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New Buildings Discussion

Discussion in 'Civ4 - Caveman 2 Cosmos' started by Azurian, Apr 17, 2012.

  1. Faustmouse

    Faustmouse Deity

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    I was thinking if the Megatower should be buildable as a completed building later in the Techtree. Like 5-10 Colums after Metamaterials, there could be a project that requires all Megatower parts and allows the construction if a Featured Megatower that includes all the other Megatower Features as Research Level, Mall Level.....


    Edit: Uploaded all the new buildings, please have a look at them and tell me what do you want to have changed.
    I haven't founded a building that "requires Freshwater" and I don't know the tag for it. Can you tell me?
     
  2. Hydromancerx

    Hydromancerx C2C Modder

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    Well I did not want it to be too far into the Transhuman era since the Arcologies come at Megastucture Engineering (Late Transhuman Era). Here is a timeline ...

    X98 - Start of Transhuman Era
    X99 - Ecological Engineering
    X100 - Commercial Space Flight
    X101 - Metamaterials (Megatower)
    X102 - Replacement Organs
    X103 - Asteroid Mining
    X104 - Fusion
    X105 - Lunar Colonization
    X106 - Holographics
    X107 - Internal Shockwave Engine
    X108 - Automated Urbanization
    X109 - Vertical Farming (Farmscrapers)
    X110 - Superstrong Alloys
    X111 - Androids
    X112 - Antigrav
    X113 - Cybernetics
    X114 - Species Uplifting
    X115 - Homo Superior
    X116 - Megastucture Engineering (Arcologies)
    X117 - Mind Uploading
    X118 - Organic Cities
    X119 - Gaia Ecology
    X120 - Advanced Shielding
    X121 - Start of Galactic Era

    Note that between X98 and X103 i s approximately where we currently are in history. We can either do those things or are on the brink of doing those things. Which included megatowers which some buildings could be considered megatowers already.
     
  3. Faustmouse

    Faustmouse Deity

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    I think Automated Urbanization suits well, wouldn't it?
    And it's still a bit to Arcologies.
     
  4. Hydromancerx

    Hydromancerx C2C Modder

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    Well if you moved it to there then they would all have to have their cost increased to 8350. And the megatower 83500 (10 x the base). I am ok with them being moved if you think they are better off there. As long as they keep the Metamateral resource requirement.
     
  5. Faustmouse

    Faustmouse Deity

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    Uhm no, you missunderstood me...

    I thought we keep the Megatowerbuildings at Metamaterlials.
    Then, at Automated Urbanization, you can start a Project. This Project requires Megatower Mall, Megatower Offices, etc... all the Megatower Buildings.
    Once built, it unlocks a Modern Megatower that includes Megatower Offices, Mall, etc. It's basically a fully "upgraded" Megatower, and therefore it reduces the total buildingtime for complete Megatowers in cities that don't have then.

    Was it more clear this time? :confused:

    Anyways, it is not that important. :crazyeye:
     
  6. Hydromancerx

    Hydromancerx C2C Modder

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    Oh. Hmm. Maybe.

    It just too bad we cannot do stuff like in SimCity where each tower had limited number of levels and only one crown. Also each city was limited in how many megatowers they could make. But sadly civ4 is more abstracted and we can't really do that stuff.
     
  7. Hydromancerx

    Hydromancerx C2C Modder

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    @Faustmouse

    I was looking over the megatower buildings and I think they need some better futuristic looking icon/buttons. For instance the Fire Station Level has the same icon/button as the National Fire Service. I will try to find some new icon/buttons for you.
     
  8. Hydromancerx

    Hydromancerx C2C Modder

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    @Faustmouse

    Here are some more drones buildings.

    Fire Safety Drone Control Center
    Button/Icon: ?
    Req Tech: Disaster Robots
    Req Buildings: Control Center AND Fire Station
    Req Resources: Service Bot
    Req City Size: 13
    Cost: 5200
    Req Power: Yes
    Obsolete Tech: -

    • -10 :gold:
    • +1 :health:
    • -10 Flammability

    ---

    Police Drone Control Center
    Button/Icon: ?
    Req Tech: Disaster Robots
    Req Buildings: Control Center AND Police Precinct
    Req Resources: Service Bot
    Req City Size: 13
    Cost: 5200
    Req Power: Yes
    Obsolete Tech: -

    • -10 :gold:
    • +5 :espionage:
    • -10 Crime

    ---

    Ambulance Drone Control Center
    Button/Icon: ?
    Req Tech: Disaster Robots
    Req Buildings: Control Center AND Medical Clinic
    Req Resources: Service Bot
    Req City Size: 13
    Cost: 5200
    Req Power: Yes
    Obsolete Tech: -

    • -10 :gold:
    • +2 :health:
    • -10 Disease

    ---

    Thanks! :goodjob:
     
  9. Hydromancerx

    Hydromancerx C2C Modder

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    @Faustmouse

    Signals Intelligence Receivers
    Button/Icon: ?
    Req Tech: Cyberwarfare
    Req Buildings: Intelligence Agency AND Security Bureau (Communications Tower OR Network Node)
    Req Resources: Computers
    Req City Size: 13
    Cost: 4250
    Req Power: Yes
    Obsolete Tech: -

    • -20 :gold:
    • +5 :espionage:
    • +10% Defense Against Espionage
    • Helps Thwart Rival Spies
    • Can turn 1 Citizen into a Spy
    • New Espionage get +1 Experience Points
    • New Law Enforcement Units get +1 Experience Points
    • -10 Crime

    ---

    Digital Art Museum
    Button/Icon: ?
    Req Tech: Digitization
    Req Buildings: Art Gallery AND Museum
    Req Resources: Computers
    Req City Size: 13
    Cost: 4250
    Req Power: Yes
    Obsolete Tech: -

    • +1 :)
    • +5 :culture:
    • Can turn 1 Citizen into an Artist

    ---

    Transgenetics Lab
    Button/Icon: ?
    Req Tech: Gene Enhancement
    Req Buildings: Phenotype Studio AND ?
    Req Resources: Computers
    Req City Size: 13
    Cost: 6800
    Req Power: Yes
    Obsolete Tech: -

    • -30 :gold:
    • +5 :science:
    • Can turn 1 Citizen into a Scientist

    Notes: I am open to more idea on this one. MrAzure?

    ---

    Thanks! :goodjob:
     
  10. Hydromancerx

    Hydromancerx C2C Modder

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    @Faustmouse

    Some old requests redone ...

    --Buildings--

    Wikia
    Button/Icon: -
    Req Tech: Online Community
    Req Buildings: Computer Networks
    Req Resources: Computers
    Req City Size: 13
    Cost: 3000
    Req Power: Yes
    Upgrades To: -
    Obsolete Tech: None

    • +25 Education
    • +10 Maintenance
    • +25% Production for Organized Leaders

    ---

    Wikipedia [Wonder]
    Button/Icon: -
    Req Tech: Online Community
    Req Buildings: Wikia (plus 3 Wikia) [See Code Below]
    Req Resources: Computers
    Req City Size: 13
    Cost: 24000
    Req Power: Yes
    Upgrades To: -
    Obsolete Tech: None

    • Gives a Wikia to every city.
    • 1 Free Technology
    • +25% Production for Organized Leaders

    ---
    Here is reference code since I think you got stuck Last time.

    Code:
    			<PrereqBuildingClasses>
    				<PrereqBuildingClass>
    					<BuildingClassType>BUILDINGCLASS_WIKIA</BuildingClassType>
    					<iNumBuildingNeeded>3</iNumBuildingNeeded>
    				</PrereqBuildingClass>
    			</PrereqBuildingClasses>
    			<BuildingClassNeededs>
    				<BuildingClassNeeded>
    					<BuildingClassType>BUILDINGCLASS_WIKI</BuildingClassType>
    					<bNeededInCity>1</bNeededInCity>
    				</BuildingClassNeeded>
    			</BuildingClassNeededs>
    
    Thanks! :goodjob:
     
  11. Faustmouse

    Faustmouse Deity

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    Thank! :goodjob:

    No I dod not get stuck last time, I "outsourced" Wikia and Wikipedia to someone who wanted to learn how to make buildings. I wasn't aware he never finished them...
     
  12. Maxima7

    Maxima7 Warlord

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    Why is wikia so good?
     
  13. Faustmouse

    Faustmouse Deity

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    Oh, you are right!
    I think Wikia and Wikipedia shouldn't add anything to Science, just for education.
     
  14. Azurian

    Azurian The Azurian

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    That was me, I can do buildings pretty well now, except for exotic code I have no issues.
     
  15. Hydromancerx

    Hydromancerx C2C Modder

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    @Faustmouse

    ---Buildings---

    Personal Music Device Factory
    Button/Icon: ?
    Req Tech: Microprocesssor
    Req Buildings: Factory
    Req Resources: Microchips AND Plastics
    Req City Size: 13
    Cost: 2450
    Req Power: Yes
    Obsolete Tech: Plastic Electronics

    • Produces 1 Personal Music Devices
    • +3 :gold:
    • +1 :yuck:
    • +5 Flammability
    • +5 Air Pollution

    Notes: Combines Handheld Radios, Boombox, Walkman, etc.

    ---

    Personal Memory Device Factory
    Button/Icon: ?
    Req Tech: Wearable Computers
    Req Buildings: Factory AND Applied Psychology Lab
    Req Resources: Microchips AND Plastics
    Req City Size: 13
    Cost: 4250
    Req Power: Yes
    Obsolete Tech: Plastic Electronics

    • Produces 1 Personal Memory Devices
    • +3 :gold:
    • +1 :yuck:
    • +5 Flammability
    • +5 Air Pollution

    Notes: Combines CD, DVD, SD, MicroSD, USB, SDHC, Blueray, etc.

    ---

    Personal Media Device Factory
    Button/Icon: ?
    Req Tech: Wearable Computers
    Req Buildings: Factory
    Req Resources: Personal Memory Devices + Personal Music Devices
    Req City Size: 13
    Cost: 4250
    Req Power: Yes
    Obsolete Tech: Plastic Electronics

    • Produces 1 Personal Media Devices
    • +3 :gold:
    • +1 :yuck:
    • +5 Flammability
    • +5 Air Pollution

    ---Resources---

    Personal Music Devices
    Revealed: Microprocesssor
    Enabled: Microprocesssor

    ---

    Personal Memory Devices
    Revealed: Wearable Computers
    Enabled: Wearable Computers

    ---

    Personal Media Devices
    Revealed: Wearable Computers
    Enabled: Wearable Computers

    ---

    Thanks! :goodjob:
     
  16. Hydromancerx

    Hydromancerx C2C Modder

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    Ok I changed to education.
     
  17. Faustmouse

    Faustmouse Deity

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    Personal Music Devices as resources? Oh come on...
    I think it is good that you don't approve all of Mr Azure's proposed Techs since I don't like a stuffed tech tree and those "barely adding anything to gameplay techs".

    But I also don't like all those resources. What do they add to gameplay if you are totally honest? The time between "reveal" them and have them in EVERY city available is only like 1-2 turns at max. After that, you don't care about them anymore in the rest of the game.
    Typewriters and Diskettes are another example. They obsolete so fast after their invention that I don't think they should be resoures at all.
    Saying that all Philosophies can be summerized as one generic Phlosophy tech and on the other hand seperating Diskettes from Personal Memory Devices is just... weird.


    Mr Azure: Ah, I thought it was you, but then I thought you can do buildings so good that I can't understand why you'd not finish them :crazyeye: No problem, I will do them now, you have enough to do with your mod :goodjob:
     
  18. Yudishtira

    Yudishtira Spiritual/Creative

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    (If anyone's amenable/interested) I have a list of 48 "what were they thinking?" resources, most of which (some I could be convinced about) I am sure the mod would be better off without.

    But some of those techs are far worse. Unnecessary resources don't pollute/poison the mod the way some of those proposed techs would...
     
  19. Faustmouse

    Faustmouse Deity

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    Maybe even in a more is more mod there comes a point were more ist just... "oh my god why..." :crazyeye:
     
  20. Azurian

    Azurian The Azurian

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    The reason I code things slowly is because I want to see feedback, test the waters.
    Now when it comes to posting ideas I add a number at a time and wait to see the general reaction to them and then code them. An example is the insect military Standards and the expanded ancient Era. I am not going to add 30 to 40 at once, even if approved, but will let them "cook" for a week or two to see what people who don't think like me say. Group think is very bad and so is monopolistic decisions. I am going to use th Thunderbrd Tech Questionare to see if it has tangible merit. outside of elements or ores I generally do not like new resources.

    I also sometimes love something I contributed but weeks later change my mind. Right now I think labs should double or triple in gold cost.
     

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