Tani Coyote
Son of Huehuecoyotl
- Joined
- May 28, 2007
- Messages
- 15,195
Traits:
1 Nay, 3 Yea for traits thus far. I'll wait until I have at least 11 votes before making a decision though.
Proposed traits are as follows:
As always, questions, comments, and suggestions (for tweaks or other powers) are welcome.
1 Nay, 3 Yea for traits thus far. I'll wait until I have at least 11 votes before making a decision though.
Proposed traits are as follows:
- Militaristic: +20% to naval and army investments; useful for those wanting supremacy on the battlefield
- Industrious: Infrastructure investment +20%; boon to economic growth, infrastructure not as volatile as population
- Commercial: +10% more trade income; for a peacemonger this is wonderful. For balance, income bonus doesn't take effect until Turn 2.
- Agricultural: Healthcare investment +20%; healthcare makes for a larger population (thus economy) and larger army size.
- Scientific: All technological investments +10%; less powerful than Ind, Mil, and Agr, but more flexible.
- Diplomatic: +20% more influence for money spent on clients; useful for those wishing to build a client empire.
- Charismatic: +20% to espionage spending
As always, questions, comments, and suggestions (for tweaks or other powers) are welcome.