pineappledan
Deity
Spoiler Darius just suggested a trade in which I just... give him my second-largest city :
EDIT: and then everyone else on the other continent offered the same trade within 5 turns
Last edited:
Ethiopia.
Revealed all with IGE.
Nothing about this makes any sense.
Why is there a road from Lalibela to London?
Why are there roads going SW from Kiev and Florence, both leading nowhere?
Exactly one tile around the capital is roaded, and that road doesn't lead anywhere.
The AI is clearly well developed, and I can see six workers in this screenshot.
Spoiler :
![]()
Ethiopia.
Revealed all with IGE.
Nothing about this makes any sense.
Why is there a road from Lalibela to London?
Why are there roads going SW from Kiev and Florence, both leading nowhere?
Exactly one tile around the capital is roaded, and that road doesn't lead anywhere.
The AI is clearly well developed, and I can see six workers in this screenshot.
Spoiler :
![]()
Had 4 different Civs propose this offer.Spoiler Darius just suggested a trade in which I just... give him my second-largest city :
EDIT: and then everyone else on the other continent offered the same trade within 5 turns
Forced to quit my game.
Next turn button wont start next turn. Doesn't do anything.
Ethiopia.
Revealed all with IGE.
Nothing about this makes any sense.
Why is there a road from Lalibela to London?
Why are there roads going SW from Kiev and Florence, both leading nowhere?
Exactly one tile around the capital is roaded, and that road doesn't lead anywhere.
The AI is clearly well developed, and I can see six workers in this screenshot.
Spoiler :
![]()
@pineappledan
Anyway I have a feeling that Zulu is really OP
I'm agree that difficulty went up. Promotion strategy and Tactical assault improved greatly. They learnt how to encircle THEN hammer with artillery and how to properly rotate. Scary.
Guess my next AI game will have the Zulu instead of a random civI think its early to tell with the Zulus just because we are all getting used to the new tactical AI.
I will say that peacewise I think the AI is actually much easier. I am playing on Immortal and economy wise I feel the AI is weaker than the old Emperor level in terms of what I can get away with. However, the tactical AI improvements are really good, and is balancing the books.
I think its early to tell with the Zulus just because we are all getting used to the new tactical AI.
I will say that peacewise I think the AI is actually much easier. I am playing on Immortal and economy wise I feel the AI is weaker than the old Emperor level in terms of what I can get away with. However, the tactical AI improvements are really good, and is balancing the books.
I had the exact same "trade offer" aswell, very strange.Had 4 different Civs propose this offer.
Forced to quit my game.
Next turn button wont start next turn. Doesn't do anything.
Need to be in the Medieval era to create vassals.
Edit: I could be wrong, but I didn't real Stalker's comment as 'the diplo AI is too passive'. Particularly in the context of the AI being a bit weaker overall due to the removal of the capital founding bonus. All of the feedback I've given so far is in the context of playing 1 level up from the previous version. In any case there's a lot of changes that have been made in this version so I think there's still more feedback to be given. I've yet to play any games with the recent hotfixes for example.Kind of frustrating when a bunch of people tell me the AI is too passive and others tell me it's way too aggressive.