Moar Units Mod

MOAR Units Mod 1.2

EDIT: Also, another odd thing I've noticed. I have a habit of starting a game and closing to main menu and starting a game and closing to the main menu and starting a game and closing to the main menu and starting a game until the end of time, or until I get a start that I like the looks off. I noticed today while doing that to start a new game (I added a new mod to my list that adds map sizes and culturally linked starting locations). The first start the Unique Unit name for the Longbowman appears normal while Sean is reading the opening to me while waiting for the game to load. On subsequent starts it changes to "Loc_UNIT_LONGBOWMAN_NAME" and stays like that every time until I exit out of the game and start it over. This is probably an issue with vanilla forgetting to read the right files after that first start and not an issue of the mod, but still worth noting I think.

I had the same loc thing with the crossbowmen. . Not sure if it's because I didn't put the assets in the other folder , or it was just a temporary bug

We're pretty sure this is a Firaxis bug with how mod data is loaded. The workaround is just to restart the game completely before starting a new game or re-loading a savegame.
 
I have one more idea for unit. What about horse artillery(tachanka)? It can fill the gap between cavalry and tank. It can be UU for Russia or generic unit. Promotion class: Heavy Cavalry.
 
Would love the Panzer for Germany at some point :)

Great work btw! Must have mod for me already, even more so as you add more units.
 
For France you could do the musketeer

Yeah, I wanted to do the Musketeer and/or Brazilian Bandeirante but unfortunately I am running out of what can be done purely with the existing elements. Mostly the problem is with the limited number of hats. I could put the Rangers wide brim hat on the Redcoat uniform but that wouldn't look quite right. I'd hoped I would be able to use the Medieval/Renaissance Great Artist hat which is very Musketeer-like but then I discovered that hats aren't separate models for the Great People which is a shame. Feels like I've almost reached the limit of what can be done without being able to import/edit 3D assets.

Would love the Panzer for Germany at some point :)

Things like more unique vehicles will have to wait until we can import new unit models rather than just recombining and recolouring what is already there.
 
What about adding tachanka instead of druzhina? We have all needed components for it, and it can good filler for Knight-Tank gap in industrial era.
 
What about adding tachanka instead of druzhina? We have all needed components for it, and it can good filler for Knight-Tank gap in industrial era.

The Cuirassier was already added to fill the Knight-Tank gap, and I'm not sure we could make a convincing horse-drawn artillery out of the existing animations. I'm sure someone will make it at some point though - Wolfdog made some nice Horse Artillery for Civ V earlier this year.
 
I like the Cuirassier. Do you do anything to make it other than shrinking the Cavalry's rifle?
 
The Cuirassier was already added to fill the Knight-Tank gap, and I'm not sure we could make a convincing horse-drawn artillery out of the existing animations. I'm sure someone will make it at some point though - Wolfdog made some nice Horse Artillery for Civ V earlier this year.
Oh. What a pity. I would be able to do it myself, but I can't understand how to edit Units.artdef.
P.S. What about writing tutorial about editing .artdef files?
 
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I like the Cuirassier. Do you do anything to make it other than shrinking the Cavalry's rifle?

That's actually the Pistol taken from the Field Gun crew. It just looks quite weird because it's using Cavalry animations. Best I can do for now really.
 
Good that PC Gamer featured the mod, but a shame that they didn't have the mod assets installed properly to showcase the unit graphics! A Sumerian Phalanx using Warrior graphics with Settler icon hardly sells it... nevermind. It will be good when we know how to add new .artdef files via a mod.

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I'm probably doing something wrong but the icons don't show up in my game. I've put the assets folder as instructed to no avail.
 
I'm probably doing something wrong but the icons don't show up in my game. I've put the assets folder as instructed to no avail.

Questions:
1. When you copied the "Base" folder into your Civ VI game root directory (e.g. .../steamapps/common/Sid Meier's Civilization VI) did you overwrite the existing Icons_* files?
2. Have you restarted the game since installing the mod? This is necessary for the new art to be picked up.
 
Thank you for the great mod! :goodjob:

I do have a small bug to report on the cavalery unit


This is a Firaxis bug as mentioned before. This happens when you don't restart the game between starting a new game or loading a save game.
 
Hi and great mod, used it with the GIANT MAP MOD,
was always able to play 700 turns and more with the Giant map, now with your mod it crashes after a time JUST WHEN THE AI SPAIN is doing his turn, that happens now ALWAYS !
I think it is now able to build your cav

So how could I find out, where the problem is and which of the game parts is causing it ?

and maybe you could check the Spain unit(s) ...
Thanks
 
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