NESCraft

I'm around, might not get orders in this turn. I'm okay with following the vague Pandaholme guidelines if I don't for one turn.
 
Daftpanzer, I'm still in. I admit I have no overview of the thread tho.
 
Alright multiple Order lists in case of events.

If Tiger is nice and stays near his bushes away from me.
1 AP: To try and kill that squirrel thing and gather the berries.
1 AP: (Not sure uhmm if I can't do the above for one then use this I can do the above for one) Gather up all of my belongings and go join those strange creatures to the north. Offer any food after I've eaten a bare able amount to them.
1 AP: Start building a hut with the wood I got? (If I am accepted) Prepare for sleep? (The first if I don't need a AP to prepare for sleep the latter if I do.) If I couldn't do my first action with one AP and don't need 1 AP for sleep work on my tree house.

If the Tiger is evil and tries to eat me.
1 AP: Fend it off as best I can and get some of those berries then get up my tree.
1 AP: Fending it off some more I guess. Or use what wood I do have to build up more of my treehouse.
1 AP: Maybe turn the leaves into a more useful blanket if possible. If not then meditate or sleep.

If the Tiger doesn't attack me or attack the Reds but moves in between us.
1 AP: Food gathering meat or berries or both if possible.
1 AP: Gather grasses for a blanket and make one?
1 AP: Work on tree house with wood or sleep.

If the Tiger attacks the Reds.
1 AP: Go help the Reds deal with the Tiger.
1 AP: Offer wood and amber in tribute if I survive that. (If this doesn't take an AP then go hunting.)
1 AP: Start working on a hut (If I'm accepted) and or sleep.

I think I covered every possible configuration of what could happen now.
 
Thankyou!

Provisional Deadline - Sunday, 11:59PM GMT, by the Will of the Collective. If you have issues with that speak now! after a four month hiatus, I'm open to putting the deadline back a bit.

[TIMER=10/06/2013 11:59 PM GMT; WARNING! EXPLOSION!][/TIMER]

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So - Arrow Gamer is now Herobrine's male child at Wolfhaven. Nintz is now Herobrine's female child. Both of you have 2AP to spend on childhood activities if you wish (don't worry about sleeping), which may give you a bonus trait, in addition to one you pick at adulthood.

Lord of Elves's son can be claimed but has no AP yet.

Players not reporting in:
Lord of Elves
Optical
Ninja Dude
TerrisH
 
@Lopaz, thanks! But ideally you shouldn't need to send orders for every configuration. I will start doing mini-updates for sudden encounters and the like, so you don't have to worry too much. I should've done that from the start as it was a little unfair on some people who suddenly died.
 
@Daft: What traits do I have, and can I pick a new one?

No traits yet. You'll gain at least one trait this turn via influence of your parents and/or childhood actions. You can freely pick an additional one when you reach adulthood (turn 11).
 
Secret Scribe's orders:
1 AP- Try to spear fish on the raft, using the spear as a pole to move occasionally
1 AP- Cut Timber
1 AP- Try to get some shellfish, running away if there is danger
1 AP- Rest
 
1 AP: Work on farming and growing food.

1 AP: Work on crafting some toys from myself and Nintz.
 
@Iggy, Golden1Knight did express interest but you are first in the list. Expecting Seon (Pandaholme) and thomas.berubeg (Elephantcave) to give birth this turn also.

I realise I should give the AWOL players a bit more time to check in, after the four month wait and all...

Question to all: what do you think of another round of 'magic births', allowing new players to start with custom (adult) humans (as in the first few turns)? Accounting for the fact I went way OTT on detail last turn, and we are likely to have some NPC players, I think I could add 3-5 more players to the mix. Nintz and Arrow Gamer could choose to do this instead, and I'd also consider letting other people swap to a new character if they had taken over an NPC.

I have in mind some Boring Time time-skips later on, as and when the survival stage has had a good run and towns are emerging... So I'm happy to leave things to natural population growth, but I think we could do with a little more variety..?
 
So here are my orders.

1 AP Go hunt prairie dogs with Patchy's help
1 AP Search for seeds around where the Prairie dogs were.
1 AP Help build wall.
1 AP Eat and sleep (Maybe Procreate, but not if Patchy gets to Procreate first!)

Magic births allow others to play faster, but you might get overwhelmed with the new players. It depends on how much responsibility you're willing to take. As for time skips, I'm for it. It suggests variety to the game, although you might want to make sure that most of the players are on board with it.
 
We don't need 3 AP to build a wall -.-
 
Don't worry, I will turn that into doing something useful and wall-related ^^. Perhaps cutting more stone for future building.

Of course, I will get the approval of the player majority before any fast-forwarding, and it depends if things are heading towards villages/towns or not. I'm happy to keep things going as they are for quite a few updates yet.
 
I'm happy staying where I am and carrying on the lineage. Perhaps we can build a small town eventually.
 
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