Sounds ok to me. of course one of the two might miss, but we could switch to RR at max science if needed, or if the first misses then wait on the second attempt to try again.
The Colossus goes obsolete, but that shouldn't account for such a drastic number of riots. Civinator, does the Colossus give +1 happiness in all cities?
We still want our GA. Any wonder is good.Research either Marine Engineering or Transcontinental Railroad, giving us a shot at a Wonder.
The southern railnet should go to Visby (Military Academy = barracks) then north to Moscow, sorta following Greebley's straight line road.Re: railnet, we have a lot of workers near Seoul, so getting the "Dot" cities connected should be a breeze. Same for getting a rail from Stockholm to Moscow-ish. I think it'll take longer to connect that leg to Seoul, based on worker placement. BUT -- once that's done, it'll help a lot with Spain. I'm anticipating high losses vs. their WW1 infantry.
Re: Maghreb colony, I figured we could capture the city once it grows or border-pops. In the meantime, I put a couple of Cavs at our Iron colony to keep 'em in line.
Re: Persia, if we'd followed the "normal" expansion pattern of building new cities in all directions, I dare say we'd have eliminated Persia by now -- but still be skirmishing with Poland (and probably fighting Turkey).
Re: research, minimum is 30% (or we have to raise the lux slider), limiting the cash-boosting effect to ~1500 gpt (which translates to 1 steal every 3-4 turns). And after the failed steal during my set, I'm inclined to agree with LK about staying full tilt on techs.
We are at the no flexibility point of the tech tree. Explosives, Steel and Imperialism must be researched in that exact order. There is no reason to try and play games for stealing right now. Go full tilt on research.We should not steal Explosives, it is the least expensive of the remaining techs in this age. We should continue to accumulate gold and attempt to steel Steel.