Multipolarity IV Signup Thread

Traits:

1 Nay, 3 Yea for traits thus far. I'll wait until I have at least 11 votes before making a decision though.

Proposed traits are as follows:

  • Militaristic: +20% to naval and army investments; useful for those wanting supremacy on the battlefield
  • Industrious: Infrastructure investment +20%; boon to economic growth, infrastructure not as volatile as population
  • Commercial: +10% more trade income; for a peacemonger this is wonderful. For balance, income bonus doesn't take effect until Turn 2.
  • Agricultural: Healthcare investment +20%; healthcare makes for a larger population (thus economy) and larger army size.
  • Scientific: All technological investments +10%; less powerful than Ind, Mil, and Agr, but more flexible.
  • Diplomatic: +20% more influence for money spent on clients; useful for those wishing to build a client empire.
  • Charismatic: +20% to espionage spending

As always, questions, comments, and suggestions (for tweaks or other powers) are welcome.
 
Yea for traits
 
Rumours has it that Hitler has fled to South America in annoyance or that he had taken invitation to be in Schmitt's inner circle in Eastern France.
 
so long as we still have a Raging Hitler, Fegelein antics, and pencils of doom, I am happy :D
 
Traits are greats, I vote yes!
 
Nay to Traits if I aren't voting already. Doesn't anyone remember how unbalanced they were?
 
Nay to Traits if I aren't voting already. Doesn't anyone remember how unbalanced they were?

i never played a MP game before so yah :p
 
nay for traits, although they are fun I would personally like to see a game without them in order that the natural talents of each individual player can more clearly shine through (or be proven to be illusory and rightly kicked into the dust :p )
 
so long as we still have a Raging Hitler, Fegelein antics, and pencils of doom, I am happy :D

I have suggested to Tani that two isles can be made into full provinces for the purpose of having isle nations. One will be ruled by Hitler, the other being ruled by Cacame Awemedinade.
 
We've got 70 NPCs, mate. Have one of them "conveniently" resign when Hitler comes for vacation. :p
 
http://fc04.deviantart.net/fs70/f/2011/089/0/d/cerberus__humanity_first_id_by_cerberuslogoplz-d3****t.jpg​

NGO: HuFi
Leader: Commander Russell Sharp

History
Spoiler :


Original Logo
200px-Humanity_First_2007_Logo.png


Humanity First was an international charitable trust established to promote and safeguard the preservation of human life and dignity. It upheld values of humanity around the world and was run by honourable volunteers.

It's missions were, to serve in disaster struck areas and help socially disadvantaged individuals and families in the poorer communities of the world. In particular providing the basic long term tools necessary to give water and food to communities.

The organisation changed when the Cataclysm occurred, the movement started to need to protect its supplies while it tried to help relieve survivors. This was also the era in which the Xeno menace appeared. Many species of none human origin tried to establish bases and even countries on planet earth, distracting and even worsening conditions for the native populaces.

The progression from an organization of charitable volunteers, to peacekeepers, to a Defence force for humanity against the Xeno scum was a long transition. Most of the history is marred by the dark age of unknowing that permeates all historical records of this era.

What is known in present day is that where ever Humanity is oppressed, Humanity First will be there to stop it. Where ever Xeno Scum seek to steal the rightful place of Human Supremacy, Humanity First will be there.

Humans will cleansed
Xenos will be purged
Earth will be saved


OOC: Kept the History short. I think this should be enough backstory to have some fun... especially with the sample of nations, both major and minor.
 
We've got 70 NPCs, mate. Have one of them "conveniently" resign when Hitler comes for vacation. :p

In that case...

The NPCs may have advisors perhaps in linkage with considerations. So expect Hitler to serve Schmitt.
 
Nay to Traits. Without time to balance them one will always be much more powerful than the others.
 
Voting Nay to traits.
DT
 
While I would keep out of the investment talks, hearing that NPCs will not have said traits makes me sad and vote nay to the traits.
 
I don't want traits and stuff, but if there were to be I see no fault in not letting npcs have them. Just saying.
 
  • Industrious: Infrastructure investment +20%; boon to economic growth, infrastructure not as volatile as population
  • Commercial: +10% more trade income; for a peacemonger this is wonderful. For balance, income bonus doesn't take effect until Turn 2.
  • Agricultural: Healthcare investment +20%; healthcare makes for a larger population (thus economy) and larger army size.

As always, questions, comments, and suggestions (for tweaks or other powers) are welcome.

Kept a list of the traits worth having, and I almost question keeping Commercial on the list.

Since the majority of income comes from Pop*Ind, having more or the other is best.
 
I don't want traits and stuff, but if there were to be I see no fault in not letting npcs have them. Just saying.

Good point. NPC only traits are a suggestion, even if the players lack them. I suggest Tani lets me construct the ideas of traits for NPCs, perhaps Civ4 style to allow some fun. Sun Tzu can be "fighter" and "strategist," George Orwell can be "fighter" and "creative," Sid could have a unique trait reflecting how one changes civics in Civ4, Sam and Max can have "chaotic" and "war loving," Mac will have "diplomatic" and "pragmatic" and GLaDOS could have "scientific" and "chaotic." O and be warned of the CSA: Marian will have "charismatic" and "zealot."

If all else fails I can give everyone a unique trait based on their character, notably in Hobbes and Sid.

Sid is going to be fun to write for in this game. I must write for the god very well.
 
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