Crime based on defense is a feature I have really enjoyed in Vox Populi. In vanilla, I would leave all but my border cities ungarrisoned and without defense buildings. Now, I have to make a strategic choice about whether to pull that tercio out of my capital whenever nearby Belgrade gets swarmed by a barbarian horde. If I ungarrison too many cities, there goes my happiness. But maybe I can deal with that for a turn or too.
Removing defense entirely from the formula seems like an invitation for sloppy play like undefended megacities in the middle of the empire.
It seems like Crime is more analagous to Religious Unrest than other Unhappiness measures. If I need to fix Religious Unrest, I buy inquisitors. If I need to fix Crime, it should be solved by keeping more units local, not more micromanaging of workers and specialists.
Removing defense entirely from the formula seems like an invitation for sloppy play like undefended megacities in the middle of the empire.
It seems like Crime is more analagous to Religious Unrest than other Unhappiness measures. If I need to fix Religious Unrest, I buy inquisitors. If I need to fix Crime, it should be solved by keeping more units local, not more micromanaging of workers and specialists.