Shouldn't pioneers be more expensive than settlers, for the same reason? (Tech tree says 125-125-250p now)
Tech tree gives the 'base' value, not the actual value.
G
Shouldn't pioneers be more expensive than settlers, for the same reason? (Tech tree says 125-125-250p now)
First game - 100% crash to desktop on pressing "next turn". I don`t know if it possible to understand what`s the problem from a save file, i`l add it just in case.
(*Admittedly, some of those hours are having Civ on while I cook or write rp on my other computer, but that's not the point.)
I like the low-CS archers. Making them 1 range made them too useless so it's a good compromise. They are still pretty good units imo.
It's because it's across a river.Edit: oh, another note: I'm a little annoyed that my city just will not expand to that Amber luxury on it's own. It's only 2 tiles away but it prefers flat grassland to a luxury on a hill by a fair margin.
Gandhi taking Earth Mother is weird. There could be no mining resources around him at all, so all he's guaranteed to get is the +1per 3
.
Gandhi taking Earth Mother is weird. There could be no mining resources around him at all, so all he's guaranteed to get is the +1per 3
.
It's because it's across a river.
Immortal AI absolutely wrecked me. Medieval weapons when I had only 11 techs. Even if I didn't lose that war I don't think I had a chance though, I just can't catch up in anything really. Authority seems like the only option to me. Maybe India with some stupid pantheon can snowball?
Stalker did a good job explaining, I'll just add that one of the appeals of VP is the constant difficulty curve, not just overcoming the initial hurdles. These patches have big initial hurdles.
To be honest I don't think the instant yields on settle would be that bad if you removed culture from it. It is what really snowballs. I really don't being a tech behind, and I'm always going to have a smaller population. It also seems like tradition is more OP than the others when you get it on turn 1.
Just want to say the new tribute system is a big improvement. I started next to two cultural CS and took authority. In the previous system tributing them would have given me like 400 culture by now (my total culture to date is around 800). Instead I got about 100, far more balanced.
You still get CS that go orange when they'll give up 0, sometimes -1 (I tried clicking and you don't actually lose gold). They should get a base reluctance of like 10%, and the empire proximity thing is probably unecessary.
I'm hoping you can elaborate on your comment. My impression was that the tribute system was changed because it was too hard to tribute anything - I'd often be playing Authority with a huge army early game and couldn't do Heavy Tribute for one reason or another, which was irritating. But when I succeeded, I can't say that I ever found it overpowered.
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I hope you're just being facetious.Let's not get all lawyerly because of one immature individual with major entitlement issues.
I've been following the discussion on this mod since day one (and Civfanatics in general since Civ III, which neither my registration date nor my post count can tell) and this is one of the most mature and intelligent gaming communities I've witnessed. Let's not lower that bar.
G also gets a dollar every time someone creates a bug report on GitHub. That's why he leaves bugs everywhere on purpose.
The 3-5 spearmen rush for tribute was extremely profitable.
Current system mostly seem ok, there is a cs quest to bully another cs which now is maybe a bit too easy, but otoh, sending a caravan isnt the hardest quest either.
I suppose I wasn't doing Spearmen rush that often because I was using Horses (but you'd think that would make it easier, not harder). But anyways - a minimum value of 40% for tributing would be nice, as 1% seems a little low...