New Beta Version - February 1st (2/1)

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Looking forward to seeing how the city flipping turns out, I think it'll be a great new dynamic, and it counting as a gift makes it great.

Just a question -> if they count as a gift, which of the UAs dealing with city acquisition will it trigger and which ones it won't?

Gifts shouldn't trigger UAs or other 'gained city' bonuses - if they ever do, that's a bug.

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Gazebo, are there any other mechanics that could perhaps be brought back in the future version like the city flipping has? I hope so :)
 
Thanks for reintroducing revolts! I thought they were already in there..... but then I realise I never actually saw one happen. Sometimes the belief in this game is stronger than reality.
 
Not to be mean, but if 10 King AIs can all manage to play an entire game in positive happiness on 2-1, I'm sure you can too. :)

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Now I see the error.
In this case, running an AI only game says nothing about the happiness system. The difference to normal game ist.... Every AI has the same advantage/disadvantage. There are not 7 King AI and one Chieftain AI. There are not 7 AI that mass produce every building after it is unlocked and then stay with process yields against someone, which has to build everything with +50-100% more hammer cost.

Let 7 King AI and 1 Chieftan AI play against each other, remove the ability to declare war and look how the chieftan AI sink into dark age.
 
Thanks for the attention to Iron Fist. Will see how it goes the next time I have vassals.
 
Now I see the error.
In this case, running an AI only game says nothing about the happiness system. The difference to normal game ist.... Every AI has the same advantage/disadvantage. There are not 7 King AI and one Chieftain AI. There are not 7 AI that mass produce every building after it is unlocked and then stay with process yields against someone, which has to build everything with +50-100% more hammer cost.

Let 7 King AI and 1 Chieftan AI play against each other, remove the ability to declare war and look how the chieftan AI sink into dark age.

Are you the chieftain in this scenario? Don’t be so hard on yourself.

I also don’t think you’re listening to me. Median values aren’t terribly affected by difficulty. AI at the base level of Warlord can go all game with positive happiness.
 
I see the presumption of an error.
If he only simulate games with all AI civs to test his numbers, all AI are playing on the same lvl, create cities and build at same speed. There is no civ with an advantage, so, none civ should be far out of the median
Buf if all except one have advantages, the median rises to near the lvl of all AI civs.... and the human cant follow.....

Are you the chieftain in this scenario? Don’t be so hard on yourself.

I also don’t think you’re listening to me. Median values aren’t terribly affected by difficulty. AI at the base level of Warlord can go all game with positive happiness.
If the AI is able to build every building while human can not, and the AI outnumber the human, the median rises by all that buildings which give yields. And with the positive happiness, they have even bigger advantage, against the human which suffer from unhappiness.
You cant tell me my cities arent rising the median, if I build there everything I research.
 
IMO, one thing that would likely reduce the self-perpetuating phenomenon of (un)happiness spirals is happiness affecting total empire culture, science and gold yields instead of city yields. That would mean no more of "we're unhappy 'cause poor -> we're poorer 'cause unhappy -> we're now even unhappier 'cause we're even poorer than before", which works in reverse for high happiness, too. However, that sounds like a lot of tedious work for our revered coders.
 
IMO, one thing that would likely reduce the self-perpetuating phenomenon of (un)happiness spirals is happiness affecting total empire culture, science and gold yields instead of city yields. That would mean no more of "we're unhappy 'cause poor -> we're poorer 'cause unhappy -> we're now even unhappier 'cause we're even poorer than before", which works in reverse for high happiness, too. However, that sounds like a lot of tedious work for our revered coders.

Good to see an old face around here. :)

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Vox Populi getting Civ 5 closer to Civ 4 everyday.
 
IMO, one thing that would likely reduce the self-perpetuating phenomenon of (un)happiness spirals is happiness affecting total empire culture, science and gold yields instead of city yields. That would mean no more of "we're unhappy 'cause poor -> we're poorer 'cause unhappy -> we're now even unhappier 'cause we're even poorer than before", which works in reverse for high happiness, too. However, that sounds like a lot of tedious work for our revered coders.

That is actually how the system works now. The city yields are generated without taking into account happiness. That is what determines how happy or unhappy your city is. So it does not spiral.

That said, happiness does have a little self-perpetuation. Generally the players doing well have the best buildings, so they suffer less unhappiness....giving them a bonus to yields which lets them push ahead faster. Meanwhile players that are already losing also generally deal with some more unhappiness as well.
 
If he only simulate games with all AI civs to test his numbers, all AI are playing on the same lvl, create cities and build at same speed. There is no civ with an advantage, so, none civ should be far out of the median
Buf if all except one have advantages, the median rises to near the lvl of all AI civs.... and the human cant follow.....


If the AI is able to build every building while human can not, and the AI outnumber the human, the median rises by all that buildings which give yields. And with the positive happiness, they have even bigger advantage, against the human which suffer from unhappiness.
You cant tell me my cities arent rising the median, if I build there everything I research.

Honestly, I can't really discuss this with you if that's going to be your line of reasoning. If you are being beaten by every civ in your game to all buildings/wonders/policies/techs...you're out of your league.
Also, remember that the Median is the middlest number in the set, not the average number - that's why it doesn't violently fluctuate all that much.

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