Smackster-san back in charge of the Oda
50AD
Looking the map position, decide that Takeda should be our next victim. I do not intend to break any treaties yet so my 10 turns will simply be preperation for that attack. See that we can end the Alliance with Karuda against Mori, so stop that (we were paying them 1GPT), as this will give us flexibility to attack them, I'll asses the wars as we go on an may sign up another if there are not enough going on. Will continue with Alans plan to get Fuedal Warlords of Tokugawa when they are down to one city, don't like the culture flip chance but our culture does appear to be catching them so will take the risk, we will starve any Toku citizens that we see.
Get embassy with Shimazu to see if they will join in some war, they will fight Mori for Monarchy and 5 gold. My theory is they will get that soon anyway even if it does help them, and I want them to start fighting. Now I work out who Mori is I see that they have a city not far from us, so decide to take that too (when I meet them I find they are a colourful orange). Can get ROP with Karuda to help our passage, that will help their passage over our land for their Settler, but I'm really not worried about that, we'll take it back after Takeda have gone, if they start to run too many through our land we'll head them off. On a related subject I see nearly 30 Takeda troops trying to get to Tokugawa, this presents an opportunity to herd them with our troops so that when we decide to attack them all 30 are in range for attack, which should make them a much easier target and give us some leader opportunities. I'll take some photo's of my herding, I did this in GOTM 25 and had a turn where I killed about 20 Koreans that I had stuck in my land. The tricky part would be if they declared war on us, but we'll keep that in mind and be careful.
Did some warrior upgrades, sorry are we saving for something, Knights maybe.
IBT Sorry did I say 30 Takeda, call it 35 now.
T1 70AD
Karasu horse->horse
New Nagoya built, ->warrior
Our Junk moves towards the Island that we see in the fog, I'm playing this like I don't know where the other land mass is, just going for what looks logical.
4 workers complete southern road over to Kofu, but now I need them to help me do a bit of sheep herding.
IBT Add an Archer army to those 35 Takeda troops, the net is closing, will hold of the last attack on Toku so make sure we close it, trick is not to block of the root to the Toku cities pr they would start to go home.
T2 90AD
Azuchi horse->temple, why well its only 4 turns as the temples are so cheap in this game, and we really are struggling on culture so I think the trade off is worth it
Suzuka horse->horse
The Takeda Army has two archers and a warrior !!!!!!!!!!!
Built Clacton-on-Sea strangely enough on the sea to the south.
Built AlanHwick, not exactly sure where this guy is going, only just noticed him, seems ok to build him where he is
Buy worker from Takeda
IBT The Takeda herding plan is not working as they have a steady line of troops going both directions, just cant cut it off, they get up to 10 in a straigh line, can't find the end.
T3 110AD
Yokachi horse->horse
Kill our first Mori and horse upgrades to elite. I love their colour and the animation on them
T4 130AD
komaki horse->horse
hikone oda->oda
smackster temple->horse
Cut off Takeda but with one of our troops in their area, will it stick?
T5 150AD
Nagoya settler->horse
Ichi horse->horse
Handa horse->horse
Now we have trapped the Takeda troops, 42 troops and 3 in an army all sealed off until we decide to kill them. If they attack us then it wont be nice, but we do have a lot of troops in the area.
We take
Yokaichi, declare peace with Toku, get
Feudal Warlords, Republic and Literacy. We move our troop from in front of their last city and allow Takeda to wipe them out with their stacks, while we herd them into bigger groups. I love it when plan works out.
We now have tech parity researching Monothism with a scientist. Would really like to get Knights sooner than this, but assume that others will research this much sooner either way so we can trade for it.
IBT Kofu flips to Toku with only one citizen, damn, damn, damn, this really messes up our herding plan, no doubt Takeda will attack that if they can, damn, damn, damn
T6 170AD
Ise horse->horse
Koroma horse->horse
Ogaki horse->horse
Suzuka horse->horse
Komano barracks->horse
Can still cut off 27 of the Takeda troops, but the others can take Kofu and I can't stop them then I wont be able to block them
IBT Toku are destroyed, just one turn, one turn and the plan would have been perfect.
T7 190AD
Looks like we might still be able to block off all their troops around Kofu too.
T8 210AD
Nothing much going on
T9 230AD
New Ise built
T10 250AD
Somebody discovered the other Continent and all have their contacts. Both Monothism and Engineering (at least) are available. Not all have both, so we should be able to buy contacts and probably trade for both of them. As its turn 10 I'm not doing any of it so there are many questions left unanswered, this turn is key for us.
The peace with Takeda is over, so we can attack them after this, not quite sure I would do it yet, maybe wait two more turns to get the troops in place.
When war is declared watch out for our workers in their land, and our junk skimming the Takeda land. There is a few of our troops on the way to Mori, who can now see a stack of Mori Oda.
Also noticed this turn that the 25GPT negotiated with Karuda for peace and tech (or whatever it was) is still active and we need to renegotiate to get rid of the 25gpt so we should do that.
The next few turns should be fun.
Score 832
.zip
P.S. Two things I forgot to do, 1) to send a troop down to the Takeda iron, still worth sending it now and its next to free space, will take a while to get there Sorry. 2) When I cut off Takeda they stopped moving so they are not quite positioned right, its actually easy to herd them where you want them to go, just give them an outlet somewhere (somewhere you can block off before they get there), and they will all move that way, then you block off the exit.
I recommend attacking them soon, I didn't count our troops but we do have a lot and of their 45 troops at least 40 are defence 1, so it should be mincemeat, and leader time.
P.P.S Might be worth asking Takeda to leave our territory as they may declare war, they would just get pushed further into our net.
Smackster