NESLife attempt #3

Updateeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!
 
I think we should create a NES in NES.. and predict the fight outcome between different carnivores!
 
Spore creature creator has come out... Should we compare? Maybe make fights where the rest decide who wins under the stuff each animal has, and each victory will be allowed to add a new organ?
 
Maybe make creatures on SPORE and duke it out? Hmmm... Asmaran Scraper: no brain except motor control, gignomantic spikes and digging ability... Hmmm...
 
I'm returning for my second year at an IB school just when it releases, and professing my love to someone at said school. Early September is going to be interesting. :p
 
Yeah I dowloaded it today. Unfortunately I'm out with friends tomorrow so I wont be able to spend all day playing around with it :lol: :(.

I think making the creatures on the CC might actually be easier on his part then drawing them all out. In the full game he could do plants as well.
 
Era 32: Oolian Boundary Event

This era takes its name from the Ool, a common sea creature at this time.

During this era, the climate varied dramatically from hot to cold, and dry to wet. Plants could not grow reliably on land, and many herbivores had to migrate or die. The carnivores that followed them would cross into hunting grounds already claimed by others. Competition was increased all round. There was an unusual amount of extinction during this era, but new species were still appearing, and life remained diverse as ever.

Massive eruptions and volcanic gasses are the most likely cause behind the unstable climate. It seems that there were many large volcanoes and lava flows where the Falcirian subcontinent pushed into the Lemunesian islands, which had almost ceased to exist by the end of this era. Instead there was now a chain of tropical islands, mountains, swamps, channels and bays which stretched across the south of the supercontinent. During the good times, this was home to more than half of all the land animals, and a lot of sea animals also. The cooler, northern plains and forests of 'Orania' were also very fertile at times. But the centre of the supercontinent was left dry and barren at the end of this era.

Most of the vast open ocean was still lacking in nutrients, and thus plankton. The changes in climate had less impact there. The richest waters were still to be found around the shores of the supercontinent.

New Evolutions:
Spoiler :
critters32.jpg



Planet Map:
Spoiler :
NLm32.png



The Air:

Spoiler :
All of the later Jubbler species declined in population during this era. They may have been more vulnerable to the unstable climate, as both they and the plants they depended on - especially the Giant Woody Fanel in which most built their hives - had little resistance to cold weather. As they were tied to hives and surrounding territories, they could not migrate as easily as other species could. By now, some other animals and plants had adapted to deal with the biting swarms of Jubblers, as with the Leatherback Bug and its extra-thick skin. Also, a relative of the Jubblers known as the Jubbanoth appeared at this time, armed with stronger jaws, which seems to have specialised in attacking other Jubbler hives, with a parasitical method of reproduction that depended on capturing other larvae.

But it wasn't all bad news, as the weaker hives were weeded out, the stronger ones were able to grow even stronger. Eventually, the Royalis Jubblera Fatrolis appeared towards the end of this era, with a notably different body design to its ancestors, and even more complex behaviour. Its legs had evolved to carry food or building materials over longer distances. These latest Jubblers also had a taste for eating raw flesh - some suggest they swarmed and killed large animals, although others think they were little more than a nuisance for animals like the Gigatupler. The Fatrolis spread across the southern jungles and probably took over the best territories, but was still outnumbered by its simpler cousins in other areas.

The Blood Scourge was still around in large numbers, as its food source was in no short supply. But the original Scourge species was beginning to lose out in battles with Jubblers, Jubbanoths and others.

Herbivorous Florytes were still common, and they were one type of herbivore that could easily fly to new forests in search of food. But they were also faced with a growing number of dangerous climbing and flying predators, and simply could not thrive as they once had. One branch of Florytes become nocturnal. The Darkyte seems to have been a stealthy, shy, less social creature, armed with partial night vision similar to the Auroly, its main predator. The night certainly had its own dangers, but was probably much safer than daylight. It appears that the Darkytes outnumbered Florytes by the end of this era.

Some of the older Aurora species went into decline at this time. This was the end of the line for the featherless Black Aurora, their original ancestor, which had once lived alongside the strange creatures of the Knoganic Era. Others like the Thieving Aurora were still thriving. The Diving Aurora also appeared at this time, and although it was technically still capable of flight, it was one Aurora that now seemed most at home under the water, as it evolved to dive deeper and get at more of the sea plants and small animals that lived near the shore. In some ways, evolution was going backwards - the ancient ancestors of the Auroras had started out as sea creatures related to the current Roxorfish and Blizzardfish - although the Auroras had since become much more sophisticated, air-breathing creatures.

The Diving Aurora was also unusual for giving birth to live young, the first Aurora to do so. The young were still born on land, probably still very vulnerable and undeveloped. But this may have allowed the mothers to spend more time feeding in the water before birth, and less time on land afterwards. Even on isolated rocky islands, there was still the threat of bullying by other Aurora species. There were now several different ocean-going Aurora species, each with large populations, and there would have been tough competition for good breeding grounds.

The Land:

Spoiler :
It is thought that the Jubbler hives, especially those of the Fatrolis, had made allies of several other species by this point. The Greater Chungus, evolved from the more ancient Chungus, seems to have depended on the waste pits of the Jubbler hives, and may also have helped to defend the hive entrances as it grew, with its many small piercing spikes. And there is little doubt that the Mamicalon, evolved from the Mimicalix, was now totally dependent on other species for survival. Its 'milk' glands probably first evolved to feed its protectors, instead of its own young. As the Fatrolis swarms seem to have been well organised and capable of more complex behaviour, it is thought they were the main protectors of the Mamicalon, although other species like the fearsome Mortyte may also have learnt to 'farm' them. These two species may even have raided each others nests in order to steal more Mamicalons for themselves.

NL32jubblerwars.jpg


Like the plants, small insects depended on rain, but they could also thrive on death and decay during dry spells, or in the aftermath of fierce storms. There was always some insects to be found somewhere. Many fossils of insect-eaters are to be found from this era, and it seems the most successful were the sticky-tongued Videobulgorb and the tree-climbing, web spinning Herbaneraria. As for the plants themselves, there was little change except the new branches of Chungus which appeared at this time. The Frungus was another one, which almost abandoned photosynthesis as it began to feed on the fruits of other plants. It is thought that small growths of Frungus could 'hijack' fruit, and if it was still eaten by herbivores, the Frungus spores could survive the journey through the animal's insides until they were deposited in a new and far-away place. Strangely, despite the unstable climate, the Fernus Tropicanus evolved to become a specialised tropical plant, with less resistance to cold and drought, although it could regenerate quickly when nibbled on. It had to wait until the climate stabilised towards at the end of this era before it could take hold.

Many of the worm-like scavengers were doing well at this time, benefiting from the deaths of others. The Leatherback Bug appeared during this era, with the thickest skin of any animal so far. It may have been practically immune to Jubblers and Scourges, if not larger predators too, although it probably spent most of its time underground. The Micronyte was another new scavenger that managed to survive and thrive. Although basically defenceless if spotted, it was simple, versatile, able to live in or near water, and feed on any small item of food it came across.

Amphibians had mixed blessings - some were able to navigate rivers and coasts to reach new sources of food, but rivers and coasts were gradually changing over the centuries, and some populations found themselves trapped in isolated lakes and inland seas with nowhere else to go if the local plants failed. Overall though, the usual amphibians all survived this era - the ancient LungScraper, the scaled Armored Amphibeel, the hunting Predarivervalion and the large Megalithavalion. The Otterus Scraper of the previous era also did well enough that it survived and evolved into the Proto-Otterus, which began to scavenge scraps of meatas well as eating plants, and put more effort into reproduction, producing large numbers of eggs at a time. Though, its senses were still as poor as its primitive ancestors, which made it just as vulnerable to predators. Even so, the Proto-Otterus seems to have colonised all of the tropical coastlines at the end of this era, once the climate began to settle down again.

By this time, there were six main groups of herbivores on the supercontinent, each carved out a different role as the seasons became unpredictable and things become more competitive. Firstly, the Stalkers and land-based Scrapers. Some of the ancient land Scrapers were still around, as they were simple and just about hardy enough to survive bad times and growing competition. As for their later descendents, the Stalkers, only the Seer Stalker was around in large numbers. This was a more sophisticated animal, and was still an unmatched eating machine, that could eat almost any part of any kind of plant and still gain some useful nourishment from it, which was very useful at this time. The need for water during times of drought might have been their only reason to migrate. Herds of spiky bodies, coordinated by their calls and bellows, would have made tough targets for predators. But the Seer Stalkers had no real resistance to the cold, and although they could shelter from bad weather in small burrows, they could not live permanently outside the warm tropics.

The Velocirix and its big cousin the Megarix had much greater tolerance for the cold and could roam across much more of the supercontinent, especially as they gave birth to live young - although they are not believed to have been very good parents to their offspring, at least they were not stuck on nest sites for weeks at a time. The combination of decent speed, claws, exoskeletons, and also large size in the case of the Megarix, seems to have been a good enough defence against predators at this time. Although they weren't so efficient at digesting food, it seems these species had greater numbers than the Stalkers overall.

Thirdly, the Barioms and Long-Necked Bariothorim, evolved from the Bariothorim Roamer which had been in decline and did not survive this era. The basic body design had certain advantages though, and it proved to be adaptable enough. The Long-Necked Bariothorim first retreated to lakes and swamps, where it became larger, probably for defence against predators, learned the basics of swimming, and used its elongated neck to feed on plants without having to leave the water. The Long-Necks were soon spreading along the southern waterways of the supercontinent. Meanwhile, the Bariom toughed it out on land. The Bariom was somewhere between the older Seer Stalker and Velocirix in terms of habitat - it had some resistance to the cold, but could not live so far near the poles. It seems the Bariom was smarter and more flexible than its ancestors. It is also believed to have been a much better parent, with a strong instinct to protect its young and eggs, which helped their numbers grow. While the Bariom was still slower than its rivals and many predators, it was slightly faster than its ancestor, and had the same strong hooves which would have been useful for travelling over rough terrain. But aside from gathering in herds, its hooves and exoskeleton were still its only real defences against most attackers, which doesn't seem to have been good enough. Under greater pressure from predators, the Bariom appears to have given way to herds of Velocirix and Megarix in most places. But the Bariom is known to have survived in rocky, hilly areas, where speed was less of an issue, intelligence was more useful, and nest sites could be more easily defended.

NL32standoff.jpg


The Tuplers and Duplers were an unusual group, still relatively recent arrivals on land, with a tendency for bigger brains than other herbivores. While Mudtuplers were confined to swampy coastal areas, Landtuplers died out during this era, which left the Greater Landtuplers and the new Stealtuplers which seem to have been most common in the arid, semi-desert regions far inland, thanks to their water-preserving bodies. As well as being intelligent and adaptable, Stealtuplers are believed to have been stealthy creatures, possibly semi-nocturnal, rarely leaving their burrows except to feed. This may be a sign that some kinds of Lupivus were venturing deeper into the arid lands as they become more desperate for prey - the usual desert predator was the Endodid, which was little threat to a healthy adult Stealtupler. As for the Gigatuplers, they were now the biggest animals on the planet, as the Kingvalions died out in the oceans at this time. Gigatuplers were big and tough enough to survive trekking across the deserts, going from one oasis to the next, feeding on Zeeboos along the way. They could also have visited forests and jungles, tearing down the largest trees for fruit, if they were not pestered too much by Scourges and Jubblers. In any case, none of these species was to be found in great numbers on the temperate plains. It seems their populations remained healthy enough, but still small compared to the herds of other herbivores.

Some of the descendents of the Fluffball died off at this time, but those that survived were a diverse bunch. While a few Fluffballs and Great Spikeballs clung to life in the snowy plains of Orania, the slimy and poisonous Farconicus Spike was still one of the most common herbivores in the tropical jungles, perhaps because it could resist Jubbler attacks better than most, as well as larger ambush predators. The Burrowing Ball was a new species which appeared during this era, and soon took over from the Sentyball. The Burrowing Ball lived in large groups on the open plains, in forests and basically anywhere that wasn't too dry or infested with Jubblers. It is known that they were able to dig out large tunnel systems to live in, and they also had very good eyesight and hearing while on the surface. The Ground Kakliea may have been their only major predator. The fossil record shows that they were very successful, although not the most numerous...

Finally, the Bipedal Seer Legger, Proto-saur and the new ChewOn-saur were still the fastest creatures on land, combined with good eyesight to avoid predators, tougher skin that gave some protection against biting Jubblers, tougher eggs than most creatures, and good enough digestion to survive of most kinds of plants, all while still being generally less complicated and more streamlined than other herbivores. They were also decent swimmers and were able to colonise many offshore islands. All of which meant that these were still the most numerous land herbivores during this era. The ChewOn-saur also had much stronger jaws, and seems to have been evolving into an omnivore, adding small animals and insects to its diet, for which its speed and eyesight would have been very useful. They may even have been dangerous to larger animals if they were weak or injured, but they are not thought to have deliberately hunted in packs, and it is doubtful they would have posed any threat to herds of Velocirix or Seer Stalkers.

As for carnivores during this era, things are more confusing. Hunting on the open plains was more rewarding than lurking in forests, as the unreliable climate forced many herbivores to stay on the move for much of the time. But the most recent Lupivus species - of which only the Striped Lupivus survived - had been adapting for life in the forests and jungles, competing with the Shadow Kaklieas, some of which were also able to move out and hunt on the plains, while new species of Gorgaths appeared... All that is certain is that there was a lot of competition. It might be worth nothing that the Striped Lupivus was still the most complex animal that had yet evolved, and while it had a lot of advantages, it also required a lot of feeding. Its population was certainly never higher than the rival Shadow Kakleia.

The Lupivus Secus, already a fairly old species, was one of the few carnivores which really prospered during this era, maybe because it was simpler and dedicated to hunting in the open - although it wasn't the deadliest predator, it still had good enough strength and weapons to hunt most herbivores. The Zunatron also seems to have enjoyed a big revival in numbers. As a generalist, it wasn't the best at anything, but it was one of the smartest animals, and very adaptable. In this era it found itself well suited the changeable climate.

Similarly, the Framer Gorgath split into two separate branches during this era, both of which did quite well. It seems that the Eater Gorgath had evolved most efficient digestive organs of any meat-eater, allowing it to last longer between meals. It is also thought that it could dig small burrows and hibernate through really bad times instead of using up energy in long searches for prey, so it could live out its life on marginal hunting grounds, places where other hunters wouldn't stay for long. Meanwhile the Blood Gorgath was more active than the Eater. Although not particularly fast, well-armed or intelligent, it seems that all Gorgaths could hunt together as a well organised pack, and the Blood Gorgaths took this even further. They were strongly built, equally as strong as the deadly Striped Lupivus, and in numbers they could have taken on large animals, possibly anything that didn't run away. A large group could have bullied other predators, and they may have stolen a large share of meals from the hard work of other hunters as they roamed the plains.

The Valios Toxicum was another new predator, closely related to the Kaklieas, but from an earlier branch of that family, mostly confined to forests and jungles. It is believed to have had a poisonous bite which would have been useful in subduing prey larger than itself. And as with the Bariom, it seems to have been a good parent to its young, with family groups helping each other to protect their nests high in the trees. But the jungles were already full of many competing predators. It is known that the Toxicum survived this era, but not in large numbers.

Finally, the Mortytes became more noticeable during this era. They were descended from small, harmless, simple burrowing creatures. Although they had now evolved some very deadly weapons, they still had very limited senses, they were slow moving - except when leaping - and clearly spent a lot of time underground, eating any small burrowing creatures they ran into. But with the unpredictable climate, it seems that some sub-species began to move out into the open, making a home at watering holes, were they ambushed large animals at night using their primitive heat-vision...

Notable Plants:
Temperate Xeeboos, Mountain Zeeboos, Tougher Zeeboos, Giant Woody Fanels, Liandranels, Novo Tranel, Nest Fanels, Sprouty Ferns, Fernus Tropicanus, Winter Ferns, Chungus, Frungus, Greater Chungus, Super Lichen, Fire Moss, Buggy Moss, Parasitic Driftseed, Shocking Moss, Spiteful Fuzz.

Notable Animals:
Gigatuplers, Megarixes, Velocirixes, Barioms, Proto-Saurs, Chewon-saurs, Mamicalons, Seer Stalkers, Burrowing Balls, Farconicus Spikes, Striped Lupivus, Lupivus Secus, Shadow Kakleia, Ground Kakleia, Blood Gorgath, Zunatron, Tuughwurms, Leatherback Bugs, Toxidids, Herbanerarias, Videobulgorbs, Florytes, Darkytes, Mortytes, Predarivervalions, Megalithavalions, Royalis Jubblera Fatrolis, Blood Scourges, Jubblera Sensicas, Aurorlys, Cackling Auroras, Thieving Auroras, Armored Amphibeels, Mudtuplers, Stealtuplers, Armored Amphibeels, Proto-Otterus, Lung Scrapers.


The Oceans:
Spoiler :

NL32oceanic.jpg


Compared to the land, the oceans were not quite as competitive. The story here seems to have been a general decline all over the place, with few species actually at risk of being replaced by another. Only the deep ocean was not affected by changing sunlight, as the food chain there depended on volcanic vents instead.

As mentioned, the giant Kingvalions went extinct, most likely due to a combination of lack of suitable large prey, as well as growing competition from its smaller, more successful descendents. The Baronavalion was the newest. By the standards of the time, it gave birth to very well formed young, which were born stronger and able to swim alongside their mothers straight away. The Baronavalions also improved on their pack-hunting tactics, aided by a small range of different vocal sounds they could make to each other.

The Huntudians were firmly relegated to second-place hunters. But they were also omnivores, and one branch began to specialise in eating sea plants and 'reefs' which they attacked with their cutting claws. This was the Reefwrecker Tudian, which probably fought fierce battles against other species like the large crawling Crusiplers, which had enormous over-sized claws of their own, and did not like their neighbourhoods being upset. But despite the name, the Reefwreckers may have actually helped variety on the seabed, by controlling the numbers of the most common plants and clearing space for others to grow.

One new 'plant' in the oceans was the Spongita Hypernova, which seems to have grown a ball of sticky seeds, which would eventually explode and send seeds in all directions. Its not clear how useful this could be, as the seeds would hardly travel very far in water. It may have been more of a defensive measure, designed to scare away any nibbling animals, while simultaneously coating them in sticky seeds, which would of course eventually fall off in some distant place. The Hypernova kept many of the same characteristics of the other Spongita species, especially its efforts towards reproduction, as it produced huge numbers of sticky seeds in its lifetime. Strangely, though, it seems that it no longer fed on trapped plankton, but relied totally on photosynthesis.

Roxorfish and Blizzardfish still had large populations, though they needed to make longer migrations to find enough plankton, themselves providing food for all kinds of predators along the way.

Shellster Reinizios and Iyirein still ruled the open ocean, making a living in plankton-poor waters where others could not survive. In this era they were joined by the Shellster Complexus, which is thought to have used a more sophisticated chemical 'language' with its scent glands and receptors, perhaps so they could organise their floating formations of tentacles and spikes. A large predator like the Baronavalion could have snapped up smaller Shellsters with ease, although having too many of such crunchy, spiky meals was probably painful. Younger Complexus may have been safer within a floating sphere of larger adults.

The larger Scythus was yet another offshoot of the shellsters which ditched its shell altogether, this time relying on the fearsome-looking 'scythes' attached to its tentacles for defence. It mostly lived alongside its smaller cousins, but could also live nearer the shore, where it could anchor itself in the seabed against strong currents.

The Long-Legged Pondurytes of the last era were successful enough to split into two new species. The Ool developed small tentacle-like appendages which had various uses, it had more efficient digestive organs, and it was also mildly poisonous. It seems to have become quite common on the seabed, and fossils of its compact body with spindly appendages are often found in sediments from this era. Meanwhile, the Leggy-shallows Ponduryte began to venture out of the waters and on to beach. It had a strengthened exoskeleton, but was otherwise completely vulnerable, its only real defence was to avoid being noticed in the first place. Instead of tentacles, the Leggy evolved primitive grasping 'hands' on the end of its front legs. It seems both species had a need to pick up and carry things. Stockpiling bits of food may have been part of their breeding behaviour.

The last new appearance of this era was the Sensitive Mibbler, evolved from the very ancient Mibbler. It may have been around for some time, but fossils are only known from this era. It is notable for having large sensitive antennae sticking out of its rear end to sense for danger, which was useful since the front end and mouth parts were often stuck deep into rotting carcasses. It was also developing a sensitivity to electrical currents given off by living things, a sense which the stealthy Phantomorex had already developed much further.

Notable Animals:
Shellster Complexus, Iyirein, Scythus, Tentazomps, Phantomorexes, Bathysfish, Roxorfish, Cloudfish, Ools, Leggy-Shallows Pondurytes, Submarytes, Velocine Finners, Thulu Finners, Huntudians, Reefwrecker Tudians, Baronavalions, Amacilndasa Interlopus, Slimey Slugs, Mibblers, Driftworms, Seatuplers, Mudtuplers, Shy Hunters, Yuckius Sirenis, Crimson Slasheels, Armored Amphibeels, Voidus Garbageos, Nitros Intrepidus, Breeze Auroras, Cackling Auroras, Diving Auroras, White Auroras.

Notable Plants:
Temperate Xeeboo, Skimarets, Aguaminarets, Spongita Terranovas, Spongita Hypernovas, Bathyscapers, Mini Bathystowers, Yellow Bathysplates, Pod Bubbleos, Algaceae Ascendis, Algaceae Dendrotrunkis, Algaceae Dendrocovitis, Sea Fuzz, Sea Urchins.


Bonuses:
Plant award: Spongita Hypernova. squid1111 has +1 gene bonus

Animal award: Burrowing Ball. The Farow has +1 gene bonus.

Innovation award: Hmm, Diving Aurora. Sliver Slave has +1 gene bonus.

Story award: squid1111 already has +1 gene bonus, so I award it to TerrisH for his evolution description.

Branching awards: Charles Li, Lord Iggy and tuxedohamm have +1 gene bonus this time.

Problems:
Most spellcheck-defeating evolution post: Slavic Sioux. Again you attempted to merge two complex things into one gene, and then you attempted to add a total of four genes without the proper authority to do so :) (I checked back and I don't know where this alleged bonus came from).

@ The Farow, I don't want to have a gene for 'small size'. There's a bit of an issue here. I'd like to just assume that everything is pretty small by default, but the exact size depends on its overall lifestyle etc. Then the 'Large Size' can make things bigger than it would otherwise be. For the Burrowing Ball I added a gene to communal behaviour instead, I hope that's OK.

@ Neverwonagame, I'd rather not have a gene for 'energy efficiency'. I think its kinda implied that everything is as efficient as it can be with its current body design, IE without getting new organs and stuff for digesting food. I added 'hibernation' to your creature instead, hope that's OK also.

Species Stats:

FYI: 207 species existed during this era. 32 did not survive to the end, leaving 175 to face the next age.
 

Attachments

Dulp. Ah well- I can begin building a niche. Is this o.k?

Colder Gorgath: Neverwonagame2
Evolved from: Eater Gorgath
Role: versatile land predator
Habitat: warm/temperate land
Survival Status: Competing
Genes (40): Complex Stomach x3, Flesh Eating x6, Vibration Sense x2, Eyes x2, Brain Power x1, Skeleton x2, Cartilage x1, Jaws x1, Fangs x1, Communal Behaviour x3, Water Retention x2, Lungs x1, Walking x2, Digging x1, Feathers x2, Strength x2, Leaping x1, Smelling x1, Parenting Instinct x1, Pack Hunting x2, Hibernation x1, Cold Tolerance x 1, Plant Slaying x 1
Genes added: Cold Tolerance x 1, Flesh Eatingx1, Plant Slayingx1 (Plant Slaying represents trying to deliberately destroy plants to trigger reductions in the herbivore population. With less herbivores, more energy-efficent species thrive)
Description: The Eater Gorgath was less sucessful then it's blood cousin, but developed tendencies to begin practicing biting on plants. This culminated in outright destroying plants to reduce the herbivore population, thus giving it's own an advantage...
 
Woohoo! Great update Daftpanzer! :D I love reading it, and the pictures are eye candy. I'm thinking of making some of my animals in SPORE- I think I have enough parts to make anything out of Venatorixidae.
 
EDIT: Changed my mind a second time.

Disgusting Scaper: Neverwonagame2
Evolved from: Bathyscaper
Role: simple aquatic lithovore
Habitat: underwater mineral sediments/underwater volcanic vents
Genes (6): Mineral Eating x3, Pressure Resistance x1, Eating Dead Things x1, Disgusting Tastex1
 
ooh.. .this could be fun. they survive, and they thrive.. harsh conditions, a strugle to survive..
-------
Jubblera Senti Ilusiaus: TerrisH
Evolved from: Royalis Jubblera Fatrolis
Role: complex, swarming, flying omnivore
Habitat: warm/temperate vegetation
Survival Status: Thriving
Genes (38): Eating Dead Things x1, Crawling x1, Complex Stomach x2, Water Retention x3, Eyes x2, Flying x3, Smelling x2, Cold Resistance x1, Acid Spit x1, Communal Behaviour x7, Plant Eating x2, Digging x1, Brain Power x3, Parenting Instinct x1, Hive Construction x2, Insect Eating x1, Jaws x2, Flesh Eating x2, Grasping Limbs x1
New Genes: Brain Power x1, Hive construction x1, Chromatophores x2.
Genes lost: Acid Spit x1,
As the first great winter decendes, the Fatrolis strugled to survive.. constant attacks from other spicies, the fierce compitition between swarms for places to build their hives. the constant search for food. hardship abound, and hives lived in died.
But from within this compitition arose a new branch of the Jubblera Family, the Jubblera Senti Ilusiaus. the "Ilusion Making" Jubblera. Breaking away from the Royalis Line which had tied it'self to the Fanal tree, the Senti Illusiaus chose to chose out of the way places to make it's hive, taking painstaing care to conceal it's entrenaces and it's existance. But most of all, It's illusion Making ability had to do with the fact that it evolved Chromatophores, and with thm, the ability to change the coulor of it's skin at will. Even restricted to simple patterns as it was at the time, it quickly took to the habit of roughly matching the background about it. both for sucurity and protection as to ambush prey. they also used their skin color to singel simple Ideads to other Ilusiaus, such as attack, flee, or food this way. It was the spark of comunication among them, opening the way for much more complex behavior among themselves...

EDIT: I'll fix the spelling later. to tierd.
 
UBERFANTASTICHE!
update as ever!
:goodjob::king::goodjob:

Spoiler Leggy-shallows Ponduryte :
Leggy-shallows Ponduryte: Abaddon
Evolved from: Long-Legged Ponduryte
Role: ampibious scavenger
Habitat: warm coastal water
Survival Status: Competing
Genes (12): Crawling x3, Eating Dead Things x2, Exoskeleton x2, Communal Behaviour x1, Smelling x2, Water Retention x1, Complex Stomach x1, Grasping Hands x1.
Description: Some of the Long-Legged Pondurytes that evolved didn't go down into the deep water, they branches off in a completely different direction ~ into the shallows. With basic water retention they could even manage brief forays onto land in search of carrion. The first step into object manipulation is also being undertaken with the front legs developing 3 pronged pincers.


Becomes....

Land Ponduryte
Evolved from: Leggy-shallows Ponduryte
Role: ampibious scavenger
Habitat: warm coastal water
Survival Status: Competing
Genes (12): Crawling x3, Eating Dead Things x2, Exoskeleton x2, Communal Behaviour x1, Smelling x2, Water Retention x1, Complex Stomach x1, Grasping Hands x1.
Genes Added: Water Retention x1, toxins x 1, plant eating x 1
Description: The Land Ponduryte diversified to be more competitve within its environment. Extra water retention made longer forrays onto the land possible, and with its exoskeleton infused with toxins, this was a very unappealing creature to attack. A hard shell, not containing much flesh anyway, and to top it all a would be- predator would be stuck with an upset tummy for days. Adding a varied diet ensured that it could find a regular bite to eat.
 
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