pre-release info New Civ Game Guide: Mexico

pre-release info
I went back and checked the exploration stream and the devs said nothing regarding governments, much less confirm whether one can or cannot change governments in an age, as far as I could tell. Please cite your source if you have one..

As a general note: Please, everyone, when stating a supposition or inference, say so! Presenting opinions as fact with false certainty is what leads to misinformation and I’m sure we all would like to see less of that on the internet. :thumbsup:
It's not supposition. I definitely remember it. I just don't remember which of the three livestreams it was in. If not Exploration, then it must have been Antiquity, as I don't think they picked a government in the Shawnee livestream. It was stated (by Carl, I think) in response to a question.
 
i wonder if mexicos focus on celebrations will work well with charlemagne's ability, spitting out tanks left & right in the late game :spear:
I suspect it's will. Also, both versions of Ashoka. World Renouncer will have a nice bit of Happiness to push through more Celebrations, while World Destroyer can trigger Celebrations with his declarations of war.

Pachacuti should be good too. He has a bias towards mountains and his mountain-adjacent Specialists (for Culture and Happiness quarters, in particular, as those buildings have mountain adjacency bonuses) have a Happiness maintenance discount. He should have a load of extra Happiness for Celebrations.
 
So mexico will strive to get as many celebration as possible. However that means they will be reluctant to have too many specialists, since each of them have happiness cost...

At the same time, they will try to produce as much culture as they can to unlock all their civ tree to benefit from that augmented government each time.


However, when I looked at the complete description of the civ in the 2k site:

Planes Políticos

  • Tier 1: Unlocks the Catedral Unique Building, the Portal de Mercaderes Unique Building, and the 'Corridos' Tradition.
  • Tradition - Corridos: Increased Happiness in Settlements for every Tradition slotted into the Government.
  • Tier 2: Increased Policy slot for Revolución Unique Ability. Unlocks the Palacio de Bellas Artes Wonder.

I fail to understand the tier 2 level... What do they mean by "Policy slot for Revolución Unique Ability"???
 
So mexico will strive to get as many celebration as possible. However that means they will be reluctant to have too many specialists, since each of them have happiness cost...

At the same time, they will try to produce as much culture as they can to unlock all their civ tree to benefit from that augmented government each time.


However, when I looked at the complete description of the civ in the 2k site:



I fail to understand the tier 2 level... What do they mean by "Policy slot for Revolución Unique Ability"???
It's worded strangely, but I think it's just an additional social policy slot. Not that Celebration-heavy Mexico will have a shortage of those regardless.
 
4. Basically a rip off of Humankind iterations.
Mexican army since the beginning are always male dominant. And before Benny Juarez, they were a carbon copy of French Grand Army. they had EVERYTHING European Armies of that time had, something US Army are always lack of, or bother not raising units. (Lancers, Cuirassiers, Grenadiers.. while US Army at that time were very much ragtag simpletons largely comprised of basic infantry, so many light infantry armed with rifles (before 'service rifles' came to be), and Dragoons. and lack of what Mexicans had )
Maybe that's the unique part of the unique unit. First time in civ series, that I can think of, of a civilization that has an all-female unit.
 
It's not supposition. I definitely remember it.
Ah, well, there we are. I definitely do not remember it, despite going through the streams more times than I care to admit.

Everything is essentially a supposition without proof, and (no offense) I don’t have a lot of reason to trust your, or anyone’s, memory. I have a slow day, so I’ve even searched the transcripts on all three streams and: nothing (even though the onus is on you to provide the proof for your claim).

I’m sorry to :deadhorse: here, but I think you might be wrong on this count my friend.

—-

Anyway, moving on…
A Maurya -> Normans -> Mexico path with Ashoka or Charlemagne seems like a nice path to try for lots of happiness and traditions synergy!
 
It's not supposition. I definitely remember it. I just don't remember which of the three livestreams it was in. If not Exploration, then it must have been Antiquity, as I don't think they picked a government in the Shawnee livestream. It was stated (by Carl, I think) in response to a question.
I can state again to clarify. Your choice of Government lasts the entire Age and cannot be changed.
 
What else does Mexico have to work with, other than a successful revolution and fiestas?
A complicated colonial history in which the native elites were coopted into the colonial framework, resulting in a culture that has done a baroque dance of suppressing and integrating its indigenous heritage. And oh, look, that's here, too. :D
 
I think the Soldaderas were chosen because they are a unique option. I'm not sure if they are the best choice for a Mexican military unit, but an all-female infantry is definitely quite unique.

As for the unique Mexican government, while it is interesting in terms of gameplay, it feels... strange. It's as if Mexico were in a constant state of revolution. I think such a government might be more fitting for a Haitian civilization.
 
I think the Soldaderas were chosen because they are a unique option. I'm not sure if they are the best choice for a Mexican military unit, but an all-female infantry is definitely quite unique.
Unique because it's imaginary. The Soldaderas were camp-followers and occasional combatants; there were no all-female infantry units in the Mexican forces.

Hopefully the in-game unit is mixed gender to avoid the absurd implication that all Mexican infantry is female, in which case the name of the unit is inappropriate, but I have the feeling they're going to go full Monty and make Mexico the land of Amazons.
 
I think it's a definite stretch to say that Soldaderas are imaginary - there were indeed female fighters during the Mexican Revolution. Whether they are a good Unique Unit, or best represent the civ, is up for debate, but they certainly existed.

The real issue with them is that their name is in the plural for some reason, unlike other units.
 
I went back and checked the exploration stream and the devs said nothing regarding governments, much less confirm whether one can or cannot change governments in an age, as far as I could tell. Please cite your source if you have one..
I'm not sure if they commented on it, but as soon as the Age transition happened they had to pick between Feudal Monarchy, something else, and Theocracy, with each of those having two different choices for a bonus during a celebration. Given that the governments have choices in of themselves, Mexico refers to "enter[ing]" governments specifically, the selection is tied to the new Age, no civics or anything have had any reference to governments or changing them, and the devs haven't elaborated at all, Government being a one-time decision to select the range of future selections is the safest bet at the moment.
 
Hard to make a call just yet since this is only the first of the modern-era civs we've seen, but it'll be hard for me to resist going with this. Great design, and I love seeing Mexico finally make it into the game.
 
As for some more specfic thoughts:

1. I like the Soldaderas a lot both mechanically and as a nod to Mexican history - they're literally both fighting and supporting other units. That's just beautiful design, to me.
2. While this at first looked liker it would skew towards a Culture Victory (whatever that might look like in Civ7), I now see that it's way more generalist than that, with the Civic Trees allowing for a good amount of customization towards emphasizing Science/Diplomacy/Military in addition to the initial Culture bonus. That's super rad.
3. As has been noted above, there are several military bonuses but no base settlement-cap increase. Also, the Cry of Dolores tradition is all about combat bonuses in friendly territory. I believe that the way this civ is pushing you to play is to build up your territory and happiness infrastructure in the previous ages, and then turtle up once you switch into Mexico to maximize your celebrations and cash in. That's pretty cool (in theory, at least. Hopefully that doesn't lead to a tedious endgame.)
4. I really hope that one way to unlock Mexico through gameplay is via the construction of happiness buildings/quarters. Since the civ design rewards that so much, it'd be nice to have some guarantee of being able to pick them if you're investing that deep into happiness.
 
We won't really know what legacy/victory that Mexico is predisposed towards until the livestream next week.
 
I just went back to the Exploration livestream thread to have a look, here are the governments. This may change in Modern, of course, but it seems that they are primarily (only?) about picking the flavour of your celebrations through that Age, bearing in mind that all policy cards are now wildcards. With this in mind, I'm not sure that changing governments is especially useful anyway? It's all about keeping your people happy to get the benefits of whichever one you choose.
Yeah, no disagreements here as to your assessment.

I’m just irked that it’s such an anemic and unflavorful governance system that equates all forms of government into an afterthought without any real impact.

Further, even if that were not the case, forcing the player to blindly choose a govt at the start of an age before they become aware of their needs and then not allowing them to switch strategically is not compelling design imo.

But I’m a poly-sci guy so :dunno:
 
Oh, I just noticed that they added revision dates to the Civ Guides. Whatever Firaxian did that, I appreciate you!
 
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