NESLife attempt #3

Daftpanzer, do you mind if I evolve my creature a second time? I promise this'll be the last.

Assuming first estimate of human:
Efficent Kakliea: Neverwonagame3
Evolved from: Shadow Kakliea
Role: complex, versatile, burrowing, social land predator
Genes (45): Complex Stomach x4, Flesh Eating x7, Vibration Sense x3, Eyes x2, Brain Power x4, Skeleton x2, Cartilage x1, Jaws x2, Fangs x1, Communal Behaviour x3, Water Retention x2, Lungs x1, Walking x3, Climbing x1, Parenting Instinct x2, Live Birth x1, Fur x1, Claws x1, Stealth x1, Digging x2, Nocturnal Vision x1.
Description: Several Ground Kakleia were put into hard circumstances. This forced them to emphasise efficency. However, this was not all bad news, as the efficency which had been so good for them under their original circumstances worked better still when times improved.

Assuming second estimate of human:
Protosentient Kakliea: Neverwonagame3
Evolved from: Ground Kakliea
Role: complex, versatile, burrowing, social land predator
Habitat: warm/temperate vegetation
Survival Status: Thriving
Genes (45): Complex Stomach x4, Flesh Eating x4, Vibration Sense x3, Eyes x2, Brain Power x4, Skeleton x2, Cartilage x1, Jaws x2, Fangs x1, Communal Behaviour x3, Water Retention x2, Lungs x1, Walking x3, Climbing x1, Parenting Instinct x2, Live Birth x1, Fur x1, Claws x1, Stealth x1, Digging x2, Nocturnal Vision x1, Tribe Braniacx1 (a single member of each tribe with a brain power level 1 above the others), Grasping Handsx2
Description: The Ground Kakliea began to specialise, with a single natural leader emerging in each tribe. The hands were not that useful yet, but they could throw rocks, hold prey as a means of temporary storage, and grab a target briefly before it was bitten. The one tribal leader prevented social competition for the leadership, saving energy (though times with bad leaders could occur). He also ensured better tactics, which is useful in a crisis...
 
Genes (45): Complex Stomach x4, Flesh Eating x7

I really can't see value in a simplistic gene as flesh eating growing beyond x 4.. think of other ways to improve its eating.. think better teeth, foraging ability etc
 
Errmm sorry neverwonagame but I really would prefer you not to evolve my kaklieas this turn. Its just that I designed the whole line so that I could maker a human like inteligence species, I have been building up to it since the first one. I really would appreciate it if you evolved something else. I just don't think it would be very fair, you have your own line don't you?

Also, before anyone brings up the Zeeboos, I didn't tak eover them until the player that made them had basically left, and took them in a completely different direction to what he was originally doing anyway.

Please change your evolution.

EDIT: See post 2726 as well.
 
Errmm sorry neverwonagame but I really would prefer you not to evolve my kaklieas. Its just that I designed the whole line so that I could maker a human like inteligence species, I have been building up to it since the first one. I really would appreciate it if you evolved something else. I just don't think it would be very fair, you have your own line don't you?

Also, before anyone brings up the Zeeboos, I didn't tak eover them until the player that made them had basically left, and took them in a completely different direction to what he was originally doing anyway.

Please change your evolution.

I know its everyones rite to play the game differently, but to block alternate evolutions just seems daft to me.. whats the point?

I would get NOTHING by simply adding the genes listed until you get a "human"

Invent something yourself!
 
I'm sorry but I did invent it myself! That's exactly the point! I made the first kakliea with the intention of bringing it up to human inteligence and I'm sure Daft will confirm this. However, when I tried to evolve it (see ''Wise Kakliea'') you said that I couldn't add 3 Brain power at once even though I was sure daft had said I could previously when I told him about my plans for the kakliea. You said, ''why don't you evolve something else'', so I did, I did the ground kakliea instead. I was going to evolve the wise kakliea this turn but I realised that their valios ancestors were dying so I decided to evolve them instead. I'm probably doing the Wise kakliea next turn. I just think that after all my work making a new line of species to get to a high inteligence mammal, I should at least be the one to make it. Its just a matter of principle to me, and whether or not he actually gains/ I actually lose anything, its important to me - I want bring my plans into fruition, personally.

I don't have a problem with him or anyone else generally evolving my kaklieas, although I would have prefered him to check with me first. What I do have a problem with is he basically making the animal that I've been working towards for the last 4 turns before I get a chance to do it myself. Thank you.
 
What I meant was aiming to make a human seems pretty lame to me.
We all know what a human is, it merely takes a number of updates from now to reach that point.

It doesnt require any depth of thought or innovation

Also, demanding that noone else can mutate the creature you have created seems pretty lame to me.. it removes and competition and the reality of evolution. Are you scared someone will pick better genes and succeed it? You can always pick that creature next turn, noone loses, everyone gains. Take up the challenge, make your creature better than theirs.

An yes, I opposed impossible leaps in evolution, as does the majority (Daft included, this isn't the first time it has come up)

Personally I look at every update, and think about what would be the coolest to evolve, what could I do with any of the current creatures and do something different. I don't think I have stuck with any one creature for more than two or three updates ever.

But, since you seemed to get offended by my last comments I'll say this~ These are MY ideas, MY opinion and as such have as much value as you place on them. Its just a game.
 
@ daft

Sorry I ment 'Agressiveness' towards full time meateaters by the Chewasaur.
Otters are just a few eras off of Civilization (no link :o).
And I am not making and exact copy, just using it as a templet. (looks at maker of Kalias.)

And sorry, spell check got a bug. I think I am too much for it. (from lucky's post in DYON)
 
dafts reffrence was tot he fact that you can only add +2 of one piticular gene each turn.

and the royalis will probably beat your creature to sentience. we are already heavly orginized, and just as smart.
 
Spoiler :
Shellster Reinizio: tuxedohamm
Evolved from: Shellster Gigantus
Role: social, aquatic filter-feeder
Habitat: open ocean
Survival Status: Swarming!
Genes (23): Drifting x3, Swimming x1, Plankton Eating x10, Spikes x1, Shell x1, Tentacle x1, Smelling x2, Scent Glands x1, Communal Behaviour x2, Cold Resistance x1
Description: The Shellster Reinizio has lost the large size of its ancestor, but has become more social. Using a chemical producing gland to send simple signals to other Reinizios who smell the signals. This allows them to form schools of Reinizios interconnected to each other for protection or assistance (swimming against currents).

--->

Shellster Complexus : tuxedohamm
Evolved from: Shellster Reinizio
Gene added (you can add 3, or 4 with bonus): Smelling x1, Scent Glands x1, Parental Instinct x1
Gene removed (optional, remove up to 3 or 4 with bonus):
Description: Increased chemical communication developed as the species started to protect the young from preditors.


Shellster Complexus : tuxedohamm
Evolved from: Shellster Reinizio
Genes (23): Drifting x3, Swimming x1, Plankton Eating x10, Spikes x1, Shell x1, Tentacle x1, Smelling x3, Scent Glands x2, Communal Behaviour x2, Parental Instinct x1, Cold Resistance x1
Description: Increased chemical communication developed as the species started to protect the young from preditors.
 
What I meant was aiming to make a human seems pretty lame to me.
We all know what a human is, it merely takes a number of updates from now to reach that point.

It doesnt require any depth of thought or innovation

Also, demanding that noone else can mutate the creature you have created seems pretty lame to me.. it removes and competition and the reality of evolution. Are you scared someone will pick better genes and succeed it? You can always pick that creature next turn, noone loses, everyone gains. Take up the challenge, make your creature better than theirs.

An yes, I opposed impossible leaps in evolution, as does the majority (Daft included, this isn't the first time it has come up)

Personally I look at every update, and think about what would be the coolest to evolve, what could I do with any of the current creatures and do something different. I don't think I have stuck with any one creature for more than two or three updates ever.

But, since you seemed to get offended by my last comments I'll say this~ These are MY ideas, MY opinion and as such have as much value as you place on them. Its just a game.


Abbadon I'm really becoming impatient with this pathetic holier-then-thou NESer attitude. I am not a two year old, stop patronising me and actually listen to what I'm saying! I don't even see what this has to do with you anyway so why don't you just shut up and let me and neverwonagame sort it out, yeah?
 
An important quote for you Kol.7. but first my feelings.

I think I am not as good as you. I do have good plans but no time to type it out. My stories are O.K. but seeing the skimpy paragraphs always stop me from another one. You are better than me. So is everyone here. I am just a 11 year old who is a Fanatic. You are a planing NESer skilled in diplomancy and thought. You will trump me, so will everyone, however...

THIS IS JUST A GAME!

Twiked for perfection!
 
Lord Iggy, how about I evolve something for you this turn or next in exchange for an I.O.U?

Also, Daftpanzer, what Brain Power level would you consider equal to Stone Age homo sapiens?
I'll only evolve something symbiotic with you if it's mutually beneficial. It's unrealistic otherwise.

Daftpanzer, do you mind if I evolve my creature a second time? I promise this'll be the last.

Assuming first estimate of human:
Efficent Kakliea: Neverwonagame3
Evolved from: Shadow Kakliea
Role: complex, versatile, burrowing, social land predator
Genes (45): Complex Stomach x4, Flesh Eating x7, Vibration Sense x3, Eyes x2, Brain Power x4, Skeleton x2, Cartilage x1, Jaws x2, Fangs x1, Communal Behaviour x3, Water Retention x2, Lungs x1, Walking x3, Climbing x1, Parenting Instinct x2, Live Birth x1, Fur x1, Claws x1, Stealth x1, Digging x2, Nocturnal Vision x1.
Description: Several Ground Kakleia were put into hard circumstances. This forced them to emphasise efficency. However, this was not all bad news, as the efficency which had been so good for them under their original circumstances worked better still when times improved.

Assuming second estimate of human:
Protosentient Kakliea: Neverwonagame3
Evolved from: Ground Kakliea
Role: complex, versatile, burrowing, social land predator
Habitat: warm/temperate vegetation
Survival Status: Thriving
Genes (45): Complex Stomach x4, Flesh Eating x4, Vibration Sense x3, Eyes x2, Brain Power x4, Skeleton x2, Cartilage x1, Jaws x2, Fangs x1, Communal Behaviour x3, Water Retention x2, Lungs x1, Walking x3, Climbing x1, Parenting Instinct x2, Live Birth x1, Fur x1, Claws x1, Stealth x1, Digging x2, Nocturnal Vision x1, Tribe Braniacx1 (a single member of each tribe with a brain power level 1 above the others), Grasping Handsx2
Description: The Ground Kakliea began to specialise, with a single natural leader emerging in each tribe. The hands were not that useful yet, but they could throw rocks, hold prey as a means of temporary storage, and grab a target briefly before it was bitten. The one tribal leader prevented social competition for the leadership, saving energy (though times with bad leaders could occur). He also ensured better tactics, which is useful in a crisis...
Tribe Braniac?
 
The whole POINT of this NES is branching. I think it is useless to put limits on whose stuff we can evolve. Remember last time Daft did that? Everyone evolved off NPCs or their own stuff since it was too much of a hassle. Hence little branching and unfun linear evolution. All of this is at no offense to Daft for imposing that rule. You have to try it out to make sure it does not work.

But do whatever you want. And when your Kaklieas die because of not enough branching, you will have no one to blame but yourself.

In the end Charles Li has the best point. This is indeed JUST A GAME. So please, no need to kill me over this post.
 
O.K. I won't evolve from the Kakleia's path, though I am still considering intelligence by another road. As for the symbiosis deal, do you have a proposal Lord Iggy?
 
Sentryball: NPC
Evolved from: Porcuball
Role: versatile, social land omnivore
Habitat: warm/cold land
Survival Status: Thriving
Genes (33): Complex Stomach x2, Flesh Eating x1, Vibration Sense x3, Eyes x3, Brain Power x1, Skeleton x2, Cartilage x1, Jaws x1, Fangs x1, Communal Behaviour x1, Crawling x1, Water Retention x2, Lungs x2, Walking x3, Digging x2, Feathers x3, Strength x1, Leaping x1, Plant Eating x1, Cold Resistance x1.
Description: The Sentryball has abandoned the spines of its ancestor, since its tactic is to try to avoid predators in the first place. Compared to most animals of the time, it has sharp hearing as well as good eyesight, which help give it advance warning of any approaching predator. It is also able to run a little faster than its ancestors.

Burrowing Ball: The Farow
Evolved from: Sentry Ball
Gene added: Communal Behavior x1, Digging x1, Small size x1, Claws x1
Gene removed:
Description: As the Sentry Balll thrived on the open plains several niches were starting to be filled by this successful species. Their cousins turned to the ground as they dug out complex communities and became much smaller. A sentry is posted as the families forage above ground looking for predators. If one is spotted a chirping noise is made and they flee underground. Despite being smaller these creatures have fearsome claws also used for digging that can inflict serious wounds on predators if they try to attack their homes.
 
Neverwonagame3 said:
Also, Daftpanzer, what Brain Power level would you consider equal to Stone Age homo sapiens?

@Neverwonagame3, somewhere between 6 and 8. I don't think there'd be any difference in brain power between stone age and modern age humans (IMO, sure we have accumulated a load of knowledge and sophistication, but that's not changed our base DNA, which seems to be degenerating in some ways :) )

Also, I'm not keen on the 'tribe braniac' gene. I think it would be better to add 1 to 'communal behaviour' if that's ok.

Thirdly, you are free to evolve from whatever you want, no matter what Kol.7 says!

BTW, in the second example which Symphony quoted, I forgot to add any digestion genes like flesh/plant eating, complex stomach etc. At the moment, I think a human in this game would be somewhere between those two ideas :crazyeye: (@Symphony D., how on earth did you manage to find those in this huge sprawling thread? :) )

Finally, please note that bigger brains take more energy to sustain, and there's no guarantee such creatures will be successful, especially if it can't use its intelligence effectively (EG humans are very social and can speak to each other which helps to coordinate their efforts).

Abaddon said:
I really can't see value in a simplistic gene as flesh eating growing beyond x 4.. think of other ways to improve its eating.. think better teeth, foraging ability etc

It does help! It is the efficiency of getting energy and nutrients from that kind of food. Im saying everything maxes out when you get up to around level 10. Going to level 11 and beyond really makes no difference, unless the species is in close competition with another very similar one, in which case it would give a small advantage.

Kol.7 said:
Errmm sorry neverwonagame but I really would prefer you not to evolve my kaklieas this turn.

For a while, I did have a rule like that, where you had to ask permission to evolve from other people's stuff. I got rid of that since I didn't see any benefit. If something is successful, other people are fully entitled to evolve new things from it. If you are the 'owner' of the original species, its up to you if you want to try to keep in the lead with new evolutions of your own...

@Kol, please note that Littleboots and The Farow posted around a dozen evolutions between them to get to where you took off with the Kakleia, so they could claim to be its 'owners' as much as you!

Kol.7 said:
I'm sorry but I did invent it myself! That's exactly the point! I made the first kakliea with the intention of bringing it up to human inteligence and I'm sure Daft will confirm this. However, when I tried to evolve it (see ''Wise Kakliea'') you said that I couldn't add 3 Brain power at once even though I was sure daft had said I could previously when I told him about my plans for the kakliea.

I still haven't made a rule preventing adding 3 levels to one gene, but I think it is a bit unrealistic especially if something is effectively doubling in one turn, especially for something like 'brain power'. I'm sorry if that causes upset :(

BTW, I note Neverwonagame3's evolution is only adding 1 level to brain power at most, so its not exactly the same as your idea!

Abaddon said:
Its just a game.

*calms down*

EDIT:

Abaddon said:
Daft.. would it be possible to break your one evolution only rule if there was no possibly of interaction between those creatures? I've only one or two other ideas, but its a shame they can't be implemented

Sorry I missed that... You can suggest ideas for NPC's, which may not be followed exactly. I still don't want to allow more than one evolution per player per turn.
 
I'll stick to the Eater Gorgath, and replace the Tribe Braniac idea with something else.

Eater Gorgath: Neverwonagame2
Evolved from: Gorgath
Role: versatile land predator
Habitat: warm/temperate land
Genes (37): Complex Stomach x3, Flesh Eating x5, Vibration Sense x2, Eyes x2, Brain Power x1, Skeleton x2, Cartilage x1, Jaws x1, Fangs x1, Communal Behaviour x3, Water Retention x2, Lungs x1, Walking x2, Digging x1, Feathers x2, Strength x2, Leaping x1, Smelling x1, Parenting Instinct x1, Pack Hunting x2, Energy Efficencyx1
Description: With the sucess of the Framer Gorgath, new Gorgath-based ideas emerged. The Eater Gorgath focused on efficency of eating and of energy use, in an attempt to secure a stable niche against competition.
 
O.K. I won't evolve from the Kakleia's path, though I am still considering intelligence by another road. As for the symbiosis deal, do you have a proposal Lord Iggy?

If you don't want to evolve a symbiotic plant with a Floryte-descendant as anything other than a 'favour', I'll stick with my new evolution. Mutualistic symbiosis only works if both sides benefit and prosper from partnership.
 
Understood.
 
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