry (80, 9).
Sipahi kill a Swiss Mercenary and a Dutch Spearman (82, 9). The Dutch city of Groningen is now part of our hegemony.
Between Turns:
Infantry defends Zonguldak against amphibious attack by Egyptian Infantry (83, 9).
Infantry kills Mongol Cavalry (84, 9); Infantry killed by Mongol Cavalry (84, 10).
1849 AD:
Horse Artillery kills Russian Horse Artillery (85, 10).
Sipahi kill 2 Mongolian Cavalry (87, 10).
Sipahi liberate Ulaanbaatar from the Mongols by killing a Musketeer (88, 10).
Partisan kills Russian Armored Car (89, 10).
Sipahi kill 2 Mongol Firelancers (91, 10); Sipahi kills Musketeer (92, 10). Kazan is added to our hegemony.
Lawyer kills Russian Armored Car (93, 10).
Lawyer kills Indian Musketeer (94, 10).
Sipahi kill 4 Mongol Musket Infantry (94, 10). We add Karakorum to our Hegemony. Karakorum has the Wonder “Worldreligion Buddhism” which adds a Buddist Community to our cities.
We need Combat Settlers. City founding plans for the homeland are postponed.
Heavy Artillery kills Mongol Musket Infantry (95, 10). Sipahi kill 2 Musket Infantry (97. 10).
Once again our combined arms assault force suffers minimal losses (2 Sipahi) destroying an Indian SOD (5 Crossbowmen, a Spearman, a Swordman, 3 Pikemen, 12 Arquebusiers, 6 Medieval Infantry, 1 Tulwer Warrior, 2 Longbows and a Settler). Also, we got 2 Great Artists. (128, 12).
Between Turns:
Spanish Infantry lands next to Vienna.
Egpytian Cavalry lands next to Zonguldak.
2 Magherb Crossbowmen and a Musketman land next to Marseilles.
The Indians withdraw their troops from our territory.
1850 AD:
The towns of Sugar Shack, San-Ho Zay, and It’s a Loney Town are founded on our Island. Also, on the Mainland Wolverton Mountain, Nome, and Anchorage are founded.
Infantry kills the invader at Vienna (129, 12).
Infantry kills the 3 invaders at Marseilles (132, 12).
Sipahi kills invader at Zonguldak (133, 12)
We lose a Sipahi and kill a Mongolian Line Infantry (134, 13). Darkhan is added to our hegemony.
Infantry killed by Mongolian Firelancer (134, 14); Sipahi kill the Firelancer and a Musketeer (136, 14). Hovd is now part of our hegemony.
Sipahi kill Mongolian Musketeer (137, 14) at Mandalogov. However, the attack is called off.
We cannot fully assimilate the Mongolian empire owing to the House Boat Bug.
In an Amphibious assault, we lose 1 Infantry and kill 2 Persian Late Pike (139, 15). Bactra is captured and our task force sails on towards Tyre.
Improved Armored Cruiser sinks Indian Medieval Naval Explorer (140, 15).
At Yakutsk, Heavy Artillery kills Russian Infantry (141, 15); Horse Artillery kill 2 Infantry (143, 15); 1 Sipahi is killed and Sipahi 2 Infantry (145, 16); Infantry killed by Armored Car (145, 17); Sipahi kills Armored Car (146, 17). We liberate 1529 Gold and raze Yakutsk.
Smokey Joe’s Cafe is built on the ruins.
Infantry kills Indian Arquebusier (147, 17); Lawyer signs Indian Medieval Infantry to performance contract (148, 17).
A Sipahi dies in the assault on Tver` and 2 Russian Infanty are killed (150, 18). Tver` is captured.
Sipahi kills Armored Car (151, 18); Sipahi kills Musket Infantry (152, 18).
Lawyer kills Spanish Late Pike (153, 18).
Gatling Gun kills Indian Arquebusier (154, 18); Infantry kills Indian Arquebusier (155, 18); Sipahi kills Medieval Infantry (156, 18); Mullah converts a Crossbow (157, 18); Infantry kills Crossbow (158, 18); Lawyer signs Bombard to play 1812 Overture (159, 18).
Sipahi kill a Russian Infantry and an Armored Car (161, 18); Infantry kills Rifleman (162, 18).
Between Turns:
Steamer sinks Pirate Ship (163, 18).
Infantry killed by Russian Armored Car (163, 19).
Dutch land a Ballista by Warclaw.
Russian Spy caught trying to sabotage Theory of Relativity production in Osaka.
1851 AD:
The cities Hot Rod Lincoln, Peppermint Twist, Slippin’ and Slidin’, The Flying Saucer, and Blue Monday are founded.
Sipahi kills Russian Armored Car (164, 19).
At Orenburg, Sipahi kills Russian Line Infantry (165, 19); Infantry kills Rifleman (166, 19). Orenburg provides us with 2 Zeppelins

(which are used to bomb St. Petersburg) and becomes a member of our hegemony.
In an Amphibious assault, we lose 2 Infantry while killing 2 Persian Late Pike and a Medieval Infantry (169, 21).
Predreadnought sinks a British Brimingham Class ship that was bombarding Bactra (170, 21).
Lawyer signs Russian Armored Car to appear on FantomWorks (171, 21).
We lose 1 Sipahi in a Combined Arms assault on the Russian city St. Petersburg, that kills 4 Infantry and an Armored Car (176, 22). We liberate 879 Gold and raze St. Petersburg gaining 15 slave workers. Hernando’s Hideaway is built on the ruins and FantomWorks begins filming there.
Partisans loss a member killing a Russian Infantry and a Rifleman (178, 23). Vladivostok is liberated along with 879 Gold.
Watch Dog is built next to Moscow (so troops can easily retake Moscow if it flips).
In a bloody battle in which we lose 3 Sipahi, a Horse Artillery and 3 Infantry and kill 6 Russian Infantry a HMG and an Invisible unit (probably a Lawyer) we capture Moscow and 2 Happiness Wonders Sacred Music (Doubles effect of Great Religious Centers) and Code Civil (doubles happiness of Courthouses) (186, 30).
Partisans kill a Russian Infantry and a Pikeman (188, 30). Novgorod is captured.
We lose 2 Sipahi and kill a Russian Line Infantry, a Spearman, a Musket Infantry, and an Armored Car (192, 32). Yekaterinburg is captured and we get 1165 in Gold.
We lose 1 Sipahi and kill 3 Russian Infantry (195, 33) when we liberate 1263 Gold from Russian coffers and raze Rostov. C’mon and Swim is founded next to the ruins.
Only 2 Russian cities left that I know of and we have to go through India to get to them.
Infantry kills Spanish Infantry and captures Settler (196, 33).
Lawyer kills Russian Adventurer (197, 33).
Infantry kills Indian Arquebusier (198, 33); Lawyer sign Crossbowman to singing contract (199, 34).
Monk converts the invading Lowland Ballista (199, 33).
Sipahis kill 3 Indian Sepoys (202, 33) and capture Hyderabad.
Infantry kills Aztec Adventurer (203, 33); Sipahi kills Adventurer (204, 33); Sipahi kills Villista (205, 33); Infantry kills Adventurer and kills Aztec great leader Acamapichtli (206, 33).
Sipahi liberate Punjab from Aztec rule by killing 3 Villistas and 2 Adventures (211, 33),
Between Turns:
Predreadnought sunk by Dutch Ship (211, 34).
Mongols build a town next to the 1 I had to leave standing.
1852 AD: Assimilation of India
Drinkers of Australia is founded.
Infantry captures a Southern African Settler who was next to Tyre.
A Sipahi is killed and Sipahi kill 3 Indian Line Infantry (214, 35). Lahore is captured. Also, in Lahore is Worldreligion Hinduism. This should give our cities 1 extra culture per turn.
Infantry kills Aztec line Infantry (215, 35).
Lawyer kills Russian Late Pike (216, 35).
A Sipahi is killed and Sipahi kill 3 Indian Line Infantry (218, 36). Calcutta is captured.
We lose a Sipahi and an Infantry kill 4 Indian Sepoys (222, 38). We capture Bombay and take possion of Ganges Pilgramage (gives all cities 1 happy face, which appears to work in all our cities).
Bombay is renamed Bimbombey.
We lose 2 Infantry an assault which kills 2 Indian Sepoys, 2 Line Infantry, and a Siege Engine (227, 40). Delhi is captured.
Sipahi capture Jaipur by killing 2 Indian Line Infantry (229, 40).
Lawyer signs wounded Indian Line Infantry to preform Magic (230, 40).
We kill a Mongol Pike (231, 40) and Mandalgovi is auto razed. Old Dingo is built from its ruins.
We find the House bug still exits and have to let the newly founded Mongol city survive.
Sipahi kill an Indian Line Infantry, an Arquebusier, and a Musket Infantry (234, 40). Madras is captured.
One Sipahi is killed and we kill an Indian Line Infantry, an Arquebusier, and a Musket Infantry (237, 41). Karachi is captured.
Sipahi kill 2 Indian Arquebusiers and a Lawyer signs a Pike to an acting contract (240, 41). Bangalore is captured. The Artist is sent to entertain in Karachi.
Infantry kills Spanish Infantry and captures Settler (241, 41).
One Sipahi is killed and we kill an Indian Line Infantry, an Arquebusier, and a Musket Infantry (244, 42). Kolhapur is captured.
Sipahi kill 2 Arquebusiers (246, 42) and Chittsgong is captured.
Sipahi kills Indian Line Infantry and captures a Settler (247, 42).
Sipahi kill 2 Indian Arquebusiers ( 249, 42) and Indus is captured.
Sipahi kill 2 Indian Arquebusiers ( 251, 42) and Bengal is captured.
Lawyer kills Spanish Firelancer (252, 42).
Sipahi kills Aztec Villista (253, 42).
Between Turns:
2 empty Steamers are sunk by Lowland Ships (253, 44).
Aztecs are building Ford’s Factory (the race is on).
1853 AD:
We lose 1 Sipahi and kill 3 Russian Infantry (256, 45). Krasnoyarsk is captured along with 3043 Gold,
Sipahi kill a Russian Line Infantry and a Musketeer (258, 45). Khabarovsk is captured along with 9129 Gold.
Now it is

time for the Aztecs
