BALANCE ISSUE
After playing a few games as Spain (actually trying about 15 and playing 3, bcs Spain starting bias is mainly tundra, desert and very aggresive neighbours) I must say that with Tercios and Knights of Calatrava this civ is completely overpowered and steamrolls through medieval-reneissance like a goddamn religious fanatic it is.
You see, the problem is Spain has their vanilla Conquistador which is a typical op UU: bonus from Spains UA, bonus from missionaries and suddenly you have +13 power compared to other musketmen. And you don't need niter (because I guess they shoot with faith or some poor martyrs ashes). And well, let's say this is fine since its well composed with Philips and Spains UA.
And don't get me wrong, I LOVE Tercios, they have great graphics and fill the ridiculous three eras gap between Pikemen and AT (btw why have you decided on not making them upgradable from Pikemen? for someone who likes to keep his old veteran units, this hurts alot). But 60 power is very much. It means that they are only 10 points weaker than Infantry; they are resource free, so they can just outnumber enemy Musketmen, and even without superior numbers their raw power is higher.
And Knights of Calatrava, they are fine, nicely balanced with iron requirement, but...
The problem is not any of these particular units, the problem is that they all become available in 2 subsequent eras, by almost subsequent techs at that, AND they keep their power for a long time, at least 2 eras (at least two former).
And this is not a single civ issue, most typically classical civs like Rome, Greece and Sumeria have all UU in one era, making them terrible neighbours in early just because anything you throw at them will be just technically weaker than their UUs.
After playing a few games as Spain (actually trying about 15 and playing 3, bcs Spain starting bias is mainly tundra, desert and very aggresive neighbours) I must say that with Tercios and Knights of Calatrava this civ is completely overpowered and steamrolls through medieval-reneissance like a goddamn religious fanatic it is.
You see, the problem is Spain has their vanilla Conquistador which is a typical op UU: bonus from Spains UA, bonus from missionaries and suddenly you have +13 power compared to other musketmen. And you don't need niter (because I guess they shoot with faith or some poor martyrs ashes). And well, let's say this is fine since its well composed with Philips and Spains UA.
And don't get me wrong, I LOVE Tercios, they have great graphics and fill the ridiculous three eras gap between Pikemen and AT (btw why have you decided on not making them upgradable from Pikemen? for someone who likes to keep his old veteran units, this hurts alot). But 60 power is very much. It means that they are only 10 points weaker than Infantry; they are resource free, so they can just outnumber enemy Musketmen, and even without superior numbers their raw power is higher.
And Knights of Calatrava, they are fine, nicely balanced with iron requirement, but...
The problem is not any of these particular units, the problem is that they all become available in 2 subsequent eras, by almost subsequent techs at that, AND they keep their power for a long time, at least 2 eras (at least two former).
And this is not a single civ issue, most typically classical civs like Rome, Greece and Sumeria have all UU in one era, making them terrible neighbours in early just because anything you throw at them will be just technically weaker than their UUs.