pre-release info New Civ Game Guide: Mississippian

pre-release info
Great new civ, however Monks Mound dont sparks much wonderfulness, the building on top overshadowed the actual mound
Yeah, I can see the limitations given their dioarama-like art direction, but I certainly would’ve emphasised the Mound more.

Other than that, I am very happy to see the Mississippians confirmed!
 
I don't mind proto-historical cultures like the Mississippians, Minoans, and kind of sort of the Harappans; I wouldn't want to see purely archaeological cultures like Hopewell or Corded Ware or Ubaid personally.
Minoans I'm kinda fine maybe, but their language is unknown. Harappans maybe not. I wouldn't mind Pre-Columbian Andean cultures like the Moche being in the game honestly.
 
Atassa is Muskogee for "club." Good find on "potkop"; my guess then is that each ability/unit/infrastructure is from a different language
So far we've got:
Potkop - Natchez - a language isolate (or perhaps distantly Muskogean)
Cah-nah-na - Caddo - Caddoan
Atassa - Muskogee - Muskogean
Waahih - unidentified
Watonathi - unidentified
Goose Society - Hidatsa - Siouan

So it looks like not just different languages, but different language families entirely!
 
Minoans I'm kinda fine maybe, but their language is unknown. Harappans maybe not. I wouldn't mind Pre-Columbian Andean cultures like the Moche being in the game honestly.
Language is less of a barrier now that a leader isn't necessary. I think the Moche would be viable; could also take some cues from the Chimu, who were heavily influenced by the Moche.
 
Ugh. Monks Mound doesn't look like that! The Civ 6 city-state improvement is a better depiction
For others' references, most of the reconstructions of the Monks Mound settled on something like this:

Cahokia-Michael-Hampshire-painting-1150.jpg


This is because the Mound has a massive terrace in its front, which is so enormous, that its general structure remained visible today:

dqnqo7vlbi881.jpg


The Civ 7 version downplayed the terraces while going for a more dominant superstructure - in other words, losing the very "Mound" of the "Monks Mound" - thus making the wonder relatively unidentifiable. As a result, even though the visual of the Monks Mound wonder had been revealed before in official materials, there was a doubt that if it was really the Monks Mound or another wonder.
 
Language is less of a barrier now that a leader isn't necessary. I think the Moche would be viable; could also take some cues from the Chimu, who were heavily influenced by the Moche.
Yeah, but the names for the Minoan uniques would be generic English or in ancient Greek.
 
Natchez - a language isolate (or perhaps distantly Muskogean)
To clarify, Natchez is definitely not Muskogean but might be Para-Muskogean. Haas's work on Natchez-Muskogean is definitely promising but not demonstrated. Same with Macro-Siouan (Siouan-Yuchi-Caddoan-Iroquoian).
 
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Mississippians feels like a Blob-Civ. Due to the incorporation of different ethnic groups and languages.
 
Mississippians feels like a Blob-Civ. Due to the incorporation of different ethnic groups and languages.
I think it's the best way to handle them. They were a multicultural, multiethnic civilization. Even the ethnic identity of Cahokia at the culture's core is only very, very tentatively speculated to be Adena (Proto-Siouan).

awsome, happy to see more native representation, I only hope now we can get a full native historical path at release if possible.
I'm not banking on it, but I'd still like to see Modern Age Lakota.
 
Mississippians feels like a Blob-Civ. Due to the incorporation of different ethnic groups and languages.
The culture itself was not a mono-culture. It incorporated people with many languages.
 
But in real history, it probably wasn't unified politically. It was many chiefdoms.

So we got 9 Antiquity Civs confirmed so far. Leaving less room for others, like Persia, Babylon, Assyria etc.
 
I'm guessing the big one is the Monk's Mound and the smaller ones are the Potkop?

In that case it seems like they've decided to emphasize the built structure for the Wonder and then kept the big terrace mound focus for the improvement.
Most likely. The Potkop (front view below) features the same bird ornaments as the Mississippian monument.

Bildschirmfoto 2024-10-14 um 18.48.56.jpg Bildschirmfoto 2024-10-14 um 18.49.01.jpg


I like the graphics, except that some generic buildings and the library looks somewhat strange and out of place (along with all that stone works). Very happy to have two Native American civs at launch :) Hoping for a modern one shortly after release.

The civ looks very interesting, looking forward to playing.
 
Interested to see what the city names are going to be like for this civ!
If they did good research, they will have cities in several indigenous languages. Poor research and we will see dozens of "(English surname) Mound".
 
But in real history, it probably wasn't unified politically. It was many chiefdoms.
Neither were the Greeks, Phoenicians, Maya, Cree, Scythians...Even the Mongols were pretty fractious for most of their history.
 
Minoans I'm kinda fine maybe, but their language is unknown. Harappans maybe not. I wouldn't mind Pre-Columbian Andean cultures like the Moche being in the game honestly.
I'm not sure about the Harrapans either. Humankind had to make up their own UU, because nothing was known about them or if they even participated in wars.
Mississippians feels like a Blob-Civ. Due to the incorporation of different ethnic groups and languages.
That was going to be a given. They are called Mississippians because they all lived in the Mississippi River region, and were the ancestors to all the eventual tribes.
 
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