CommandoBob
AbstractArt
nerovats said:Couple of questions, not saying right or wrong, why:
Cannot reply now; will do so later. Will explain the why.
nerovats said:Couple of questions, not saying right or wrong, why:
I saw the questions at church. I am part of the tech crew and was checking the site before instrument rehearsal started. Just got home.nerovats said:Couple of questions, not saying right or wrong, why:
-trade with first contact
-get pottery first
-buy 2 workers
-were there 2 workers in London to buy
-not trade alphabet
-why put slider at 30% if 10% will prevent riots too
The Vikings had something we did not. It could help us get something before others could and give us a monopoly on that tech. Could you explain this?BeefBayford said:Are we heading towards Republic slingshot? If so we need to keep hold of Writing at least until we get CoL, and hopefully by then we'll have met some more neighbours.
CommandoBob said:Could you explain this?
I have seen it talked about but it has never really defined in a way that made sense to me.

nerovats said:I would have taken WC to be able to build archers. AI's value offensive units higher when estimating our strength. When having an army of 10 archers, you're less likely to be declared upon then having 10 spears.
I did not think about WC giving Archers! I looked at what the Vikings had and how that could help us. I checked the tech tree and saw that we could get a monopoly on Map-Making. I was focused on second-tier techs and completely ignored starting techs. I guess I thought we could trade for those at a later time.Commando Bob said:Regarding CivAssist II, I will try it again in a game.

, begin Warrior.
)@nerovats: Would it be OK for BeefBayford to reopen his game and find out what the Vikings and English might trade for Writing before we got into the next set of turns? Not to trade, but to explore our options.