Ok, this was the last day that I can work on C2C for at least a week. Hydro, you wanted the Assemblers and I managed to make them along some other buildings. Unfortunatly there are a few XML erros I wasn't able to track down and the Pedia is screwed up, too. I think it has something to do with the expression system. Several Buildings had more then one AND requirements and I am not sure how to use it correctly. Because of those errors I don't want to upload them to the SVN.
I will upload the files I made here. Including the buildings listed below, the Mech Resource Folder, Art from Mr Azure that I converted to .dds and the icon for the Mech Resource.
Hydro, I'd like to see those buildings and the changes you want to add to your buildings in the next release. Could you please have a look on the attached files, fix the bugs and then upload them? Just copy the Mech-Folder in Modules/Resources/Faustmouse and override my Modules/Faustmouse/Buildings files with the attached files (they include all my previous buildings and the art fix Mr Azure did).
Some things I changed:
- +1 Scientist for Stem Cell Lab and Tissue Engineering Lab
- increased

for those to (5 instead of 2)
- no Civic Penalty from the Stem Cell Lab, because they we'd need much more civic unhappieness on other buildings. Stem Cells do not need to be human if you want to research them, and IF they are, they can as well be induced stem cells (IPS). If you want the unhappieness, keep in mind that you need stem cells for Tissue Engineering, too.
- added Enzymes as prereq Bonus for one building (don't know which)
- removed the OR Helium 3 requirement for the automated car dealership. Helium is absolutely inert and won't react in a chemical reaction. I'm not sure if Helium 3 will act much different, but I'm pretty sure it's also inert. Also, automated cars can still use Oil Products or Biofuels.
The following lists shows you what I did in the attached files and you can also post this in the SVN update thread when you upload them.
Feel free to mess around with my files as much as you want, I will update my working copy when I resume modding. I will still be at the forum though, I just won't have time for modding. If you have any questions or if something is missing, just tell me.
@ Mr Azure: Once Hydro finished these and uploaded them, you can edit their pedia entries. Also, could you have a look at my Resources, some of them have no pedia, too. Thanks!