pineappledan
Deity
Umm... Is this a normal turn 30 on the new version? Do I reroll this?
to clarify, puppets no longer building buildings was a GitHub special, it was not discussed on the forum
Has anyone tried starting a new game with the 4/16 release and more than 20 City states. Have a bug where I only get 20 city states even though I choose 22, 24, ...
I'm in contact with devs via Github but I was wondering if I was the only one who sees this.
Would very much appreciate it if anyone would do a quick check (very easy using Firetuner/IGE), as I'm rather eager to start playing again after waiting for the new release and after that the hotfix
PS: This is with the standard dll, not 43 civ dll as this is supposed to have a hard cap at 20 Minor civs.
\Skodkim
There's a new dll in the bug thread at Github. That fixes itI was just about to make a post about this. I have a scenario with 41 city states and it will not load more than 20 random city states. I loaded the 3-2 version and it works fine, loaded 10-7 version just to check and it works fine. Soon as I load up the 4-16 I cannot add more than 20 city states even with mods disabled besides 4-16 version
Link?There's a new dll in the bug thread at Github. That fixes it
\Skodkim
You don't know the github site?Link?
Link?
I'm very much enjoying the new spying as England (deity, marathon ...). Why build libraries and such nonsense when you can just steal techs faster then you can research them ... Thanks to my research minions (Egypt, Ethiopia, Babylon, Inca, Sweden and France -- I had to get rid of America cause Washington was getting uppity and believing our continent was large enough for the both of us) I'm the undisputed tech leader for the entire game and we are now in the middle of the Renaissance era.
Don't you think it defeats playing on a higher level if you can just steal everything. That makes the game so much easier. I agree with what you are saying, but seems to change the whole aspect of playing.
I'm not saying it's not kind of silly. It is. On the other hand it was equally silly before when you tried to steal something in say the atomic or information era and the estimated time to steal something was listed as being 2,500,000 turns etc. I was sort of hoping for something reasonable. That said I'm not saying that England is a good civ to compare it to or judge this from since it's very much the spying civ, I also went Statecraft (this is also one of the reasons I got rid of America cause it was the only other one that picked statecraft). So I have some extra spying with my previous already extra spying and my extra spying White Tower national wonder. So I'm not saying I'm not stacking the spying here.
I suspect it might slow down a bit in an era or two, or more perhaps to the point when a lot of the AI civs will pick Rationalism (Empiricism) as their third policy tree. Someone will put down Bletchley and that one will be less usable then. If I don't get the great Firewall wonder one civ isn't going to do much research for me anymore, or so I suspect.
Something I've been noticing more and more on Immortal. In medieval, I can "fight" the AI just fine, I can sit there kill his units with cbows and then xbows, and prevent him from killing me. But I am finding it very difficult to actually make any key moves or take cities. I just feel like I war and war and war until suddenly its Gunpowder and I'm still on the same line as when I started with Knights on Medieval.
Anyone else feeling that way?