Preturn: Some towns need MM so I go through them all and check. Several starved due to to many foreigners we are at war with and several will do better with more buildings to make them content. I really prefer not to need entertainers as that lowers our science/engineer count.
Mongol spy is only 60 so I do plant one and succeed. It is just past the next Spanish city so we should be able to take them out.
We already have a viking spy. I locate their last city on the island. It looks like I can build a Steamer to get 6 units across. It is speed 5, slowed in coastal but still should be able to make it in one turn. Taking it out means Viking cities won't flip and will lose their unhappiness, so worth doing. They only have 2 Pike and a cannon at the moment. It will take several turns before I can take them out. This way I also don't have to starve them down as mentioned at top.
I lower science to 50% after MM.
We have several exposed units and no real defenders. I decide to upgrade some def 5 to def 6 as we are facing attack 8 Spanishunits... Oh nice! We have a Monk nearby. By using the monk the mobility of Spain is reduced which should protect most of the exposed units.
Start Constitution in Wonsan. It is the only city that can build it in 7. Olsztyn needs happiness so I start a theatre before considering the capitol. For the capitol, Stockholm be a good place if I can take out the Vikings as mentioned above. That would require a leader so I don't start it yet.
IBT: Larger Arabian stack shows up near capital.
1914 AD: Clear units around Daidu. Since we need to heal move in enough units to keep from flipping. Kill mostly Arabian units that are reachable. Two Cav losses on the final unit.
IBT: Persia has fast troops showing up which will be a bother.
1915 AD: Drop off 2 line Infantry and 4 Cavalry on Gavle's island.
Build hayan on the white dot of the dot map.
We have extremely bad RNG this round. The loss of 5 Cavalry to the south is a little high vs str 8 units, but the real problem is we cannot win against the arabian def 6 units. We lose 4 without killing any - they have 1,2,3 hp left. We also lose one of our artillery units trying to take out the Cannon. One Cavalry will likely die next round because it is next to the mostly untouched stack.
I switch the capital and one other city to Cavalry to replace losses.
Got a leader but on the wrong side of the map for a Stockholm Capital. Instead rush Constitution in yellow dot.
Sent units ahead towards Vitoria and the last Mongol city.
IBT: Lose a Cavalry I didn't realize was exposed.
1916 AD: We finally spotted a Turkish unit. They don't have Physics so will be weaker units.
Declare war.
Despite tough 8/8/1 Spanish units everywhere, the Vitoria is guarded by 1 Pikeman so we easily take it. This allows us to be near the last Mongol city.
1917 AD: Build our first rail.
Finally get a leader down south. Will rush the Capitol in Stockholm.
Capture Beja which has grown to size 2. This is the Magreb city in our lands mentioned by Elephantium.
IBT: Lose a Cavalry in Vitoria to the only Mongol fast unit (which Spain comes along and kills). Lose two Cavalry I left exposed (one 'sacrifice' that killed heavy Artillery and one I miscounted movement). We win the other attacks.
1918 AD: Rush Capital in Stockholm with leader
Move units near Mongol last city.
IBT: Canada contacts us and we declare war. They are missing Juripresence.
We capture the last Mongol city and they are gone.
1919 AD:
Unfortunately we meet china as well - so 2 gone but 3 met. Boats from other civs is getting popular.
We see a number of Turkish units. They have a number of fast units, including a special one of speed 3 we need to be careful of. Fortunately the defense is all low so we can kill without losing much.
Since we are losing barracks I spent some money giving certain towns an up to date defender.
1920 AD: Capture Zargoza. This is the Spanish town with the Pikes.
Build Paigon on red dot
Start toward the Indian city.
IBT: China and India sign a MPP.
We build/short rush/rush 15-16 steamrollers.
Karakorum flips back to Spain. We lost 4 units. We got 2 riots so I think the city has a happiness building. I cycle ahead to fix others. [Edit: Ya, it had neuenstein which has happiness]
India declares war on Australia.
1921 AD: Retake Karakorum.
Indian city of Karachi captured.
Capital built in Stockholm.
The steamrollers delayed military builds, so I switch back to more Cavalry and Infantry. We still want to switch to Factories soon for towns that don't have them however.
Got another Leader. Will rush Factory in Stockholm
IBT: Zargoza deposes us. I had left only 2 units in the city.
1922 AD: Capture Zargoza back again.
1923 AD: Build RR 'Front line' on the front near the capital for mobility reasons.
Line up attacks on Hyderabad and Jaipur for next turn.
Gain 2 leaders and rush 2 factories in core cities (both were in the north).
Notes:
RR goes from front to nearly the turn south. There are some crew also on the southern path. I did not yet extend to other cities as I want to link fronts first.
I suggest roading the forests near Paigon so we can attack into them and then retreat so we don't leave units exposed. I had to advance into them to clear out units so this is a good opportunity to do so next turn. If there had been more units just behind them, I would have had to expose units to attack.
We still have factories and gas holders to build for more shields. I think we will have enough units when we link both fronts (should be around 1-2 more turns to do so).
I tried putting a few extra units to supress Zargoza. Don't leave them in long as they are a flip risk.
I think I forgot to do a final check of the city MM so check for riots and such.
Here are the two fronts.