It's not a given. All that was said was if the new resource is revealed, it would most likely reveal a new civ. Nothing was stated as to the nature of this new resource. For all we know, it is a generally available item that just happens to be strongly associated with a particular people. Dennis, in order to avoid a possible leak of information that they weren't ready to divulge, may have simply erred on the side of caution.
I think we're making too much an assumption when we assume it has to be so obvious that everyone gets it immediately. The devs could have simply meant that it would have given away the civ if we thought about it for a while, not immediately. So for instance, with Venice and glass, if glass was the resource, sure, no one would think of it immediately, but after a few minutes of reasoning, we would be able to narrow down the glass to associate with Venice, thus still giving away the civ.
Thus, the point is, the time it takes for us to figure out the civ isn't important - it's the fact that the resource is associated with the civ.
Seals point to Inuits and they gave America Minutemen instead of Navy SEALs to avoid confusion, proving they've been planning them since the beginning, just like Portugal and Zulu. Inuits confirmed!
I think we're making too much an assumption when we assume it has to be so obvious that everyone gets it immediately. The devs could have simply meant that it would have given away the civ if we thought about it for a while, not immediately. So for instance, with Venice and glass, if glass was the resource, sure, no one would think of it immediately, but after a few minutes of reasoning, we would be able to narrow down the glass to associate with Venice, thus still giving away the civ.
Thus, the point is, the time it takes for us to figure out the civ isn't important - it's the fact that the resource is associated with the civ.
Glass wouldn't give away anything though. Venice is associated with glass, but so are others. It would have to be something very specific.
Also, glass doesn't fit the pattern of resources in the game. Manufactured goods are only for the city states at this time. If it were glass, it would have to be a UA or something like that.
Also, glass doesn't fit the pattern of resources in the game. Manufactured goods are only for the city states at this time. If it were glass, it would have to be a UA or something like that.
The other way to look at it is, if I was designing a Venetian Civ, how likely am I to include their glass so prominently as to make it a resource directly linked to them, above other characteristics? I don't think Venice will be in, but if they are, I don't think they'll be the resource civ we're discussing here.
I think we're making too much an assumption when we assume it has to be so obvious that everyone gets it immediately. The devs could have simply meant that it would have given away the civ if we thought about it for a while, not immediately. So for instance, with Venice and glass, if glass was the resource, sure, no one would think of it immediately, but after a few minutes of reasoning, we would be able to narrow down the glass to associate with Venice, thus still giving away the civ.
Thus, the point is, the time it takes for us to figure out the civ isn't important - it's the fact that the resource is associated with the civ.
Menzies, glass is really commonly associated with Italy/Venice. Its not a stretch at all and most people would associate it with it - That said, still hoping for no Venice
Venice UA: Trade Route or Culture something something
Venice UU: a Galleas replacement
Venice UB: Glass Works. Replaces Workshop. Provides 1 Venetian Glass luxury resource per building
The Glass would increase the profit on trade routes. It could be traded to other civs for other luxuries or gold. You can ply your allies with it as a gift when they come begging.
Recycling Centers are buildings that produce a strategic resource. Bazaars create luxury resource units in equal measure to what you get from the environment around the city. This is not unprecedented. The only unique thing is that Venice would have an absolute monopoly on it.
The other way to look at it is, if I was designing a Venetian Civ, how likely am I to include their glass so prominently as to make it a resource directly linked to them, above other characteristics? I don't think Venice will be in, but if they are, I don't think they'll be the resource civ we're discussing here.
If I were to make a Venetian Civ, I'd have either the Arsenal or the Grand Canal as UNWs, or a Murano Glass Blower as a UB. I'm stumped as to the UU however.
I agree, there are more likely civs to be the resource civ regardless.
Menzies, glass is really commonly associated with Italy/Venice. Its not a stretch at all and most people would associate it with it - That said, still hoping for no Venice
It's not exactly that obvious either. It's also not a resource in the sense of the game. If we're talking about glass, why not take it the whole damn way and start taking about watching and how that would "confirm" the Swiss.
If it were glass, it would be a special resource like the the City State ones, meaning it would be a UA or a UB.
Venice is a city state, the fact that it was a city state empire doesn't seem to add credence to your points Menzies. Plus Venice did have a monopoly on the resource for the longest time (killing anyone who wanted to steal/share the secrets of glass). Its extremely obvious IMO, if they announced glass that it would be Venice that would be in
Haha. Yeah, even though I don't think it should be possible to grow giant metropolises in the middle of the ice, part of me thinks it would be pretty fun.
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