New Beta Version - June 14th (6/14)

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I think the AI could do a better job moving around his ships out of harms way. I quite often find that he puts his ships in range of my ranged units and get himself killed. I can see that he somewhat tries to avoid it, but more often than not, he contradicts himself and just unnecessarily moves a unit to die like in this picture where his low health corvette decides to let himself die against my musketeer.
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I'd probably never would have taken this city without a navy myself, if he didn't let a ton of ships die like this.
 
I have not read the whole thread, yo apologies if it has been brought up already.

I really like the additional writing slot for amphitheatres, as the ratio of art/writing slots was off before.
However, I think the theming bonus should be lowered slightly, as the optimization routine currently prefers to fill those before wonders, which I think shouldn't be the case.
 
@Der_Zorn_gottes I don't think it was discussed here, but Pineappledan and others had a good long discussion about rebalancing all of the theming bonuses in the recent Theming Bonus thread in the Balance forum. So it's definitely a known balance concern. :thumbsup:
 
I propose allowing soon-to-die AIs to capitulate to the victor without having to reach the magical war score number; I wanted to vassalize Venice but could not do so despite having brought the city itself to single-digit HP with my units surrounding it, all tiles pillaged, but without enough Venetian units to kill. Surely the beaten up single city civ should prefer life over death?

Also. I really miss seeing AIs using the demand function. They just never do it anymore. What's up with that?
Notice me senpai @Gazebo :)
 
Notice me senpai @Gazebo :)

Venice is unique, and so not the best example. Speaking generally, though, I know what you mean. My guess is that achieving this sweet spot is way too complicated.

As far as the AI making demands, you're absolutely right. I think this was inadvertently lost -- maybe with "afraid" adjustments? Regardless, it should be much more prominent than it is now.
 
Venice is unique, and so not the best example. Speaking generally, though, I know what you mean. My guess is that achieving this sweet spot is way too complicated
It could be as simple as letting the AI capitulate, regardless of the war score, if they're about to be killed off, like in my example.
 
It could be as simple as letting the AI capitulate, regardless of the war score, if they're about to be killed off, like in my example.
Always? Shouldn't there at least be a small chance that they will rather fight till bitter end than submit?
 
Yeah if last city is projected to fall in a few turns AI should be willing to capitulate. I agree that it's annoying and pointless when they don't. It's not even good for you as a player unless you want to give them back most of their cities as your vassal either, because of the negative modifier the other AIs get towards you for having vassals.
 
Yeah, i had multiple games where i had to wait 30-40 turns not making peace deal and not attacking because i was waiting for Medieval Era to start. I knew that i will not be able to get that magic warscore 100 again because defeated AI will not have enough units for that
 
Yeah, i had multiple games where i had to wait 30-40 turns not making peace deal and not attacking because i was waiting for Medieval Era to start. I knew that i will not be able to get that magic warscore 100 again because defeated AI will not have enough units for that
Which is why I dislike the medieval era for starting vassals since vassalage even existed in the classical era (See Ancient China for example where a number of "bloodline" states pledged loyalty to a stronger state that deserved the mandate of heaven and overthrow them when the mandate of heaven is lost to that stronger state. It's also really simple to change it to classical era as well, but I'm not one to ask for that.

P.S. if you want European examples, you could argue classical Greek city-states like Sparta and Athens(although to a lesser degree) used their allies like vassals as they taxed them and provided them protection in the same essence.
 
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Which is why I dislike the medieval era for starting vassals since vassalage even existed in the classical era (See Ancient China for example where a number of "bloodline" states pledged loyalty to a stronger state that deserved the mandate of heaven and overthrow them when the mandate of heaven is lost to that stronger state. It's also really simple to change it to classical era as well, but I'm not one to ask for that.

P.S. if you want European examples, you could argue classical Greek city-states like Sparta and Athens(although to a lesser degree) used their allies like vassals as they taxed them and provided them protection in the same essence.

I think we all have some of that frustration, but my fear is that it's too easy to vassalize a neighbor in Classical, if you decide going in that this is your strategy.
 
I think we all have some of that frustration, but my fear is that it's too easy to vassalize a neighbor in Classical, if you decide going in that this is your strategy.
It is so much more interesting to wait 30 turns trying NOT to kill him and NOT to loose 100 warscore! (it is not)
 
It is so much more interesting to wait 30 turns trying NOT to kill him and NOT to loose 100 warscore! (it is not)

Hmm...you could always brutally murder him and all of his people like an uncivilized pre-Medieval Era brute? :)

In all seriousness, I agree, if their last city is about to fall, I think they should capitulate.

And the no-vassals-before-Medieval thing is relatable, I usually wait before going to war if I can to avoid that situation.
 
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