New Beta Version - August 16th (8/16)

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Thanks. Seems that I am on 6-19 (that is what is written next to the Community Patch mod); that's not the latest one I suppose? Not sure how this happened, I thought I was following the download instructions here.

Upd. Reinstalled the whole thing and it's now 8-16. Sorry, my bad.

No problem. :)

If the issue with embassies persists, I encourage you to make a bug report on Github.
 
Hey guys, can you help try this set of resource distribution with standard maps (Continents, Pangaea, Oval)? We need more feedback.

https://forums.civfanatics.com/attachments/assignstartingplots-zip.569368/

If you want to help, please download the zip above, then extract and replace (backup the old file if you want) into (6a)/LUA or (6b)/LUA folders, depending on which one you use. The main changes are:
  • Less bonus resources overall
  • Even less stone
  • Bananas are in tropical areas only
  • Less iron and horses, and each major deposit is 2-4 instead of 3-5
  • Tundra/desert major horses are 2-3
  • Bison can spawn 3 tiles around start positions
We also have plans to introduce some grassland jungles into standard maps. Currently all jungles are plains with 2f1p yields, and grassland jungles have 3f yields instead. Please state whether you're interested in it, and the ratio of grassland jungles to plains jungles.

Thanks for your help!
 
Hey guys, can you help try this set of resource distribution with standard maps (Continents, Pangaea, Oval)? We need more feedback.

https://forums.civfanatics.com/attachments/assignstartingplots-zip.569368/

If you want to help, please download the zip above, then extract and replace (backup the old file if you want) into (6a)/LUA or (6b)/LUA folders, depending on which one you use. The main changes are:
  • Less bonus resources overall
  • Even less stone
  • Bananas are in tropical areas only
  • Less iron and horses, and each major deposit is 2-4 instead of 3-5
  • Tundra/desert major horses are 2-3
  • Bison can spawn 3 tiles around start positions
We also have plans to introduce some grassland jungles into standard maps. Currently all jungles are plains with 2f1p yields, and grassland jungles have 3f yields instead. Please state whether you're interested in it, and the ratio of grassland jungles to plains jungles.

Thanks for your help!
Forgot to say. Try this file in your not Communitu_79a mapscripts, or use Not override resources option. We want to balance assignstartingplots first.
Thanks.
 
Lot's of late game CTD for me. After researching nukes.

Oh wait. I see you have put out a patch on 9/8. I am still using 8/16 v2
 
Had to abandon my current game due to a bug in religious pressure, and even though I'd love to play I've decided to hold off before a fix has been posted.

Hope it's ok if I ask if there's any ETA? Appreciate all the hard work you guys put in for free :thanx::thanx::thanx:

\Skodkim
 
I think that AI now values strategics very, very low. I am in Renaissance, my income about 500 gold per turn, and AI persists in asking for iron (every turn 1-3 AI). They want to get 5 iron for 5-10 gold. I may sell it to them, but not for this ridiculously low sum.
 
Now they offer 1 gold for 5-6 iron and 2 gold for 7 horses, they spam me with proposed deals every turn
It's a known "feature" in this release and I agree that is way too low (personally I've always felt that 3-4 per strategic recourse was a good guideline for when to accept). Hope it week get changed in a coming release.

\Skodkim
 
Also time from time, starting in late Medieval, I get notification "WLKD ended in city - now it demands resource not yet discovered". This issue continues for at least an year, I play with number of momods, so I would like to know if other gamers get this messages or not.
This is frustrating, because then the only way to get WLKD is to use a GM and those are rare at that time.
I always have money to by resources, or I can ally CS for other resources, but what is "resource not yet discovered"?
 
Now they offer 1 gold for 5-6 iron and 2 gold for 7 horses, they spam me with proposed deals every turn

The trade deal spam has reached a level of annoyance. Find I end up turing down the same deal every single turn.

The AI trade logic has also way undervalues now. They will ask for all my strategics minus 1 for about 1 gpt per 3. There is just no way anyone would agree to that.

Also get bribe to war requests every single turn. The AI also offers next to nothing for these as well. (Usually open borders if I make war)
 
The trade AI really isn't that bad. It's too low at the moment, but in several previous versions it was too high. Remember AI deal logic was reworked recently - be patient while we figure out the right balance.
Completely overhauled DealAI for more consistent, logical deals, better interaction with demands/request system, and better performance in UI

Continued improving DealAI
 
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Also time from time, starting in late Medieval, I get notification "WLKD ended in city - now it demands resource not yet discovered". This issue continues for at least an year, I play with number of momods, so I would like to know if other gamers get this messages or not.
This is frustrating, because then the only way to get WLKD is to use a GM and those are rare at that time.
I always have money to by resources, or I can ally CS for other resources, but what is "resource not yet discovered"?
I used to get this message very often after the industrial era but for some reason i stopped getting it all of a sudden without changing anything about my game settings or mods.
 
is the late game crashing fixed yet, it's getting really hard to play a chill domination only sandbox mode if the game crashes randomly every time it gets to ww2+ era lol, it didn't used to happen with VP versions before 2020 (2019 and earlier), I could comfortably play till turn 600+ even, with modern weapons, massive navy and air forces fighting each other etc
 
is the late game crashing fixed yet, it's getting really hard to play a chill domination only sandbox mode if the game crashes randomly every time it gets to ww2+ era lol, it didn't used to happen with VP versions before 2020 (2019 and earlier), I could comfortably play till turn 600+ even, with modern weapons, massive navy and air forces fighting each other etc
Devs need logs and the file that is generated upon ctd to realise what is going on. It would help if you activate ai logs and next time this happens you send the logs by github. If you don't want to use github, send them here, I'm sure someone will post them in the right place.
 
I don't know if things got changed in that direction recently, but the decision making which city tiles are worked seems to get worse. The governor prefers to work 2 food grassland tiles instead the 2 food 4 hammer hill with terrace farms. Even worse, if you want to build settlers. There are differences between 9 and 13 hammers or 12 and 16 hammers for automatically or manually working tiles. That definitely needs to be fixed, cause it's so annoying to permanently control all my cities.
 
I just finished a game as England and I was impressed by the AI, I really thought I had steamrolled ahead when I managed to wipe out a neighbour and got q ahead in tech. But the other AIs near me tried to keep up and those far away had equivalent tech and better culture and had me going at the end of the game.

My main issue is the constant happiness issue I had, constantly fluctuating around 40% - 59% which made it hard to invade neighbouring civs to get the leg up :')
idk if its my issue or how I played but I went progress and had relatively very large cities.
 
Domination on Huge?! And on timely, natural manner too, solid 10 turns before science and cultural victories were possible. Of course it's on Epic speed. I think Epic speed is more suited for Huge maps due the bigger spaces that have to be covered and more cities that need to be considered. Difficulty Immortal.
Spoiler Domination Victory :

20200921114526_1.jpg
20200922235010_1.jpg

Here's what enabled it;
-Warlike religion, this is a bit of a weird one. There's 1 belief of each type for warmongering. I've seen a some players here really keen on picking them all up, and being disappointed if they are unable. I think this is something that should only be consistently done by religious warmongers like Montezuma or Genghis (Ger). Or by very religious civs that want to play as warmongers like Byzantium. Warmongering especially has little need to founding themselves because you always got the option to capture another Holy City. Nevertheless I did get all of the war beliefs in this game, sans Orders. Every belief I picked ties to some future point in this list.
-Combat bonuses, hands down, most important one here. With enough combat bonuses it was possibly to overwhelm even Askia, who had a tech advantage at the time that I invaded his continent (my Tanks were beating his Modern Armor), not to mention later 3 shotting the cities of those still in Atomic era. A fair amount of that came from Autocracy's Lightning Warfare and Martial Spirit, as well as extra XP from elite forces, I was the only one to pick Autocracy and that helped. Strategic Monopolies were also very impactful (Oil and Coal monopolies did seem to work), with Zealotry and the Third Alternative tenet as well as well planned conquests it was possible to get them in a Huge map. Other bonuses from Crusader Spirit, Authority, Global Wargames, Treasure Fleet, and Imperialism (Ironsides) and Statue of Zeus. Of course I had to content with -10% or, even -20% at times :c5angry: modifier but did not notice any major warmonger penalties.
-Late game units. There are absolutely the tools to make rapid conquests in the late game. I might go into more depth about late game war in a relevant thread, but the MVPs were Tanks and Modern Armor, especially Drill-Blitz promoted to take cities with, the Bomber and Fighter line, Cruisers and Battleships, Destroyers and Missile Cruisers, Carriers (for this map) and Helicopters (Mongolian UA). The Infantry and Mech Infantry were alright, they couldn't keep up with Tanks and Light tanks but did reasonable damage to cities and could be airlifted to a newly conquered one. Special Forces and XCOM were decent, especially for citadel pillaging. Artillery was okay too, a bit slow, some damage to cities though. Foot ranged units seems more defensively inclined, they can't really keep up with tanks. GDRs is when conquests became really rapid though, if CV has the Internet tech, and Diplo has Globalization, well, Domination Victory has.. Robotics I guess.
Of course that's a lot of Strategic resources used, someone going for Domination should spend the mid game securing them.
-Autocracy's Air Superiority Tenet; Well, maybe a bit map specific, this was a lifesaver. The free Airport makes rapid conquests possible in those continent type maps. Absolutely one of my favourite tenets to get, it really changes the way the game is played.
-Infinite :c5gold: towards the end of the game, to feed Upgrades, Public Works, unit and building purchases and everything really, even mass-buying Guided Missiles. While I had this before with Commerce Raiders tenet, this time I was able to skip it, not even sure why. I guess the gold on city capture from Crusader Spirit and Imperialism was enough. Good gold income (mainly from trading Strategics) helped in earlier eras too, in mass buying Foreign Legions in order to kickstart some conquests.
-Infinite :c5faith: and Zealotry. While I did miss Orders, it was possible to acquire them in a timely manner, by conquering the continent of the one that had them in Industrial. Along with faith from God of War and Hero Warship on unit kill and city conquest respectively. Don't think this was totally necessary, my unit production was very good either way especially with Centaurus Corp, but I was able to totally skip it towards the end in favor of Processes and Public Works and late game buildings. Mass Faith buying also gave :c5culture: and :c5gold: from Veneration.

About :c5happy:;
William and Askia were giving me severe Poverty Boredom and Illiteracy pressure even before mass conquests. I had to build a fair amount of Public Works, even starting in the Industrial, average of 4 per city I think? This wasn't a big problem though. Other ways I've used to deal with it was to use the large amounts of :c5production: and :c5gold: for buildings, use Processes when able, Landmarks, Hydroelectric and Wind Plant yields helped a lot with :c5unhappy: Needs too. Autocracy has a -fair- amount of Happiness too, between Prora, Police Stations as well as Courthouses, not nearly as much as the other trees, I think, not a bad thing. Had to do some select Annexations and Razing.
Authority's Policies scale pretty well into the late game so had a fair amount of :c5culture: to get some policies past the 4 T2 and 1 T3 tenets I considered essential.
Some good ones for :c5happy: were;
Rationalism opener and Enlightenment. 2 Policies
Industry's Division of Labor and Entrepreneurship. 3 Policies
Progress' Equality, most impactful one. 3 Policies
Statecraft and Tradition openers.
Of course I had Mongolia's :c5culture: from tribute yields, but even without that, someone on the way to Domination should have great Culture gain from Prora, unit kills and city conquests.

In general, :c5angry: wasn't a real threat either way. By the time I set out to invade the runaway Songhai, to 30 turns later when Domination Victory was achieved, I already had everything I needed to close out the game, the only annoyance being the combat penalty.

Since I played a decent amount (by my standards) of games in the latest patches, I'll bring up some observations/wackiness I've noticed, later, when I have time again. Does ilteroi read these threads? I think they mostly concern him
 
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