A point to the possibility of Mississippian conquest: one of the smaller mounds in Cahokia contained a number of skeletal remains that had evidence of ritual sacrifice. DNA evidence shows that they were not closely related to the people of Cahokia, however the Strontium signature in their teeth indicate that they lived there for years before their deaths. One scenario that has been postulated is that they were prisoners captured in war, kept as slaves, and eventually sacrificed.
Linear B and Linear A are the same script; Linear B is Mycenaean Greek written in the Minoan script. They were contemporaneous. (Mycenaean or Ancient Greek names for Minoan things are about as good as we're going to get; there are also a few Ancient Egyptian references to work with.)
They basically did. The Mississippians are a stretchy fit for Antiquity--the peak of their civilization(s) was definitely Exploration Age--but I think it's a very acceptable stretch.
Stoked to have a civ like this included; concerns over the number of launch civs aside, it really highlights the potential of the Ages system to give us a more varied lineup.
Linear B and Linear A are the same script; Linear B is Mycenaean Greek written in the Minoan script. They were contemporaneous. (Mycenaean or Ancient Greek names for Minoan things are about as good as we're going to get; there are also a few Ancient Egyptian references to work with.)
Correct, but what I meant is that Linear B was in use by the Minoans after the Mycenaeans took over, so it won't be wrong to have some Mycenaean words for the Minoans.
Stoked to have a civ like this included; concerns over the number of launch civs aside, it really highlights the potential of the Ages system to give us a more varied lineup.
True. Despite my critiques and concerns about the age mechanic, it does allow for a variety of civs that might never be included in the classic mode, like the Mississippians. I’m keeping my fingers crossed for more civs like this to be added.
With regards to the Minoans, they didn't speak an Indo-European language originally. Using Mycenaean words is like using English words for the Shawnee uniques. I don't think they are needed in this game, with the Greeks being in Antiquity. They only ruled one island, Crete and had some trade connections. Too bad Eteo-Cretan was never translated, that language is probably descended from the ancient Minoan one. Even Cyprus had the Eteo-Cypriot language which predates the Greek. So much was lost.
With regards to the Minoans, they didn't speak an Indo-European language originally. Using Mycenaean words is like using English words for the Shawnee uniques. I don't think they are needed in this game, with the Greeks being in Antiquity. They only ruled one island, Crete and had some trade connections. Too bad Eteo-Cretan was never translated, that language is probably descended from the ancient Minoan one. Even Cyprus had the Eteo-Cypriot language which predates the Greek. So much was lost.
Linear B and Linear A are the same script; Linear B is Mycenaean Greek written in the Minoan script. They were contemporaneous. (Mycenaean or Ancient Greek names for Minoan things are about as good as we're going to get; there are also a few Ancient Egyptian references to work with.)
Not necessarily. For example, a Minoan City List can be made that approximates the original Minoan titles for the cities, because any 'Greek' city that ends in 'os' is pre-Greek. So, on Crete, Knossos could still be the Minoan capital. A careful study of Mycenean words suggests many that may have been borrowed from Linear A/Minoan, so there's another source for more accurate terms.
Finally, Crete's civilization was written about by others in languages we can read. In addition to Mycenean/Early Greek, it is referred to from the 18th century BCE in Syria as Captara, in the Jewish Old testament as Capthor, and in Egyptian as Keftiu, which has been suggested as at least close to the Cretan name for their own island or themselves.
Certainly not as easy as just looking at a modern gazeteer, but not impossible to approximate the level of detail needed for a Civ construct.
The real problem is how to differentiate them from any Phoenician or Punic (Carthage) Civ. Naval oriented, trade oriented, religious sailers - how do you make their peculiar form of bull fighting/dancing and exceptional art work into useful Civ Uniques?
With regards to the Minoans, they didn't speak an Indo-European language originally. Using Mycenaean words is like using English words for the Shawnee uniques. I don't think they are needed in this game, with the Greeks being in Antiquity. They only ruled one island, Crete and had some trade connections. Too bad Eteo-Cretan was never translated, that language is probably descended from the ancient Minoan one. Even Cyprus had the Eteo-Cypriot language which predates the Greek. So much was lost.
Personally, I would really like to see them in an expansion, since Civilization VII seems to try to introduce new civilizations to the players. Economy and diplomacy would be their main focus, and a unique Minoan Galley unit would look amazing.
There are archeological links to Anatolia: the ground plans of palaces (or at least, what appear to be central administrative/storage facilities) in places like the site at Beyce Sultan are very, very similar to the ground plans of the early Minoan 'palaces', even including what appears to be a bull/cattle-oriented religion. This is pretty tenuous, but it does point to potential 'Asiatic' links. Given that very little is known about the pre-Lycean Bronze Age cultures of southwestern Anatolia, it unfortunately doesn't give us a lot of additional information to work with.
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