New Civ Game Guide: Siam

Their ability seems extremely powerful and suited to my preferred playstyle, especially in combining an emphasis on acquiring Independent Powers and Great People.
In some ways, they feel like the modern version of Greece.

However, giving Great People to Siam has me worried that we won't see Germany/Prussia get Great People for their unique civilian unit, as a minority of civs in any given Age seem to get such.
And Siam getting Great People makes me hate the Prospector all the more; few if any civs more than America could have had an iconic list of Great People
 
Basically Siam has to double and triple down on suzerainship. Pretty much all of their civics and most of their great people are bonuses dependent on # of suzerained city states.

I'm very curious how a lot of these modern abilities will play in regards to actual victories. Ie does more and more culture output actually affect much once you are mostly trying to produce archeologists to find artifacts to unlock the worlds fair project?
 
Seems like the Bang is a floating market!

EDIT: Oh wait, Andrew already said so. Anyway, here's the model.
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A bang is a community built around a canal. It's the key feature of Siamese cities, as canals are the heart of trade, movement, pretty much everything. It's where we get the name "Bang Kok", whereas the actual name of the city is Krung Thep Mahanakhorn (abbreviated).
Knowing that your specialization is Southeast Asia, what's your favorite part of Siam's game design? And how much did you contribute to the design overall?
 
The Bang seems... underwhelming? It doesn't improve with any civics as well. So, it's main reason in Age 3 is to pay for specialist maintenance?
I didn't expect Great People for Siam. And I know why. Looking at the list, I have to admit to my shame that I don't know any of them.

Looking forward to my "get the most out of city states" game in which I am going to use Siam.
 
A bang is a community built around a canal. It's the key feature of Siamese cities, as canals are the heart of trade, movement, pretty much everything. It's where we get the name "Bang Kok", whereas the actual name of the city is Krung Thep Mahanakhorn (abbreviated).
I see, was wondering if it might have something to do with Bangkok etymologically!
Seems like the Bang is a floating market!
Guessing it presumably has to be built on a river then. Wonder if they can go next to each other, could potentially get a lot of happiness if you have a long river with free tiles.
 
Is the Bang is a unique quarter with no unique buildings? Or it a Unique Improvement that can be stacked? :confused:
The guide has been updated, it's meant to be an improvement.
 
Great capture. It's a market, but also a community. Trying to get at the semi-aquatic nature of Siamese cities and avoiding the "tourist icon" floating market thing.
The Guide didn't mention a base yield or placement restrictions.

Can we assume it needs to be adjacent to a river?
 
This is a modern era civ so I'd think all the independent peoples would be city-states already by the time you can use this civ.
 
Assembling the list of uparat was fun. People who know will note that some of these aren't technically uparat, but I took some liberties in the list both to capture the later end of the time frame and also include some other notable figures. An uparat is a high official, "viceroy," but here it's a little expanded to point at particular aspects of Siamese politics and life. We have Dara Rasmi, a princess of Lanna (Chiang Mai) whose presence in the royal palace cemented Siamese control over the North, we have Pridi and Phibun, the two architects of modern Thailand, one of whom leaned democratic and the other authoritarian, but both of whom embraced a new nationalist order and a break from the bureaucratic absolute monarchy of the past.

History buffs will also note that much of the architecture and design here is Fifth Reign Siam (roughly equal to Victorian Britain), an era of modernization, industrialization, and the consolidation of Siamese power.
 
Ok. Well. Modern civs continue to be more interesting than I expected them to be. France, Russia and Siam all have me more interested than I thought I would be. I'm beginning to think it was just exploration which disappointed me in Civ design, and that may have been down to how the systems in that era have shaped what the civs needed to be.

Especially after I'd been very underwhelmed by Khmer's abilities, and whelmed by Majapahit's, it's nice to see a SEA Civ which I actually want to play! Plus from the snippet of music in the youtube clip, not bad.
 
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